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Author Topic: [Minecraft] Nations at War: WORLD'S DEAD NEW THREAD  (Read 52253 times)

TolyK

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #105 on: December 24, 2011, 07:29:49 am »

Well.
They respawn, and you need to get a set amount of points to win. That's to make wars actually last a while.
But yeah, come on in!
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andrea

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #106 on: December 24, 2011, 07:31:49 am »

furthermore, there is nothing that stops them from declaring war again after they are defeated, until we are too tired and bored to fight them.

Fiskav

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #107 on: December 24, 2011, 08:03:14 am »

the war against necropolis and the empire will probaby be larger, if we can get a big alliance to work.

stoneholm however only has 2-3 people.

Then, shouldn't it be easy to crush them?

Hehe, yes!  I've already killed sjoerdtim and diontadeyma (sorry if the spelling is wrong) a few times. 

They don't have armor, and they use stone swords... easy crowns!
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Neyvn

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #108 on: December 24, 2011, 08:23:09 am »

Sigh...
Electronics is failing bad, he is setting the Pistons to go wrong.

Lets say we have 5 pistons.
We want them all to extend then collapse. Next to these 5 pistons we build a simple tower attached to it and fill its side with levers...

We press...
1, 3, 5, 7, 9
And they all extend. Now to take it down we press...
9, 7, 5, 6, 6, 3, 4, 4, 5, 5, 1, 2, 2, 3, 3, 4, 4...

See where the pattern is...
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electronics

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #109 on: December 24, 2011, 04:08:03 pm »

Don't worry, It's working now. Just need to optimise it as I was in a hurry.
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Neyvn

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #110 on: December 24, 2011, 05:21:25 pm »

All the animals are gone... What happened...
Can someone outside of the Nation, come in and kill them???
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Neyvn

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #111 on: December 24, 2011, 05:42:34 pm »

Alcarnus. Riptide Cartel.
Ally? Foe? Trade Partner? Or just down right suspect...

Was found sneaking through the town...
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Matz05

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #112 on: December 24, 2011, 05:55:27 pm »

What is chain protection? Something that nerfs seige guns?
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #113 on: December 24, 2011, 05:55:37 pm »

We have an agreement with the Riptide Cartel.
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andrea

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #114 on: December 24, 2011, 06:40:43 pm »

What is chain protection? Something that nerfs seige guns?

not far outside our gate there is one of the chained clouds that can be used to enter a place called sanctum arcana ( or something like that). they have a protection which doesn't allow building and, it seems, TNT.

Myroc

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #115 on: December 24, 2011, 06:58:34 pm »

Frankly, I'm not too inclined to trust a guy from a pirate nation that's been skulking around the city at several times for no real reason, and upon being asked about the missing cattle, replied with a "mysterious diamond-clad stranger that he was unable to catch up with". Though since we lacked any conclusive proof or motive, I simply sent him off with a stern warning, and requested that he stays clear off the city in the immediate future.

If it really is a misunderstanding, then I'll be sure to apologize, but I take everything with a healthy dose of paranoia, so I'm not too inclined to trust him.
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The Merchant Of Menace

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #116 on: December 24, 2011, 07:24:43 pm »

I've spoken to Nugster a lot, our basic agreement was that we give them passage through the desert and they assist us in killing any mans that might be trying to kill us.
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andrea

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #117 on: December 24, 2011, 07:52:02 pm »

uh... worded that way, the agreement doesn't give us immunity from raids. Although I hope nugster won't use such tricks.
I think we should move at least a breeding couple of each animal to a safe place, underground in protected land. this way, even if we are robbed by cattle thieves we can restock our pens quickly.

by the way, my rank was deleted some time ago, probably when I was kicked from the nation. would you mind restoring it? or at least buying myroc the plot he needs. the current borders make using the stairs of his inn very annoying.

Heliman

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #118 on: December 24, 2011, 10:50:58 pm »

With one defection already, it's like they're already crushed.
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TolyK

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Re: [Minecraft] Nations at War: WORLD WAR
« Reply #119 on: December 25, 2011, 01:47:27 am »

Well, crushed Stoneholm.
I got rescued, once by myself, got in again, got rescued by the whole group. The others in Stoneholm left/got kicked, that guy ragequit, and yeah.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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