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Author Topic: [Minecraft] Nations at War: WORLD'S DEAD NEW THREAD  (Read 50905 times)

Heliman

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[Minecraft] Nations at War: WORLD'S DEAD NEW THREAD
« on: December 19, 2011, 04:33:33 am »

NATIONS AT WAR, One of the most beautiful and seclusive servers in minecraft, is now taking apps from Bay 12 members! All you need to do is PM me, Merchant of Menace, or any other N@W member on the forums a referral application we can refer you with.

*Screenshots Optional, Will still help increase chance of being accepted phenomenally.
 


If you have any questions or concerns at all, just ask I'll be along in a second to virtually wait on you, hand and foot.
« Last Edit: March 29, 2012, 08:24:01 am by Heliman »
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The Merchant Of Menace

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Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #1 on: December 19, 2011, 04:44:45 am »

I'm Antedeluvius, and I approve this message.
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Duke 2.0

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Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #2 on: December 19, 2011, 04:50:06 am »

 Isn't there like, a registration thing you have to do to get in?

 I'm running into issues logging in myself, but I would probably help 'em out for a quick buck.
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The Merchant Of Menace

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Re: [Minecraft Server Discussion] Nations at War WORLD WAR Discussion.
« Reply #3 on: December 19, 2011, 04:53:38 am »

Applications are by referral only right now, so anyone unwhitelisted needs to PM an application to one of us. Assuming they want to go to the bother of that, more hands are always welcome.
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Neyvn

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #4 on: December 19, 2011, 06:38:52 am »

The reason I left was after the 50th zombie pushed me into lava when the server didn't register the hit of my sword. If anything the ping is the only thing keeping me away...
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #5 on: December 19, 2011, 06:39:52 am »

The issues with lag are much better now, most of the bugs are fixed really.
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PsyberianHusky

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #6 on: December 19, 2011, 06:48:11 am »

and my axe.
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andrea

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #7 on: December 19, 2011, 06:58:12 am »

And my .... punch? stick? I'll find something.

( actually, I should have a couple of iron swords stashed somewhere.)

Myroc

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #8 on: December 19, 2011, 08:11:47 am »

Blast. I signed up back in the october applications, but I discovered that I cannot possibly run Minecraft with any respectable amount of FPS, especially for frantic multiplayer combat, on this ridiculously poor laptop I've been forced to retreat to.

They haven't by any chance made their custom client/server/whatever-side mod support optifine without the server crashing? I think that may be the only option I have to join in on this.
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #9 on: December 19, 2011, 08:15:02 am »

I think Spoutcraft has optifine by default.
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Solifuge

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #10 on: December 19, 2011, 11:46:11 am »

Welp... Sluggo managed to get himself banned, and the Pathfinders' Guild have been reduced to 1 architect (however prodigious) and myself.

...Can I live with you guys?
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #11 on: December 19, 2011, 11:50:10 am »

Hrm...
* The Merchant Of Menace thumbs up.
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SirAaronIII

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #12 on: December 19, 2011, 12:21:45 pm »

Oh man, I haven't ever been on due to issues with the mod. But now that I've resolved all the things, and I was whitelisted already in the early starting round...

WAIT FOR MEEEE GUYS

But then I'll need to backdate my thing so I'm on the same version. Unless they updated it, which I don't think they did.
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Empty

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #13 on: December 19, 2011, 12:23:37 pm »

Application mentions rules.
But I'm having a hard time finding any rules about the game.
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SirAaronIII

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