Yeah, Titanic Acts are meant to be batshit insane. I will balance them slightly (and particularly where two Acts conflict e.g. searing the world and trying to heal it), but the essence of the Act will remain the same; e.g. having Asin and Sepin be two moons instead of fully sized planets (so as not to bring Balin out of orbit).
Incidentally, credit to Tick for naming the world! It was always going to be the first person to name it, though. =P
I don't have time to write a full half-turn report right now, as the servers were down all night, but I'll do a quick Act Breakdown.
Uldum: 0/5 Acts + Death.
1) Split Continent + Create Water Features
2) Create Sealife (including krakens)
3) Uplift Dark Ones
4) Flood + Recede the world, Dousing + Healing Olot's Wrath (Scars will remain.)
5) Shatter Olot's statue, separating limbs, torso & head.
Coriolis: -
1) Create Coriolis Storms to filter atmosphere
2) Seal away the Winds
3) Create Coriolum, a mineral with flight inducing properties (PM me any additional properties, please.) + Causing certain geographical features to periodically or permanently defy gravity.
4) Create Flying + Floating Fauna, including Airkrakens
5) Uplift Windriders
Death) Strengthen the Coriolis storms to periodically strike Asin & Sepin.
Gulngris: 1/5 Acts + Death.
1) Form Mountain Ranges
2) Create True Mountain
3) Orbit/Connect Worlds
4) Create Cavern + Subterranean Flora/Fauna
Olot: 1/5 Acts
1) Spread Fire & Lay Waste to the Lands
2) Drive additional races underground or to the moons
3) Cover Atmosphere in Dust --> (Will probably lead to major ice age.)
4) Create Volcanoes/Vents over Ocean Floor --> (Will likely lead to archipelagos.)
Death) Become Statue with Power Imburng Properties
Tick: 2/5 Acts + Death
1) Make Asin fertile & verdant.
2) Make Sepin a nightmarish hellscape.
3) Forge the Unliving on Sepin and set them in motion as a cruel mockery of civilisation.
Nameless: 1/5 Acts
1) Create Land Flora/Trees + Distribute to southern forests
2) Create Land Fauna
3) Create Choice/Free Will
4) Create Slask + Bind it to protect the Flower of Immortality
Death) Create the Flower of Immortality
[One act of power still concealed.]
Roln: 5/5 + Death
Tawk: 5/5 + Death
Feomybring: 5/5 + Death
Remember - even if one Act technically cancels another out, I will ensure that scars and consequences occur - not always the ones you might expect. I'll be back at the end of the day, probably about 18 hours from now. Looking forward to seeing more of the turn then, and writing up more of it!
Edit: Some of you still have post-mortem acts! I'll let you use them in the equivalent of the power from your body decaying or somesuch...