Anyhow, slap him in the face. "You have 300 words to explain yourself. They probably won't show mercy. Start talking."
Search for more useful items.
Inspect the barn wall opposite of the door for peasants.
Bar the door, then grab the pitchfork leaning on the wall.
dermonster: {3}
adwarf: {2}
Tarran: {5}
Gatleos: {5}
Turn 2
"Listen up, scum. Are you listening?"
Derm begins his interrogation of the shaken peasant-man. The apparent killer glances from the ground to Derm to the ground again. He nods.
"Then look at me."
The stern voice doesn't have much of a calming effect. Rather, it seems to make the peasant more nervous. Derm steps forward and brings his palm to bear against the man's face. The strength of the blow topples him over and he resumes his whimpering.
"I swear I didn't mean to kill him! The, the pigs, they did it on their own, I mean,"
"Pigs? What?" Derm looks confused.
"We're probably on a farm, Derm," says Renard as he prowls the barn for anything of use.
"Right, but how do pigs kill someone?"
"By eating them, probably. Or trampling. Use your imagination."
Derm focuses his attention on the peasant again.
"If the pigs ate him, then how is that your fault?"
The peasant starts and stops. Then, very quietly, he says,
"...I can talk to animals."
Derm rolls his eyes.
"So he's probably a telepath. He probably wanted some guy dead and the pigs picked up on his negative thoughts. Then when feeding time rolled around, the pigs decided to bite the hand that fed," says Derm , confident in his analysis of the situation.
"That's rather reasonable, really. Not what I'd expect from a mage of chaos, though," murmurs Rotvic.
"It's obvious he's at fault. Not being in control of your own power is worse than death," says Gat without emotion.
"That's what they say anyway. This backwater village probably hasn't even seen a real psychic. They aren't equipped to deal with them."
Gat walks over to the pitchfork, picking it up and resting it over his shoulder. He lowers a block of wood across the door, fitting it into place. The doors are locked. He notes that the pitchfork is light -- not bad for thrusting at unarmored foes -- and sharp. It seems like it's seen better days, though; badly rusted in spots, it might come apart if used too carelessly.
Renard continues his search. Spotting a glint in the corner of his eye, he approaches, leaning in. He picks up what looks to be a lantern and almost drops it. Fortunately, there's no flame. It's unremarkably featureless; this tool was designed and built for function and nothing else.
The pitiful telepath asks a question.
"I heard you mention magic, you... you wouldn't happen to be mages, would you? I, I guess that'd explain your outfits. Are, are you noblemen?"
Meanwhile, Rotvic presses his ear against the western side of the barn, opposite the door. He can hear only muffled sounds of anger coming from a mob. Examining the wall closer, he notices a particularly weakened piece of wood, and pries it out of the way. Peeking outside, he realizes that while most of the mob has collected on the other side of the building, a few -- mostly children or women -- seem to be waiting on this side. They could make a run for it and hope the only projectiles the damn peasants have are stones.
Name: Derm
Status:
100% Energy,
100% ManaInventory: School uniform (worn)
Skills:
Basic Magecraft- Magic Missile
- Absorb Mana
Chaos Manipulation[/list]
Name: Renard
Status:
100% Energy,
100% ManaInventory: School uniform (worn),
exceptional enchanted?? folding knife (wielded),
unlit lantern (held)
Skills:
Basic Magecraft- Magic Missile
- Close Minor Wound
Blood Magic[/list]
Name: Rotvic Baker
Status:
100% Energy,
100% ManaInventory: School uniform (worn)
Skills:
Basic MagecraftRaw Magic[/list]
Name: Gat
Status:
100% EnergyInventory: School uniform (worn),
old pitchfork (wielded)
Skills:
Weak Transfiguration- Can strengthen or weaken an object through touch.
- Can increase or decrease the weight of an object by one kilogram.
[/list]
A note for the waitlisters: if you guys write up character sheets, you probably won't need to wait until someone dies to enter the game.