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Author Topic: Interactive Dungeons of Dredmor adventure! (strike or lure?)  (Read 10529 times)

shadenight123

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #15 on: December 19, 2011, 12:34:42 pm »

let's go east.
just to go against gm suggestion!
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #16 on: December 19, 2011, 01:01:58 pm »

let's go east.
just to go against gm suggestion!
Too late to get your descendant killed I'm afraid, maybe you can do something inefficient and nonsensical next time.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Myroc

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #17 on: December 19, 2011, 01:05:33 pm »

If you're going to take suggestions to every single little decision available for our highly expendable hero(ine), then we'll be here forever and a half. I think a more prudent way would be to just have us suggesting a general build and strategy, then have you detail that one character's shenanigans until his inevitable death.
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shadenight123

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #18 on: December 19, 2011, 01:07:12 pm »

let's go north then!
and eat the lever! (or try)
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #19 on: December 19, 2011, 01:12:15 pm »

If you're going to take suggestions to every single little decision available for our highly expendable hero(ine), then we'll be here forever and a half. I think a more prudent way would be to just have us suggesting a general build and strategy, then have you detail that one character's shenanigans until his inevitable death.
I'll handle most of the stuff myself, did I make you vote on weather or not to pick up the wand? Besides, this is also kinda meant as a demo for people who haven't bought the game, and a turn based user driven experience where people only need to really think on important decisions is pretty close to actually playing.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #20 on: December 19, 2011, 04:35:49 pm »

You arrange the runes in the order your old magic tutor taught you, Pillars, Growth and Decay, Scrutiny. A vending machine appears.


Wow, that looks so refreashing. Too bad you're broke...


You find a trap by the northern door


You're a warrior, not a locksmith. You're not too good at disarming traps.


Yet you successfully do so. You encounter an evil magic potato and a diggle.


Which you lure near the enterance and kill.


The diggle was injured by two traps, which you promptly cut yourself on and then disarm.


You pull the obvious lever, and go through the grate. Only to be flanked by a sickly diggle, which can make you sick if you're not careful.


A crate. Your videogaming instincts tell you to smash it, natrally.


It yeilds... a plastic ingot. You add it to your backpack.


There's a door to the north, and the way you just were to the south. Where will you guide Urist to go, ancestor spirits?
« Last Edit: December 20, 2011, 03:57:35 am by klingon13524 »
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Girlinhat

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #21 on: December 19, 2011, 06:10:20 pm »

3 hours is hardly "no interest anymore."

Tiruin

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #22 on: December 19, 2011, 08:48:47 pm »

3 hours is hardly "no interest anymore."
We are contemplating on how to survive as we are taking the hardest route possible.

^Yes.
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klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (decisions, decisions.)
« Reply #23 on: December 20, 2011, 02:52:29 am »

3 hours is hardly "no interest anymore."
I suppose I was overreacting with the 3 hours, but now it's been 10 with only two posts.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #24 on: December 20, 2011, 03:58:41 am »

Updated.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Shadowgandor

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #25 on: December 20, 2011, 09:34:23 am »

Pics in latest update not working :(
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klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #26 on: December 20, 2011, 09:35:23 am »

Pics in latest update not working :(
Uh.. how so? Might be Steam's servers under stress.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

klingon13524

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #27 on: December 20, 2011, 11:25:35 am »

Wow, this is a slow forum.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

UltraValican

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #28 on: December 20, 2011, 11:34:45 am »

Open the door, I guess...
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cerapa

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Re: Interactive Dungeons of Dredmor adventure! (guide her, ancestor spirits)
« Reply #29 on: December 20, 2011, 11:49:46 am »

There really isnt much to do or post here. "Go into the next room." is pretty much all there is to suggest.

I propose you only gives us level up options and stuff like that.
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