Turn One: FoundationsIn the dwarf clan, a young man dreamed of distant lands and different places - lands beyond the marshes. Though their rafts were not steady enough for long journeys and could not stray far from land, the man ventured out further and further from his tribe. [15] His passion for exploration drove him to try different means of crossing the waters. In one dream he saw a leaf, curled up and floating through the river but holding a pebble within its furls. Driven by this idea he worked hard with tools of flint and stone to carve out the innards of a fallen trunk, and within this he rowed with a flattened stick far into the ocean before being tossed back by the waves. Though he could not cross the great expanse, the invention allowed him and his people to span far along the coasts of the marshes to fish and gather.
Buoyed by this invention he told of the true secrets of his dreams. The clan wove reeds and flexible willow twigs into fences for the shallow waters that permeated their homes. Within these they trapped or placed fish and crabs they had caught, maintaining stable sources of food even through the seasons where the shoals departed from their shores. [9+2] The clan's prosperity increased and its numbers swelled accordingly, with the clan moving less between fishing grounds and rather moving between the different fish farms.
The young man told also of the Dream Crow, the tiny bird that whispered in his dreams and showed him how to bring prosperity and greatness to his tribe. [2+5] There was some skepticism, but the Dream Crow stuck around in stories and there were those (mostly children) who believed in its power.
The Dwarf Clan develop aquaculture, as well as canoes on their own initiative. They spread across the shores of the southern cape of Imsisa and achieve prosperity. Despite his gifts, belief in Orseth's power is limited but widespread. She would be recognised if he appeared again.Lilith, daughter of Reso, suffered great headaches for a time. Knowledge and skills had been burned into her mind and it took time for her to grasp and control them. [7+4] Kain's power helped her ease into her abilities, but at first she had difficulties controlling them. She found that by tapping into the leylines she could channel power to move earth, break stones, find stones or ores or even bend stones into shape. [13] Kain had chosen Lilith for her kindness and that choice held true. Lilith turned her powers to good, [17] and proved surprisingly capable at applying them. She carved long trenches to the hill-land streams, bringing fresh water to the tribe's roaming grounds. She broke heavy rocks that impeded them and raised earthen walls that could be thatched for housing. She even learned to form sharp flint tools of particularly keen edge for her kinsmen.
[23] Not only was Lilith accepted, she was made clan chief in short order. In her position she ruled her people gracefully and fairly, training others as best she could in her art. [15] As time passed it became clear that she did not age as her fellows and in further time she outlived even her own children, yet this was viewed by her people with only a little fear but far greater wonder at her blessing by the divine. [10+5] Because of Lilith's clear boons the little mole Kain became greatly revered amongst her people as the teacher of magics and lord of the earth.
But magic comes at a cost. The effects of magic are rarely clean save in the hands of a master and drawing power from the ley lines robs it in other places. [7-2-1] So it was that throughout Lilith's rule the eartquakes that had always plagued their homes grew more frequent and greater in intensity. Lilith and her apprentices helped to repair the damages of such events but they continued to plague their people.
The Mole Clan learn Basic Geomancy, which provides multiple benefits. Lilith continues to live and under her guidance and by the labour saving power of geomancy the clan grows and increases its roaming area. However the uncontrolled use of even low level geomancy without the knowledge to balance the leylines, plus the intervention of Dolrael causes an increase in earthquakes that continue to plague the area for as long as the magic is used.The lizard clan fell down prostrate in worship of Tokchoko. They worshipped him for near a day before he mysteriously vanished. [6+7] Thereafter the clan held a place in their drinking order for the spirit of the lizard and would sometimes chant his name at dawn or dusk.
Time passed and as with all rituals the chanting became more elaborate. Hides were stretched over frames of sticks and banged to accompany the chanting. The hollow stem of a plant was cut and after its sap drunk the windriders found they could make sound by blowing over it. A few of these reeds were bound together. As the years passed the celebrations of dawn and dusk became more ritualised, more complex. Frenzied shuffling accompanied the chanting and sounds, which in time became graceful motions. The rite became the heart of a growing culture of music and dance that came to embody the Lizard Clan.
The Lizard Clan worship Tokchoko through chanting at dawn and dusk, a great honour but one restricted only to their small tribe. Tokchoko's acts stabilise at one.
The clan invents Music as an extension of the sun rites. Music serves as a strong binding element in the clan culture and will give them a bonus to social efforts in the future.The boy's body was returned to the village. [14+5] No doubt remained that it was the very beast of their nightmares that had done such a thing - Slask himself. [12+7] Terror spread through the clan at the possibility that more children might be taken, but the boy's father told them that children
would be taken regardless. The only way that they could determine how many would be to give offerings and worship to Slask in the hope of appeasing them. Such worship became fervent and terrible, and the father told that each year, a child would have to be given unto Slask or his terrible wrath would descend upon them once again.
[20] So scared, so determined to save their own children were the Wolf Clan that they sought to acquire other children -
any children - to sate Slask's bloodlust. They ranged far and wide, turning their hunting spears into weapons of murder and raiding. Surrounding tribes were forced to their knees at the hands of warriors spurred on by nothing less than primal fear and the need to protect their children. By the time the father, undisputed chief of the clan, died, the Wolves held dominion over a vast swathe of the forest, other clans sending them tributes of food and children in the hope that they might leave the rest of their people be.
Worship of Slask ascends to a terrified frenzy based around ritualistic sacrifice. Slask is greatly empowered by their fear and the drastic lengths they go to in order to escape his wrath.
The Wolf Clan embark on years of murderous raiding to supply their god with his sacrifices. Propelled by fear they subjugate many of the surrounding tribes and exterminate others. The power and numbers of the clan greatly extend as a result.Ludwig returned to shore and mourned those friends that had passed. His head almost burst with the headaches he was suffering. When the headaches subsided he became very aware that there was much of what the shark had told him that he could not remember. Yet what stuck he brought home. He made nets from reeds and grasses and brought them out with his new craft; a boat carved out of a single log. [17-3] Equally he learned to chip flint finely and to carve thin spears into which they could be wedged. With the throwing spears he made, fishing and hunting became a great deal easier. With these inventions in hand, Ludwig returned to the Shark Clan and passed on what he had remembered.
[14+5] The inventions were well received, as was his tale of rescue on the back of as dangerous a thing as a shark. This was taken as a miracle, and whenever men would fish with his nets and canoes they would throw back a small portion of the catch in honour of the great shark that had taught them.
[5] Ludwig's blessing was not so well received as Lilith's had been. Jealousy first arose at his retained youth, then fear when it seemed he did not age at all. Though respected by his clan, he grew more and more ostracised until at last he was a hermit living on his own by the shore.
The Shark Clan learn how to build Canoes and Throwing Spears. The added bounty helps the clan grow significantly and worship of Imber grows with them.Tran howled in agony until the pain in his eye dulled and the pain in his head dimmed. Images raced through his head, along with a burning rage from the pain. Keenest amongst the images were those of the marsh plants. One, a long reed that might be blown through. Others, leafy or thorny plants whose sap was deadly. Tran dragged himself back to the camp, leaving the warthog behind him. Along the way he found one of the plants he had seen in his visions and crushed it, rubbing the long edge of his flint knife against the mass until it was coated with the plant sap. The whispers in his mind told him of better ways to concentrate the toxin, but he lacked the time or mind to do so.
When Tran returned, he appeared a terrible sight to behold. His body covered with slashes from thorned plants of the forest in his flight, with bruises from his fight with the warthog and Gat, with bloodstains where they had run from his eye and with the great gaping void in his skull. When they asked who had done this to me, he told them that the carrion crow, Utran'Vitran, was responsible. Then he asked to see the chief.
[4+4+3] Tran challenged the chief to a duel and though the chief seemed almost insulted by the suggestion he agreed to teach the hunter a lesson. Despite the strength and speed running through Tran's veins, the years of experience and skill behind the chief (and the partial loss of vision) brought him nearly to death. The chief broke his dagger arm, then one leg, then the other, then beat him across the head with a club so blood ran freely and the bone cracked. Tran managed only one cut in the whole battle, yet this was the cut that counted. Just as the chief was ready to deliver the killing blow, his strength seemed to fail him. He toppled to the ground, shivering and then growing flaccid as if none of his muscles could respond. Tran, too broken to even finish him, lay there as the chief suffocated. His knife was taken and he was nursed to health, but only so the tribe could decide whether to execute him or not.
Tran told his brethren all he could remember. He told them of which plants to use for the poisons, how to crush and prepare them for greatest potency. He showed them how to make a blowpipe and fletch darts, how to dip them in poisons and use them to kill. [11+1] He even told them of a new way of fighting, quickly raiding another tribe by night, how to strike quickly with only a few men and retreat back into the marshes before they could be caught. Though he was barred from taking part in these raids himself, his kinsmen made use of these tactics and found them very successful indeed. All this Tran gave to save his life.
[3+3] To no avail. When his kinsmen had gained all they could from him, they slew Tran with the very poisons he had given them. [15+5-2] Yet despite Tran's failure to kill the chief cleanly, nobody could deny that he had returned with great knowledge and power at the cost of the crow's price. The carrion crow became something of a legend, a figure that gave great power at personal cost. They would pray to the crow, to Utran'Vitran, before their raids and they conducted a great many raids indeed. [1+4] Unfortunately their surrounding neighbours did not take kindly to such tactics and, successful as they were it was only a matter of time before the surrounding marsh tribes found the path where the clan migrated and laid an ambush of their own. [2+2] The majority of the clan were wiped out, a handful taken as slaves and distributed amongst the southern marsh tribes. The secrets of their tactics and poison use spread amongst all the fractured marsh tribes, along with the (somewhat diluted) worship of the carrion crow.
Tran brings back the knowledge of Poisons and Hit and Run Tactics.
Tran challenges the chief and barely survives. He is executed after surrendering all his knowledge.
The Carrion Clan engage in years of violent and successful hit and run raids on their neighbours, culminating in an alliance to destroy them. They are all but wiped out, the survivors taken as slaves amongst the marsh clans.
Though worship amongst the Carrion survivors is fervent, general worship of Utran amongst the Southern Marshfolk is less enthusiastic.Aford, freed from his bonds, laid low and stalked his master. When the time was right, he went to his hut when he thought him alone, seeking his vengeance. What did he see but his mate, coupling with the master? Aford slaughtered the master and moved to slay his wife - only to discover she was with child. He emerged from the master's tent, declaring his freedom and daring any to stop him. With his master gone, nobody dared - or cared. Aford told all who would listen of his escape, of the weasel that saved him.
[3] Aford stayed his hand half a year, then killed his mate when the birth was done, for he saw most plainly that the child was not his own. He raised the boy, trying to give him the life he would his own, but his hatred swelled. That which he did not take out upon his fellow Windriders, he took upon the boy. Aford became a hunter, then a warrior - then a slaver, the most fabled and successful slaver around. [17] He captured dozens, hundreds of windriders from all around to swell his tribe and to gather food for his people. In the guise of training, he made a slave of his 'son' as well. Powerful as Aford was, fitted with the finest furs and bright stones, he was hated by all for his actions, even by those who profited from him - as strongly as he hated them.
So it continued for many years until the boy, having been bound for a transgression, somehow escaped his bonds and murdered the man who had raised him. Later the boy would say he had dreamed of a weasel, the night before his escape. So, for his liberty, Aford lost his wife, his respect, his son and his life. A fine joke.
In a particularly bitter irony, Aford escapes from bondage to avenge his wife only to ultimately murder her for infildelity, not only take slaves but become the greatest slave-taker of his time, raise his adoptive son as a slave and eventually be murdered for his own mad cruelty.
His tale is told for decades after as a morality story, as well as a tale of how the weasel god has its fun at mortals' expense. [20+5] So popular is this tale that Jilganheim is inserted into many other comic stories, both light and dark.
The Weasel Clan expands greatly by taking on slaves to swell its numbers and develop economic Slavery as a technology, improving their industrial capacity at the cost of social cohesion. Soon a caste system of hunters/warriors and slave/gatherers develops. After Aford's death, his adoptive son continues to spearhead the tradition.Wrath blazed through the wronged man, filling him with strength and speed. He gathered his hunting spear and knife and ran from his hut. He ran for hours, the rage dimming to the glowering of a smouldering coal, but when he came in sight of the raider camp it flared up again, a furious flame. He hurtled toward the camp, letting loose a scream of rage. The raiders emerged from their tents, ready to fight some great warrior - when they saw only a scrawny man gliding towards them down the mountainside they laughed.
Until he arrived, swooping through the air and driving his spear through the first raider's chest before he could even raise his weapon to counter him. The berserker hauled the spear out as the other five raiders clustered around him for the kill. Fuelled by hatred the berserker wove, slashed and stabbed through the melee. He dodged spears, ignored cuts and gashes that would have sent him crumpling to the ground a day before. A red mist filled his vision and when it cleared he found himself tugging at his spear, trying to pull it out of a corpse. Six bodies surrounded him and, gliding down towards him from the hillside, were people he knew.
Men of his village had seen him running and had made tracks to stop him from doing something foolish. Yet they had arrived only to see him taking on six stronger, fully armed raiders - and win. When they asked how he had done this, he pointed to a bird in the sky. The raven, Promidalchus. [20+5] Word spread quickly and many sought the wronged man to learn how to channel his rage and hatred as he had. He taught them, training a whole caste of berserkers, but as he did so he wove worship and reverence of the raven into the training itself. Because of this the worship of Promidalchus burned brightly within the Raven Clan.
[16] The wronged man proved himself a good man. Though his strength was fuelled by hatred he found peace in avenging his family and, in time, wedded again. The berserkers under his command (for showing his level head he was raised as champion to the chief) were used in defense of the clan as they travelled from mountainside to mountainside in their migration. [9] Yet envy and hatred followed them for their skill. Powerful as they were, raiders still tried and were slain, and their families and clans swore vengeance. Attacks fell upon the clan time and time again, [9+2] but their berserkers helped them to stave the raids and assaults off. [1+2] Despite the protection their berserkers could have offered, envy of their clan made them many enemies in their range. They attracted few allies.
The wronged man avenges his family and trains a new class of Berserkers to follow in his wake. He weaves worship of Promidalchus into his teachings, which burns strong within the clan.
The clan acts purely defensively, but attracts many enemies due to their ability to rebuff raids. A one-sided cycle of vengeance begins as Raven Berserkers continually win battles against those that try to wipe them out. The clan thus remains at its present size, though militarily stronger.As Dolrael predicted, the earthquakes in the Bear Clan territory ceased. Not so much as a murmur disturbed their lands and now that they were freed from needing to rebuild and move on, the clan was able to forage much more from their surroundings during their travels. [3+5] Complacency soon became an issue however and although token worship of Dolrael did indeed continue within a generation most believed that the lands were naturally still and Dolrael was simply a legend.
Dolrael's blessing was not without its cost. By suppressing the movement of the earth, the energy built up instead. It released itself in other places along the spine of hills they lived in, causing more frequent and more damaging earthquakes in those places. The release was not perfect however and eventually, unless the energy could be channelled elsewhere, the Bear Clan territory would suffer an earthquake of terrible magnitude.
The Bear Clan grows more prosperous, but only a meagre degree of worship persists for Dolrael. Suppression of the earthquakes causes a buildup of power that causes earthquakes elsewhere but threatens to explode in a particularly massive quake if not dealt with.[20+5] Sefton told his tribe his story, passing the time whilst he recovered. He said how the falcon had told him of the islands to the north, islands that were mentioned in the old stories his grandfather had told him. He told those stories too, filling in details with what the fox had mentioned and the techniques the falcon had taught him of flight.
[6] Sefton recovered in time, but his limbs did not heal correctly and he walked with a horrible limp for the remainder of his life. Yet as ruined as his body was, his wings were intact and he still possessed some grace. Making use of what Aeolos had taught him about updrafts and downdrafts, about how to sense and make use of them with a skill that his land-bound people had forgotten, Sefton demonstrated grace with gliding that a windrider of his age and injury should not have been able. These techniques were taken up by younger, more agile windriders who displayed their flights with such skill they brought Sefton to tears.
Yet throughout his life, Sefton could never stop thinking about the islands he had heard of. He made journeys on his own further and further north, taking supplies with him in search of the islands that were starting to appear in his dreams. Then, one day, he found one, floating over the sea. He looked up and found more, high in the sky amidst a river of golden, glittering dust. [11] He returned to his clan and told them of what he had found. Most believed him, but many were unwilling to leave the life they had for the possibility of life upon the floating islands. Some were however and it was these that followed Sefton on his long journey north.
[13] The half of the clan that travelled north reached the islands at long last, ascending to them by travelling from the lifting and falling islands until they reached the dust layer. The journey was one of great exertion, but nearly all of them made it - save the old and the weak. Sefton did reach the islands he had dreamed of, but died from exhaustion and age upon their soil. Nevertheless, he had led his people to their promised land, and there they prospered. [2] Or they would have, but for the Coriolis storms. When the storms swung around to their part of the world they were unprepared, not knowing that the safest course would be to head to ground and find a safe cave to conceal themselves in. In the first year, three quarters of the clan were wiped out by the storm. They adapted soon after, but it would take decades to return to their former status.
[17-2] Their surface-dwelling cousins, for all their disadvantages, had grown accustomed to their way of life and soon replenished their numbers once again.
The Falcon Clan learn Aerobatics, teaching them to glide much further and with greater agility and finesse. The clan enthusiastically adopt reverence of Aeolos, but are split by the suggestion of moving to the floating islands. Half make the journey and prosper, whilst half remain behind in their subsistence lifestyle.One Hundred Years LaterLilith Reso still lives, though her age is finally catching up to her. Ludvig remains Imber's prophet, walking the land and spreading the word, but with little effect. Age has caught up with him much faster - he soon will die.
Knowledge, amongst those who have contact, will spread. Benevolent as she was, not all of Lilith's apprentices remained with her. Some fled, angered that they would never have a chance to rule in their lifetimes. They fled to a neighbouring clan in the forest along the shore, choosing it for how easily they could work magic in that place. The people who met them thought them messengers from the gods. They most closely associated them with one of the creatures of their own mythology - the Spider Val Aurum, told to be master of the supernatural, of knowledge beyond mortal kenning. The geomancers that joined their tribe might not have believed in their tales, but their appearance rekindled the old beliefs with such fevour that the ley line the clan camp rested on stirred and the Essence within took shape - the shape of a new god.
Val Aurum is born. The Spider Clan acquire Geomancy.Though no real relationship between them existed, the mountainside Falcon clan and the Lizard Clan were aware of one another. Rarely their paths would cross as the Falcons sought food from further afield than usual, and on one of these occasions a Falcon windrider stayed to listen to their chants. Though not converted by any means to glorifying the sun lizard, she thought how pleasant it would be to worship Aeolos in the same way. In this manner, music was brought back to the Falcon Clan. Equally the Lizards paid attention to the Falconers and though they had less use for it, began to learn the skills that would let them take a sort of flight from high places, though in the case of the Lizard windriders it was not so much a means of survival in high places but became a form of recreation and display, added to their ritual dances.
The Lizard Clan and Falcon Clan exchange Music and Aerobatics.The expansion of the Shark Tribe lay them open to predation, which followed in due course. The squabbling tribes of the Southern Marshes fought more fiercely than before, as if some current of belligerence ran through their veins, and equipped with deadlier weapons and tactics than the past they were forced further and further afield. Some clans began raiding and even settling in the unfamiliar grasslands, trying to scrape out a living by foraging and looting grasslander tribes. When these two forces met, raids became frequent upon the Shark Tribe and amongst their booty the Marshfolk brought back the throwing spears the Shark windriders had used to harpoon fish and bring down game. These, the Marshfolk turned to hunting another kind of game entirely.
Not all were happy with this life of raiding, though. Some preferred the peaceful, rich lives of the Shark Clan. Others were simply too slow or too injured not to be captured. Though they lacked the aggressive inclination to learn the tactics of hit-and-run, from these Marshfolk the Shark Clan learned the secrets of harvesting and applying poisons of their own.
The Marshfolk take Throwing Spears from the Shark Clan. Defecting or captured Marshfolk reveal the secrets of Poisons to the Shark Clan.To the east of Imartu, constant raiding raged between the Wolf Clan and everybody else. They held a great degree of territory in submission to them and raided further and further afield for tribute and their annual sacrifices (which by now had expanded to more than just the one child). Their raids took them into conflict with the Raven Clan, whose berserkers drove them back time and time again. Yet it was only a matter of time before the rage that powered the Ravens was felt amongst the Wolves. The followers of Slask learned from watching the scions of Promidalchus in battle and they too learned how to throw not just their fear of Slask but their rage at the world into their fighting style.
The Wolf Clan adapt Berserking from watching the Raven Clan in battle.A hundred years since the formation of the first gods, some clans relax in peace whilst others are fraught with conflict. To the south, the Marshfolk continue to raid the Shark Clan for food and slaves. To the north, Weasel slavers have dominated a large amount of territory and are beginning to attack Bear Clan camps for fresh slaves. To the east, the Wolf Clan raid the Ravens for sacrifices and tribute, whilst the Ravens have a shared enemy with many of the subjugated tribes but cannot get past the envy felt towards them. In all these arenas, the balance is ready to tip with just a little intervention.
Promidalchus: 2 Minor (2)
Jilganheim: 2 Minor (2)
Aeolos: 2 Minor (2)
Orseth: 1 Minor (1)
Imber: 2 Minor (2)
Slask: 2 Minor (2)
Kain: 2 Minor (2)
Dolrael: 1 Minor (1)
Tokchoko: 1 Minor (1)
Utran'Vitran: 1 Minor (1)