Turn 4 - This Looks Valuable
Jane AngelYou pick up the mask, and oxygen tank up then place them in your backpack before standing up, and looking around for more exits. Unfortunately after fifteen minutes of searching you fail to find any other exits than the previously found one, though you do notice a large air vent above one of the lockers. Just as you go to check it out you hear a horrifying screech rip through the station, and the sound of movement outside the door is ever present.
Sinclair JamesonYou lift up the plasma welder, and point it at the Necromorph. As you pull the bottom trigger a blast of hot plasma bursts out, and nails the it directly in the face. You stand, and watch as the plasma burns through the creature's head, and it falls to the ground in a dead heap. Just as you kill it you hear an odd*Cha Ching* sound, and look down at your wrist where you notice an armband. Its projecting an image that reads '5 KP UP!', and a small counter in the corner shows your current amount, which is sadly only 5.
Artemis EntreriYou decide to go ahead, and search the Mess Hall for anything useful. The first place you hit is the kitchen, and pantry where you find a jackpot useless items, and food items. All in all out of the stuff you found the most notable are the six cans of tuna, two bottles of energy something, and some twenty bags of chips. It'll have to do as you aren't going to find much else in this kitchen/Mess Hall from the looks of it the place has been checked a couple hundred times over.
Jane JacobsYou search through several crates, but all of them are empty of anything, but cobwebs, spiders, and the odd rat, or two here, and there. You spend fifteen minutes searching the near vicinity, and find nothing. Just as you have given up you accidentally knock a crate over, and it reveals a medal container underneath it. After spending several minutes fiddling with it to get the keypad online you find its unlocked, and quickly jam the 'Open' button. With that the lid opens with a snap, and inside you find two fuel cells, a pile of scrap metal, some wires, and a busted up plasma welder, which from the looks is extremely old.
HP -
10/10Endurance -
90/90Weapon Slots -
2/5Weapons:Assassin's Blade (
Disrepair, D-6)
Silenced Dresdin Repeating Pistol (
Disrepair,
Custom-Made, Ammo- 12/12, D-8)
Armor:Standard Issue Convict Clothes
Inventory:10x Hollow Point DU Magazines
2x
Nano-Syringes1x
Roll of BandagesSkills:StealthyShadow StrikeKill Points: 15 HP -
10/10Endurance -
70/70Weapon Slots -
0/5Weapons:Plasma Welder (
Modified, Ammo - 97%, D-15)
Armor:Standard Issue Convict Clothes
Inventory:Black Market Dealer Card2x
Nano-SyringesSkills:PersuasiveSlipperyKills: 1Kill Points: 5 HP -
12/12Endurance -
100/100Weapon Slots -
2/7Weapons:M3A7 Sharkfin (
Well-Used,
Low Grade Ammo, Ammo - 35/35, D-10)
Admanium Alloy Combat Knife (D-12)
Armor:Standard Issue Convict Clothes
Inventory:15x Low Grade Recycled .77 Magazines
3x
Nano-Syringes6x
Cans of Tuna2x
Hypo'Rush20x
Bag o' ChipsSkills:LuckyQuick-drawKill Points: 10 HP -
10/10Endurance -
70/70Weapon Slots -
0/4Weapons:Prototype Dresdin Plasma Cutter (
Broken,
Ancient,
Prototype, Other Stats Unknown)
Armor:Standard Issue Convict Clothes
Inventory:2x
Nano-Syringes2x
Fuel CellsPile of Scrap MetalHandful of WiresSkills:ScaredStress BreakKill Points: 150 I will not be doing ASCII maps unless you take control of a room, or area of the ship. Also you guys are all alone each team only has one player at a time, so once a starting player dies the first person from their team on the list gets put in, but they will arrive with the next ship.
Each of your starting rooms are identical, but you are not in the same room.