Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 47

Author Topic: [Minecraft] Nations at War: WORLD'S DEAD NEW THREAD  (Read 52211 times)

Heliman

  • Bay Watcher
  • I knew you were coming. Nonetheless, welcome.
    • View Profile
[Minecraft] Nations at War: WORLD'S DEAD NEW THREAD
« on: December 19, 2011, 04:33:33 am »

NATIONS AT WAR, One of the most beautiful and seclusive servers in minecraft, is now taking apps from Bay 12 members! All you need to do is PM me, Merchant of Menace, or any other N@W member on the forums a referral application we can refer you with.

*Screenshots Optional, Will still help increase chance of being accepted phenomenally.
 


If you have any questions or concerns at all, just ask I'll be along in a second to virtually wait on you, hand and foot.
« Last Edit: March 29, 2012, 08:24:01 am by Heliman »
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #1 on: December 19, 2011, 04:44:45 am »

I'm Antedeluvius, and I approve this message.
Logged
*Hugs*

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #2 on: December 19, 2011, 04:50:06 am »

 Isn't there like, a registration thing you have to do to get in?

 I'm running into issues logging in myself, but I would probably help 'em out for a quick buck.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #3 on: December 19, 2011, 04:53:38 am »

Applications are by referral only right now, so anyone unwhitelisted needs to PM an application to one of us. Assuming they want to go to the bother of that, more hands are always welcome.
Logged
*Hugs*

Neyvn

  • Bay Watcher
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #4 on: December 19, 2011, 06:38:52 am »

The reason I left was after the 50th zombie pushed me into lava when the server didn't register the hit of my sword. If anything the ping is the only thing keeping me away...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #5 on: December 19, 2011, 06:39:52 am »

The issues with lag are much better now, most of the bugs are fixed really.
Logged
*Hugs*

PsyberianHusky

  • Bay Watcher
  • The best at being the worst at video games.
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #6 on: December 19, 2011, 06:48:11 am »

and my axe.
Logged
Thank you based dwarf.

andrea

  • Bay Watcher
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #7 on: December 19, 2011, 06:58:12 am »

And my .... punch? stick? I'll find something.

( actually, I should have a couple of iron swords stashed somewhere.)

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #8 on: December 19, 2011, 08:11:47 am »

Blast. I signed up back in the october applications, but I discovered that I cannot possibly run Minecraft with any respectable amount of FPS, especially for frantic multiplayer combat, on this ridiculously poor laptop I've been forced to retreat to.

They haven't by any chance made their custom client/server/whatever-side mod support optifine without the server crashing? I think that may be the only option I have to join in on this.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #9 on: December 19, 2011, 08:15:02 am »

I think Spoutcraft has optifine by default.
Logged
*Hugs*

Solifuge

  • Bay Watcher
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #10 on: December 19, 2011, 11:46:11 am »

Welp... Sluggo managed to get himself banned, and the Pathfinders' Guild have been reduced to 1 architect (however prodigious) and myself.

...Can I live with you guys?
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #11 on: December 19, 2011, 11:50:10 am »

Hrm...
* The Merchant Of Menace thumbs up.
Logged
*Hugs*

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #12 on: December 19, 2011, 12:21:45 pm »

Oh man, I haven't ever been on due to issues with the mod. But now that I've resolved all the things, and I was whitelisted already in the early starting round...

WAIT FOR MEEEE GUYS

But then I'll need to backdate my thing so I'm on the same version. Unless they updated it, which I don't think they did.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Empty

  • Bay Watcher
    • View Profile
Re: [Minecraft] Nations at War: WORLD WAR
« Reply #13 on: December 19, 2011, 12:23:37 pm »

Application mentions rules.
But I'm having a hard time finding any rules about the game.
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."
Pages: [1] 2 3 ... 47