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Author Topic: Build a Colony: An educated adventure.  (Read 74347 times)

Tiruin

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #750 on: April 03, 2012, 10:00:48 pm »

Propose to the other thoughts to sell those Cabbages. Like last time, except that everyone else forgot to do it.

May we...submit a query to Impex Corporation? We have recovered their pink box a while ago, we must have some advantage.

Send one of the workers doing menial tasks to man the Smelting module to produce Ores.
« Last Edit: April 03, 2012, 10:32:21 pm by Tiruin »
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ansontan2000

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #751 on: April 03, 2012, 10:26:23 pm »

Put the newnpower plant next to the old one, on the right.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Roboboy33

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #752 on: April 03, 2012, 10:42:46 pm »

Order two clones to start operating the mining module, and I asked for a list of the attack animals Gregs is selling.
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Cellmonk

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #753 on: April 03, 2012, 10:48:52 pm »

Is there a Better Business Bureau or Consumer Reports we could talk to? Just because others might have had issues with some of the companies offering business, and we might want to know who to trust. And some of the attack animals might be more reliable than others. We don't want to get the most powerful attack animal, only to have it go berserk on our clones due to a bad education.
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Evil Lincoln

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #754 on: April 03, 2012, 11:38:45 pm »

Order two clones to start operating the mining module,
You only need one to operate it.

and I asked for a list of the attack animals Gregs is selling.
Sorry I forgot, I edited the turn so one is there now.

Is there a Better Business Bureau or Consumer Reports we could talk to? Just because others might have had issues with some of the companies offering business, and we might want to know who to trust. And some of the attack animals might be more reliable than others. We don't want to get the most powerful attack animal, only to have it go berserk on our clones due to a bad education.
There is nothing official out here, no government, no authorities, no quality control. Although you can still get the 'goss' from other traders if you knew where they hung out.

coughhavensafecough

But where they are is anyones guess. What, of course not, i'd never give anyone hints.

Roboboy33

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #755 on: April 04, 2012, 12:15:37 am »

Have a clone operate the mining module then. I think getting a monkinoid would be a good idea if we can afford it.
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Shades

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #756 on: April 04, 2012, 04:11:06 am »

Have a clone operate the mining module then. I think getting a monkinoid would be a good idea if we can afford it.

If we sell two of the basic clones and most of the cabbages (around 30) we have enough for both the combat buggy and the monkinoid.
I'd be tempted to sell more clones as we can replace them easily enough if there is other things we want. The engine blueprint maybe? or maybe blueprint modifiers/creators.

We should probably aim to have some profitable goods next time around, wooden planks seem to be worth a fair bit.

Btw Evil Lincoln when will the blueprints we ordered get added to our manufacturing list? You didn't say in the update.

Edit: If we do opt to sell more clones it might be worth use setting off the build for some new goro workers to replace what we sell, infact as we have increase housing with the warehouse it might be worth doing that anyway.
« Last Edit: April 04, 2012, 04:40:38 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Evil Lincoln

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #757 on: April 04, 2012, 04:17:24 am »

Btw Evil Lincoln when will the blueprints we ordered get added to our manufacturing list? You didn't say in the update.
Oops. I don't know what i'd do without you people to correct me. I just plain forgot to add them to the list of things you could make. They are there now though.

yourfears

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #758 on: April 04, 2012, 07:20:28 am »

i suggest we cover our current fence with hard sheets. it improves our current fence and would act sort of like rebar and reinforce the concrete when we get around to that
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ansontan2000

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #759 on: April 04, 2012, 07:44:59 am »

i suggest we cover our current fence with hard sheets. it improves our current fence and would act sort of like rebar and reinforce the concrete when we get around to that

+1
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Shades

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #760 on: April 04, 2012, 08:22:44 am »

i suggest we cover our current fence with hard sheets. it improves our current fence and would act sort of like rebar and reinforce the concrete when we get around to that

A wire mesh might work better if the idea is to reinforce concrete later. It would also be an improvement over the fences, although probably not as much as hard sheets.
Cheaper to build I expect.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Armok

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #761 on: April 04, 2012, 08:43:05 am »

Get impex catalogue, sell cabbages and maybe a few clones, get monkey and combat buggy. Is we can afford it also get battery and microchip blueprints.
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So says Armok, God of blood.
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Sszsszssaaayysss...
III...

Shades

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #762 on: April 04, 2012, 08:47:29 am »

battery and microchip blueprints.

You'd prefer these over the engine blueprint?
They are slightly cheaper so selling a single worker clone (along with the cabbages and two basic clones) would let us get them as well (as the monkey and combat buggy).
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Armok

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #763 on: April 04, 2012, 03:46:46 pm »

think so, we already got the pump.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Evil Lincoln

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #764 on: April 05, 2012, 11:26:03 pm »

Turn 72
Colony:
Spoiler (click to show/hide)

The shuttle lands after putting down the new power plant. The forman gives you a box containing the uniforms. You then sell them 2 basic clones 1 worker clone and 35 cabbages (+415 yl).

Next you proceed to spend all of your money by purchasing a combat buggy from Omnicorp, a monkonid from Greg's Teeth and Claws, and the blueprints for batteries and microchips. (-1260 yl).

You set the Cloning module to make a worker GoRo. You will need to put more protein into the cloning module if you want to make more.

The miners have only just managed to scrape up some ore in the last few turns so you move one of them onto smelting and use the mineral scanner to see if there is anything left where you were digging.

SCAN:
Spoiler (click to show/hide)

There is some silicon rich soil marked in yellow as well as a deposit of Additive C marked in blue (Additive C can be added to metals to make them non-conductive). The lines show how deep they are and their locations on the surface. The green box is an outline of where the mine is.

Finaly you contact Impex and ask them for a brochure. You tell them that you helped them out with a pink box a few days ago. The Regional manager thanks you and authorises a 3% discount as well as giving you early access to some of the more advanced technologies once they become available.

You currently have 0 yollars


4 turns until Night

Power: 5.8 (+3/-0.5)


Impex:

Armour
NameCostDescription
Impex M1 body armour120
Spoiler (click to show/hide)
Impex M2 body armour180
Spoiler (click to show/hide)
Impex M3 body armour220
Spoiler (click to show/hide)
Impex M1 Exosuit350
Spoiler (click to show/hide)

Weapons
NameCostDescription
Impex Laser rifle M170
Spoiler (click to show/hide)
Impex Laser rifle M2170
Spoiler (click to show/hide)
Railgun Amunition20
Spoiler (click to show/hide)
Impex Revolver100
Spoiler (click to show/hide)
Impex Assult Rifle210
Spoiler (click to show/hide)
Impex Genade M110
Spoiler (click to show/hide)
Impex High eplosive100
Spoiler (click to show/hide)
Laser enplacment360
Spoiler (click to show/hide)

Vehicles
NameCostDescription
Impex Bike300
Spoiler (click to show/hide)
Impex Bomber7200
Spoiler (click to show/hide)
Impex Standard Mech1200
Spoiler (click to show/hide)
Impex Light Combat Mech1700
Spoiler (click to show/hide)



Greg's Teeth and Claws:
NameSizeLimbsDescriptionPrice
Bantha CowLarge6
Spoiler (click to show/hide)
300
Greater LobsterwolfLarge Medium6
Spoiler (click to show/hide)
Not availbe to due technical difficulties.
Bug HoundMedium4
Spoiler (click to show/hide)
180
DiggerMedium6
Spoiler (click to show/hide)
130
MonkonidSmall6
Spoiler (click to show/hide)
90
Bug FoxSmall4
Spoiler (click to show/hide)
50
And along with these fine animals you can also purchase the blueprints to provide them with armour for only 85yl!


Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1600
Spoiler (click to show/hide)
Enhanced Accomodation Module2400
Spoiler (click to show/hide)
Basic Medical Module1300
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
NOTE: In a limited time offer for 1.5* the price we can upgrade any available clone package (combat,worker,ect...) to an Ardin GoRo. These magnificent wonders of cloning techology have four arms.
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser802
Spoiler (click to show/hide)
Normal Laser1404
Spoiler (click to show/hide)
Enhanced Laser3006
Spoiler (click to show/hide)
Machete502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)




Inventory:
Spoiler (click to show/hide)

Agriculture Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)


ADS:

Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in business after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
Red Tape building services is now open for business. Equipped to build anything from walls to Towers to underground facilities.
The Impex corporation's factories have been completed so submit a query and recieve a full catalouge of our fine weapons, defensive turrents, body armour, exoskeletons and mechs!

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)
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