The First Age
In the First Age, Uldum split the world. Pangaea was sundered into Imsisa, Imulu, Imsatium, Imartu and Imrihamun*. Great rivers and lakes flowed in four of these lands, but only the smallest streams crossed the plains of Imrihamun. Now that its demense had been widened, tiny creatures were spawned forth by Uldum - little plants and beasts in the water, feeding on each other and the light of the sun, the mightiest of which were the majestic and terrible krakens. In response to Uldum's actions, Gulngris stirred the sleeping fires beneath the earth and brought forth mountains erupting from land and sea alike. These followed the secret lines beneath land and sea, dotting Uldum's vast expanse with island chains of stone.
Gulngris, unsatisfied with this alone, brought two lesser worlds from beyond the heavens and set them circling about the planet. The tidal forces of these two moons rocked the waves, churning them violently and stirring the silent sea into nightmarish ire. Whenever these two moons would reach perigee, great waves as high as mountains would crash upon the land. Gulngris made two portals to these moons, but without an anchor the portals would shift and change - thus they were rarely stable in a single place for more than a single perigee and then would vanish and re-appear in a new location.
Drawing upon these forces Gulngris raised a mighty peak upon Imrihamun, filled with wonders, and beneath it a vast cavern, Apsu. Water flowed in fresh rivers now from the mountain's peak, upon which there was always snow. These rivers sometimes ducked beneath the surface and fed the Apsu below, filling it and carving fresh routes and caverns until at last they reached the sea. Fed by water and the heat of the earth, Gulngris spawned life as Uldum had done - creatures that fed upon each other, upon the water washed down from above, fungi that fed off minerals and heat alone - creatures that never saw the light of day in the whole of their lives.
Life flourished elsewhere. The Nameless walked the lands, forging from the spirit of stars a world of life. Millenium after millenium passed by as his world filled with grasses, then bushes, then trees and forests - flora and fauna flooded the world from sweltering Imulu to frozen Imsisa, even on the high reaches of the True Mountain wehre their decaying forms would filter down through the subterranean rivers to feed the creatures of the Apsu below. So, flush with life and the shape of the world, ended the First Age.
The Second Age
In the Second Age, Uldum brought forth a race of beings to serve it. The dark ones, following the commands of their master, built great cities and societies in the deep, anchored in and centred around the rule of the shadow kraken. So mighty and so deep were the greatest of these cities that they withstood even the perigee storms of the twin moons. The Nameless, despairing that mortals of such intellect should be without will, gave up the greatest part of his life to give them the freedom of choice. This gift would hold for the rest of eternity - no sapient race could ever be directly be controlled by another force again, unless it had been altered from birth to be so vulnerable. Influenced, cheated, tricked, yes. But they would always have a choice, flawed as it might be. With the last of his strength the Nameless created a being to protect his creations, and a solitary flower as the last of his legacies.
Olot gazed upon the world and found it wanting. To show his power he ran across it, burning all that he surveyed. Fires spread across the surface for many years, razing plantlife and slaying beasts, driving life into the few secluded pockets where it had a chance of escape. One such pocket was the Nameless Forest in the wettest part of Imulu. Guarded by the force of Slask, the flames were swiftly quenched and the animals there refuged protected against the horrors of Olot's destruction. Still others descended into the Apsu and lived amongst the creatures there - and some never came out. A few desperate beasts even fled through the portals, but without air or sustenance beyond they swiftly perished.
Olot, incensed that he could not burn the sea, caused the chains of mountains and islands to burst with his fire. Volcanoes erupted across land and sea, spewing gas and soot into the skies. With all the world covered in darkness, more and more of life continued to pass away. Even the Apsu struggled to persist, grievously overpopulated. It was then that Coriolis chose to act, bringing forth mighty storms that razed all in their wake. The storms cleared the dust, but everything else as well. Though initially continuous, the storms eventually settled down and picked up strength primarily around the lunar perigee. Part of this followed Coriolis' decision to seal away the strongest part of the five winds in one of the island volcanoes, tempering the strength of the winds upon the world.
Coriolium created by the storms fell upon the earth and became mixed up with the dust settling from the atmosphere. Mixed together into muddy forms by rain along with chunks of earth suspended by the storms, fragments of earth floated up from the surface and clumped into solid islands in the sky. A major part of this formation was due to extensive plant growth on the islands (being primarily composed of soil and with extensive sunlight). Ingestion of coriolium from airborne plants and the soil led to a variety of suspended versions of land beasts. With time some of these would evolve flaps and wings to take advantage of lift and gliding, and existing avians were greatly buoyed by the traces of coriolium. Amongst these were a race blessed by Coriolis himself; Windriders, a type of gliding mammal promoted to near true flight by coriolium and granted sapience by the storm Titan. In time, Coriolis faded into the storms themselves and gave them just enough strength that they might sometimes sear out to the upper atmosphere and even to the moons.
As the storms cleared dust, so Uldum responded to the mighty volcanoes and vents that tore apart his deep cities. Water flooded the world and all but the highest reaches of the mountains. Even the Apsu was flooded and many of its denizens forced to the surface, whilst under Slask's protection the Nameless Forest became a swamp. As punishment, Uldum broke the slumbering form of Olot into six pieces and concealed them across the world. The greatest part, the head, lay to rest in a ruined city in the deepest part of the deepest ocean, guarded eternally by the greater krakens.
When the waters receded at long last the skies began to clear. Though it took centuries, the world renewed though forever scarred by Olot's fury. The decades of ash and destruction provided an unexpected boon, for the silty soil left in its wake led to a boom in life. This too was urged on by Gulngris' final acts, imbuing the world with a mighty rush of life, spreading forth from the divine leylines that spanned the world like a spider's web. Flora spread at an astounding rate and within a few short decades the world was brighter and more filled with life than ever before. Much of this spread forth from the Nameless Forest, within and above which the Windriders made their homes.
So filled was it that Tick brought life through the portal to Asin, spreading it and making it a verdant paradise. To Sepin he brought Olot's last fires and made of it a wasteland, a testing ground. In this place he made the Unliving and commanded his clockwork minions to carry out their cruel mockery of civilisation, an empire without meaning or thought. Yet this caricature was a complete one - included amongst the many works of the Unliving was writing and speech, never intended for emotion or philosophy but instead for the giving and receiving of orders. Should a mortal ever decode these clockwords he would have the power to command an army beyond his wildest imaginings - unless someone else should command them as well.
After nearly two ages of inaction, Feomybring descended upon the world to bring wisdom and a fourth race. Taking the best from the two sapient races and the one machine, he created a race of chimaera: the sleek, windborne bodies of the windriders; the keen intellect and predatory will of the deep ones and the organisation and discipline of the unliving. To guard the three chimaera he granted four living beings wisdom and two machines sapience, and taught the nine the great secrets of the world. These nine, spurred on by Feomybring's wisdom, sought to change the world.
Three, the Chimaera, built themselves a home in the sky, calling on the flight, the skill and the intellect of their forebears. There they lived and bred and forged a new, brilliant species - but when the three forebears died the greatest part of their knowledge died with them.
Two, the Deep Ones, returned to the deeps and brought the curse of freedom and free will with them. The hope of freedom, of a life beyond the clutches of Uldum, burned like fire through the watery deeps, and a great and terrible war broke out amongst Uldum's children. When it had passed, the wise deep ones had died but so had a great many of their people. Their civilisation lay in ruins, but those few that lived now lived free.
Two, the Windriders, brought back their knowledge and teachings. They encouraged their people to develop, to learn, to advance and create. They spent their short lives fighting the ignorance and apathy of their own people, and they made many sucesses before they too passed from the world. Their legacy was culture and advancement, a true civilisation for the Windriders.
Two, the Unliving, returned to Sepin and knew that there was nothing that could be done. The world that Tick had created would respond to their commands, now that they had the will and wisdom to give them, but all their brethren would be little more than tools - never raised to thought in their own right. So the Unliving returned to Balin and before the others passed they gathered their wisdom as well. Using a language formed from the speech of all four races they wrote nine tablets in gold, dicatated by each of the nine, containing the secrets of the nine kinds of magic. These they hid across the world, so that those with wisdom might one day find them.
These two, Click and Tock, did not die. They witnessed the last events of the Second Age, which were still to come.
*Named by convention after the north, south, east and west winds, and the centre of the storm.
[Map of the world to follow.]