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Author Topic: Build a Colony: An educated adventure.  (Read 74408 times)

Deamonpies

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Re: Build a Colony: An educated adventure.
« Reply #690 on: February 01, 2012, 05:49:33 am »

Concrete requires water, quite a bit of it.

So the clones would need to make some more barrels and send the clones to get water from te stream.
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #691 on: February 01, 2012, 06:29:22 am »

So was the idea of a culvert or piping system to the nearby river approved?

We cannot sell other than paying the hefty sum of 150 yollars right?

Nor can we send a team to Havensafe to do such, a 4 screen walk sounds pretty far.
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #692 on: February 01, 2012, 10:27:33 am »

We need monies! Contact the people we sold clone rights to and ask for our per-clone payment. Maybe see if we can sell anything else? Then see about making a new clone.

New Clone:

Spoiler (click to show/hide)
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ansontan2000

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Re: Build a Colony: An educated adventure.
« Reply #693 on: February 01, 2012, 10:39:40 am »


I'm not so sure about biting, I think either it won't be able to get it's mouth around something, or it won't need to. If we do make it bite, I think a snout would be better than a beak. Bears, wolves, and giant cats all have snouts, not beaks. What I'd rather do though is go the simple path of making it big and strong and giving it bear claws. That should work fine. Although it was pointed out that the machetes are much sharper than any claws we could make. Maybe we could make it with "slots" on it's hands where some kind of metal claw could be inserted? We'd have to get a blueprint for a claw of some sort, and see about making it. I have no idea what metal was used for those machetes, so I don't know how hard this would be.
[/spoiler]
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #694 on: February 01, 2012, 12:12:26 pm »

I suggested the metal claw thing instead of imply having them wield machetes because they would use much less metal than machetes, so we could make like ten or so of them for every machete.
« Last Edit: February 01, 2012, 12:16:21 pm by Angle »
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #695 on: February 01, 2012, 04:01:57 pm »

Reasons I havn't made blueprints:
* making an image - just the save image> find image host > navigate to image on drive > fill in capatcha> copypaste URL is to much of an anoyance
* we don't know enough about the internal structure of the modules, and don't have access to individual module parts, yet. So there''s not really much to be specific about.
* the open nature of the game means even if I make an amazing blueprint it might not be used and my effort will have been in vain.
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #696 on: February 01, 2012, 06:46:19 pm »

Reasons I havn't made blueprints:
* making an image - just the save image> find image host > navigate to image on drive > fill in capatcha> copypaste URL is to much of an anoyance
* we don't know enough about the internal structure of the modules, and don't have access to individual module parts, yet. So there''s not really much to be specific about.
* the open nature of the game means even if I make an amazing blueprint it might not be used and my effort will have been in vain.

lol wut? blueprints? Did I miss something?

neh. Anyway, as a clone description:
Gladiator:
*Enhanced Size - seven to eight feet tall.
*Enhanced Strength - must be faster, stronger than normal human.
*Faster Metabolism - mostly to support that strength and size.
*Enhanced Reflexes - bust be fast and agile, able to respond to attacks and seize opportunities. MUST NOT TRIP.
*Bear Claws - Best claws that can be made of organic materials. Do not prohibit use of hands.
*Accelerated Blood Clotting - Slows blood loss.
*anything else?
« Last Edit: February 01, 2012, 11:55:15 pm by Angle »
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #697 on: February 02, 2012, 03:35:52 am »

It mightbe better to keep the clones smaller. great size may increase strength but also makes it harder to balance and presents a big target for any ranged enemies. If you want melee strikers give them longer arms, and if you want strong freight carriers give them mulitple legs. Giants don't work well thanks to the square cube law.
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #698 on: February 02, 2012, 08:26:23 am »

hmm, thats a good point. Yeah, let's keep them small, then.
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Shades

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Re: Build a Colony: An educated adventure.
« Reply #699 on: February 02, 2012, 08:47:00 am »

hmm, thats a good point. Yeah, let's keep them small, then.

Small fast and with claws. Pack hunters work better in general than sole big things so we should start with that pattern if we can.
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #700 on: February 02, 2012, 09:14:30 am »

yeah, that's a good idea. makes them more easily replaceable, too.
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ansontan2000

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Re: Build a Colony: An educated adventure.
« Reply #701 on: February 02, 2012, 09:43:17 am »

hmm, thats a good point. Yeah, let's keep them small, then.

Small fast and with claws. Pack hunters work better in general than sole big things so we should start with that pattern if we can.

This. Also, reinforce the fences so they are harder to break. Get more GoRos and set them to mine.
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When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
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yourfears

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Re: Build a Colony: An educated adventure.
« Reply #702 on: February 02, 2012, 06:15:20 pm »

make concrete(for fence) he hasn't actually said if it takes alot of water

refill agriculture water

make small pack creatures that are fast and have claws

more goros for mining.
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Deamonpies

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Re: Turn 55
« Reply #703 on: February 02, 2012, 07:06:50 pm »

Quote
Author Notes:
Hiatus Shmiatus.

I felt like doing an update so I did.

Can modules be damaged in anyway?
Yes.

I think that's to make concrete powder, not actual concrete. In order to use it, we'll need water.
Indeed. Using concrete takes quite a lot of water.
Yeah, it only makes the powder. You'll need water to actualy use it.
In here he says it does. the Blueprint is for the powder only.
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yourfears

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Re: Build a Colony: An educated adventure.
« Reply #704 on: February 02, 2012, 07:24:17 pm »

i stand corrected
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