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Author Topic: Build a Colony: An educated adventure.  (Read 74293 times)

Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #825 on: April 15, 2012, 02:39:05 pm »

We should also "think" about implanting "Bombs" into their heads in case they get "rebellious". Also so that if they die we can Take horrible vengence on Their killers. And now I'm thinking about a modified self destructing clone. Also I support the healing blob clone though it'd make more sense if we just made some kind adaptive stem-cell goop, rather then a clone.
« Last Edit: April 15, 2012, 02:41:10 pm by Monkeyfacedprickleback »
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10ebbor10

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #826 on: April 15, 2012, 02:46:39 pm »

We should also "think" about implanting "Bombs" into their heads in case they get "rebellious". Also so that if they die we can Take horrible vengence on Their killers. And now I'm thinking about a modified self destructing clone. Also I support the healing blob clone though it'd make more sense if we just made some kind adaptive stem-cell goop, rather then a clone.
It's supposed to be something like that, though a living normal looking clone that works like a normal one, but can tear of it's arm and give it to you boefore growing a new one seems cool. Would allow clones to be more resilient to.
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Flying Dice

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #827 on: April 15, 2012, 02:57:49 pm »

That seems like a rather roundabout way of doing it. We should either just go with a lump of stem cells, smaller organ/limb growing vats, or the ability to drop a clone back into the vat and use some time and a smaller amount of resources to regrow damaged parts, whichever is possible and easiest.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
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10ebbor10

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #828 on: April 15, 2012, 03:02:07 pm »

Biolump seems better. We can possibly sell it to. It can function as an all ocassions emergency health kit, for a wide range of injuries.
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Cellmonk

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #829 on: April 15, 2012, 03:33:31 pm »

When we get some higher trained clones, we might want a way of preserving their brain while regrowing their body. so some sort of heart-lung bypass clone might be useful. It would put pressure on the jugular veins and carotid arteries, below bypass site, then insert its bypass tubes, then begin pumping some of its own extra oxygenated blood.

We might consider some sort of "black box", or some sort of video camera on all the adventuring clones, so that if they all are killed by something, we can recover footage, and get an idea of what it is that killed them. also makes for a good plot device.

It might also be useful to give them USB drives of some sort. A place they can plug in to a machine or other clone and give information (visual memory?) as well as receive. Might also serve as a cheaper and faster way to train clones, if its is perfected.

It seems that if we could create a biolump, we could also give our clones regenerative abilities. I don't know which would be most applicable. We should also consider giving our wayward clones extra fat, to increase durability and range.
 
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yourfears

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #830 on: April 15, 2012, 05:33:45 pm »

Biolump seems better. We can possibly sell it to. It can function as an all ocassions emergency health kit, for a wide range of injuries.

and thus medi-gel was born
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Evil Lincoln

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #831 on: April 16, 2012, 03:22:23 am »

Sorry to interupt the brain storming but the moment you all feared has arrived.

This is going on hiatus again.

Feel free to keep talking in the thread if you want but any updates are either very far off or won't be very frequent.
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