The Unliving, responding to their master's call, descended upon Balin in droves. With machines capable of predicting the movements of the portals and devices to hold them in place, armies of machines tore across the five continents bringing death and destruction in their wake. Forests fell, fields were laid barren, creatures both thinking and bestial were slain. The tree towns and island homes of the Windriders were toppled or crushed by devices both tall and airborne. The huts of the Chimaera were crushed beneath iron boots. Even the ruined cities and the few survivors of Uldum's children were assaulted by harpoons and rust-proofed automatons. Machine outposts and forward bases were set up all across the surface of Balin.
The other Titans were not idle in defense of their world. Seeing how greedy the Unliving were for metal and coal, Tawk gathered his power and sank the True Mountain (and with it the entire continent of Imrihamun, save the peak and a few outlying isles) beneath the waves. Uldum, enraged at the failure and disloyalty of its creations, slew the whole race of Deep Ones in one final, terrible act. Their spirits, bound in suffering, travelled to the moon of Sepin and there laid waste to the knowledge repositories, the factories, those Unliving who had remained upon their home. With its dying gasp, Uldum sealed away the portal to Sepin and so deprived the Unliving of any way to procreate - for all those Unliving tasked with construction of new bodies and the factories they had used were sealed away in the moon of death.
This done, Uldum died. His body decayed into the darkest shadow of the ocean and his Essence, his spark of being, returned to the world.
A clock ticked. Life. Power. Air. Earth. Water.
The Unliving invasion crumbled. With no reinforcement the surviving warriors and engineers drew back to the safety of their outposts, conducting repairs upon themselves and their great master. In this way, they escaped oblivion.
The bright fortunes of the Windriders had failed. They were reduced to barbarism, scrabbling through tree and sky for food and shelter. Such a race could be held in contempt - and so they were, by the Chimaera. The tall, mighty beings, made in the image of the conquerers who had slain so many of them, took the Windriders in as slaves. In this way, they too escaped oblivion.
Tawk, seeking to protect the True Mountain, shredded the outlying isles into shards and pillars of jagged rock, making the surrounding seas all but impassable. A way existed through the morass, but only the brave and daring could find it. Tawk then hunted the Unliving for many years, with only the best hidden escaping his wrath, and in so doing left a trail across the world of great canyons and rivers. Tawk surrendered one of his own teeth to birth the first Ironwood tree and spread it across the world, then returned to the tiny isle that was the peak of the True Mountain and died, his body becoming a statue like his brother, promising a boon of wealth to those who might reach it.
A clock ticked. Life. Power. Air. Earth. Water. Courage.
Roln burst forth from limbo, having slept near two ages, and began the creation of a realm for his own children. Just off the coast of north-western Imulu he raised great pillars and spikes from the ocean and forced a permanent storm of acid around his demesne - a storm that only his chosen could survive.
Feomybring, fearing the spread of this nightmare realm, created a dreamworld to conceal his creations. Many Chimaera chosen by Feomybring were concealed away in Nerin, the dreamland. This bright world, formed of the dreams and thoughts of the sapient, housed great knowledge for those who could find it - but the paths and gates would reveal themselves only to the wise. Seeking to protect what else he could, Feomybring journeyed to Asin and sealed the portal after him. Like his brothers, he too died and took the form of a statue, promising wisdom to those who might find it.
Tearing his wings from his body, Roln bled and cast his scales into the maelstrom below. Formed from these were the dragons, mighty creatures of fire and scale; keenly intelligent and possessed of flight and fire. These beasts alone, immune to the acid rain, could live upon the spires Roln had made. Roln died from this act, and his blood saturated the waters around his realm, Hades, making them forever boiling and red. Roln's body lay upon the highest spire of Hades, a sacred shrine to his children, but whosoever should pass them and drink the last drops of blood from his heart would gain both power and life eternal.
Far above in the night sky, three stars burned brightly at the heart of three constellations; the Fox, the Wolf, the Hound. Each of these constellations travelled across the sky as the year passed, marking out eleven of the twelve months, with the twelfth bearing a dark void in the stellar display. Those born beneath Olot, the bright blue summer Wolfstar, might be granted great strength. Those born beneath Tawk, the blazing green autumn Houndstar, might be blessed with a yearning for adventure and discovery. Those born beneath Feomybring, the brilliant white giant in the spring sky, would show wisdom and wit beyond their years and perhaps a gift for magic. And those born beneath the Void might gain strength, courage and wisdom at the cost of sanity.
A clock ticked. Life. Power. Air. Earth. Water. Courage. Wisdom. Fire.
The clock neared the last of nine numerals on its outermost face. A great and ancient thing lumbered towards a shore, its iron body rusted and decaying. A limb collapsed, then another. This last, great being, had borne witness to unnumbered turns around the Sun - unnumbered except for on its face, which numbered all times. Anticipating its death, the thing had called its minions to create three times three times three discs, buried in shrines across the world and guarded - discs with the power over life and death. The keys, too, were scattered where only those wise, brave or strong could find them.
Yet the fourth hand of the clock was nearing the final numeral. The aged iron beast called out to its tiny minions to save it from the indignity of decay. They worked and worked. They worked until the clock reached its last tick and even thereafter others would work upon the spot forevermore.
A clock ceased to tick. Life. Power. Air. Earth. Water. Courage. Wisdom. Fire. Time.
The Third AgeAnd then, just as smoothly, it began ticking again. The outer face of the clock receded into the machinery of the clocktower and another face slid out in its place. Thus began the Third Age, and the clock held its prediction and recording of things that even Tick had never known.
Time passed. Ice thawed that had gathered during the Second Age and the seas rose, claiming the lower lands. The subterranean creatures of the Apsu (greatly reduced since the sinking of the True Mountain) selected heavily for competition for the limited space below ground, giving rise to a plethora of incredibly deadly creatures below the surface. The Chimaera, their creator long departed, gave themselves a new name; Humanity. They spread far and wide, building towns and crafting kingdoms and principalities with Windrider labour. The greatest of these was Tockspire, built upon a fertile island rich in materials between Imsisa and Imsatium. From here, the Tockspirian king commanded a merchant dynasty that ruled the northern waves - advised, it was said, by a man forever wearing a metal mask. This figure supposedly taught the king many designs for ships and weapons to expand his dominion.
The dragons, too, found a use for the little flying mammals. Windriders were bought and sold inside the peaks of Hades where they could be protected from the dangers of Roln's demesne. There, under the supervision of the dragons, they carved tunnels and chambers for their draconic masters, producing works of art and craft too fine for draconic claws to manage. The dragons kept only one true city, beyond small holdings across the world. Proud as they were, only the high peaks of Hades carved with their elegant homes would do. The Dragon Emperor ruled his people with an iron fist, trusting few but his closest advisors - one rumoured to be a human with an iron face. This man was said to have given the secrets of magic to the Dragon Emperor.
Rampant as crime and disorder might have been, the dragons had one disadvantage that humans did not. Running frequently through dragon blood was a sort of insanity. Dragons might be born without the ability to exist, to operate as a civilised being. Such creatures were little more than animals. Others only descended to this state at a later stage in life. Common as these cases might be, dragons displaying this bestiality were slain on the spot. Thus their race was kept small, but pure.
Yet these two giants of civilisation could not coexist forever. The Dragon Emperor and an alliance of human kings eventually came to blows over the incursion of humans into draconic lands and the raiding and rampages of dragons raiding human stock. War broke out and a minor struggle became a quest of genocide. Dragons swore that humans must be wiped out, humans that the draconic menace be stopped for good. Terrible and bloody was the war, fire and destruction razing to the ground the settlements of Man whilst ship after ship fired mighty missiles at the peaks of Hades, slaughtering the less numerous but vastly more powerful drakes.
Sacrifices were made on both sides. The numbers of humanity dwindled rapidly before the draconic onslaught, but equally the dragon population fell. The Dragon Emperor discerned that they had one weapon kept unused - the beast dragons, though insane, were formidable fighters. It was a sacrifice of their dignity, but with these additional forces the dragons might win the war.
So, in fact, they did. After many years, the last of humanity breathed its last. The race of Chimaera were wiped from the earth, all but a handful of their settlements razed to the ground and little evidence of them remaining save for thousands of mass graves. In time these would be buried beneath more and more layers of earth, only the faintest hint of the barrow mounds remaining to the naked eye. Many humans tried to escape to their ancient refuge, Nerin, but those that were not lost trying to find the passages were met with the truth of a world made from dreams; if so much of their kin dream only of death and destruction by dragonkind, that is exactly what they will find within. Those that did not flee back to Balin died within, save perhaps a very few who found refuge in that terrible place.
The Dragon Emperor's victory had come at too high a price. Beast dragons now outnumbered the sapient dragons and they bred at a higher rate. Already some were killing the true citizens of his empire for dominance... or taking them as mates. The offspring of such terrible unions were beasts like their forebears. It was only a matter of time before only one pure dragon remained, sitting on his throne and waiting for the end to come.
Tick. Tock. Chimaera. Dragon.
Sapience was not lost from Balin. The Windriders survived the war, hiding and fleeing, but less than a few thousand emerged, all on Imartu or Imsisa. They lost the trappings of civilisation and became hunters and gatherers of the sky and the forests, so backward they forgot even the secret of fire. So they remained for three thousand years after the fall of the master races, keeping to Imartu, the southern tip of Imsisa and the Coriolis Islands that floated between them. Many of the ruins were covered over by earth, and those that remained on the surface seemed little more than strange rock features, perfectly ordinary to those that knew them. It would take more inqusitive minds to penetrate these secrets of old.
In the thousands of years that passed since the Age of Titans, the Essence released by their deaths had pooled, focused by the ley lines. The lives and experiences of so many sapients had fuelled the birth of even more essence, yet all the power lacked form. With no physical shape as the Titans had possessed, any beings of Essence$ would have to be formed by another force - such a force was that of the mind.
The windriders told stories to one another; stories about the past, about the future, about where things came from and what they were. They gave things names, not only things but ideas of things - to birds and beasts alike. The raven they called Promidalchus, and told a story of how it ruled the skies, judging beast and bird by the strength of its claws and wings. The weasel they called Jilganheim and told jokes of how the crafty beast would stir up trouble in the realm of beasts. The crows they said had two names; Orseth for the little crow that would hop around whispering lies and secrets into the ears of the unready; Utran'Vitran for the great crow that would feast of the carcasses of slain beasts and the murdered, that would whisper anger and hatred into the ears of the willing. Imber, the shark, ruled the waves with a mighty tooth. Kain, the mole, was the quiet master of the soil and all beneath the earth, whilst the mighty bear Dolrael was lord of the surface and the strength of earthquakes. The golden lizard Tokchoko, for its glittering skin, was thought to be born of the Sun. The peregrine falcon, Aeolos, fought with Promidalchus that he should rule the sky whilst the raven might keep to his forests.
And amongst those stories was one last trapping of memory, a hint of the ancient past. The story of a beast, great and terrible, called Slask. A great being, part wolf, part windrider, who stalked the forests as their protector. In this, such a beast did exist but not in Imartu or Imsisa. Slask, protector of the forests roamed the Nameless Expanse in Imulu, across the sea. The being that would inherit its name would have only the faintest of connections, but one that might become important in a great many years to come.
Stories are made of but words, yet a story told by the right person in the right place at the right time may have profound effects indeed. So it was that a great storyteller sat upon a simple looking mound in Imartu and rehearsed a story he had been preparing. It was a strange story, for the storyteller had journeyed all across the land to the different nomad tribes and learned they stories. In this story he combined their tales as one, a great poem that would tell of the powers and triumphs of all ten of the great beasts. As he recited this poem for the first time the storyteller could not have known that the mound upon which he stood concealed the entrance to one of twenty-seven lost vaults. He could not have known that he stood upon a node of the ley lines where ten streams of power connected.
He could not have known that by his words and his belief, the gods would take form.
In ten different tribes across Imartu and the southern cape of Imsisa, dreams appeared to particular men and women. In the swamps of south Imsisa, a dwarf crow whispered promises of power and intrigue. In the swamps even further south, a carrion crow urged a violent tribe to war. On the long western shores a shark appeared, heralding the bounty of the sea. At the edge of the mountains a raven heralded the power and terrible danger of nature. Deeper into the forest below a wolf spoke of its bestiality. On the northwestern shore a mole spoke to a gatherer picking grains by a river. In the northern forest, where earthquakes often rocked the sunny hills nearby, a bear promised the power of the earth. By a lake where krakens slumbered a weasel offered a change from the norm. On high mountains overlooking a dry, sparse steppe a peregrine falcon told people to look to the sky. At a fork in a lonely river in the dry steppe itself, a golden lizard basked in the sun, showing the way to prosperity.
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