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Author Topic: [Minecraft] Nations at War: WORLD'S DEAD NEW THREAD  (Read 50863 times)

Sensei

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Re: [Minecraft] Nations at War: We Beat The Undead At Something! Yay!
« Reply #675 on: March 19, 2012, 07:52:57 pm »

Who is Fonjo and why is he in our vaults?

Also, how long have the Eyes of Armok and Armok's Raiment been missing?
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: We Beat The Undead At Something! Yay!
« Reply #676 on: March 19, 2012, 07:54:49 pm »

Fonjo is the leader of Necropolis, and I'm pretty sure they were never missing.
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Sensei

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Re: [Minecraft] Nations at War: We Beat The Undead At Something! Yay!
« Reply #677 on: March 19, 2012, 09:12:34 pm »

I made it to the hollows. Farewell PF! What's our current prime directive?
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: We Beat The Undead At Something! Yay!
« Reply #678 on: March 19, 2012, 09:13:27 pm »

Build a statue to your former Empress
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Heliman

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #679 on: March 19, 2012, 10:02:30 pm »

My... GOD it's been a while since I thought about N@W. good luck with whatever you're doing or is going on. I'm turning into a beautiful college and haven't the time for what lesser beings call a "life" any longer.

That said, someone would be better off making a new thread for me.
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IronyOwl

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #680 on: March 19, 2012, 11:08:50 pm »

Build a statue to your former Empress
More seriously, is there any kind of plan or procedure regarding our current spot? I want to do something, but I don't want to mess anything up.


That said, someone would be better off making a new thread for me.
I'd think that won't be necessary until Season 3 anyway. Maybe I'm wrong.
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Sensei

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #681 on: March 20, 2012, 12:59:45 am »

Yeah, we can afford to delay until it's time for a new Season 3 thread. Which might be before Season three starts, as we'll want to discuss what our new empire will be named/what our initial strategies will be.
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SirAaronIII

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #682 on: March 20, 2012, 01:57:19 am »

That might be best kept to a more secret area.
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dragonshardz

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #683 on: March 20, 2012, 01:59:17 am »

Basically, the plan for the outpost is just to make it look as nice as possible, given that it's essentially a refugee camp.

IronyOwl

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #684 on: March 20, 2012, 02:12:57 am »

Basically, the plan for the outpost is just to make it look as nice as possible, given that it's essentially a refugee camp.
Alright then.

Um, how much ground do we have below us? The view from that wooden balcony down the stairs made it look like we're on an outcropping.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Meta

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #685 on: March 20, 2012, 07:39:24 am »

I'll build a desert biodome around our shack (that's why there are dirt archs). In fine, do whatever you want.
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TolyK

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #686 on: March 20, 2012, 09:57:40 am »

Also, folks.
Go mine obsidian for the bunker.
...
:P
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Sensei

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #687 on: March 20, 2012, 07:34:26 pm »

We've got enough glass to finish now.

Man, I wish I was in the same timezone as you guys. I'm never on until 10 or 11 GMT (3 or 4 here) and nobody is on. Except for the Wall guys at least.
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #688 on: March 20, 2012, 07:44:16 pm »

Seriously, I better see a statue to me at some point. Former Empress ain't kidding around.
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TolyK

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Re: [Minecraft] Nations at War: apocalypse?
« Reply #689 on: March 21, 2012, 07:58:35 am »

*hides*
I'm a bad architect, don't ask me. :P
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