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Author Topic: Build a Colony: An educated adventure.  (Read 74546 times)

adwarf

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Re: Build a Colony: An educated adventure.
« Reply #405 on: January 09, 2012, 11:43:20 pm »

Yes that sounds fair.
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Cellmonk

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Re: Build a Colony: An educated adventure.
« Reply #406 on: January 09, 2012, 11:54:08 pm »

Agreed
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #407 on: January 09, 2012, 11:58:29 pm »

Doo it.
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Flying Dice

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Re: Build a Colony: An educated adventure.
« Reply #408 on: January 10, 2012, 12:23:11 am »

Yep.
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
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Rockowl

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Re: Build a Colony: An educated adventure.
« Reply #409 on: January 10, 2012, 12:43:25 am »

Dunno if we've got anything to sell, but we barely have any money.

Sure, I approve.
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RulerOfNothing

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Re: Build a Colony: An educated adventure.
« Reply #410 on: January 10, 2012, 01:17:12 am »

Well, we still have this offer if I am not mistaken, but we did not accept it. Call the two other groups and say that we accept their offer.
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Evil Lincoln

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Turn 44 - 49
« Reply #411 on: January 10, 2012, 01:45:06 am »

Turn 44 - 49
Colony:
Spoiler (click to show/hide)
You get the basic clones to replace/build the fence while the workers produce the required fence sections. The combat clone who you sent to get water from the river has returned.

You sell the
DNA samples to their respective buyers for 550 yollars.(+5xp for trading)

All of the bodies are dumped into the cloning module except for one. You kept this one as it was much larger then the other lobster wolves and it has much more developed pincers.

The clones are now ready. The two combat clones are ready for duty. You look over the Experimental Clone and find that all of the changes you made were succesful. This clone has a growth on it's back as a side effect of the extra arms. You look over the DNA and work out that you can take a turn off of the growing time, now these clones will grow a turn faster but will require slightly more nutrients to grow (that shouldn't be a problem with nutrients being in abundance).(+15xp for a succesful experiment)

You can now trade with the colony ship.

They want to buy your new worker clone, but knowing them they will probabley scan his DNA and make their own copies. You'll have to find some way to stop people doing that if you wish to keep the monopoly on your clones.

Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1400
Spoiler (click to show/hide)
Enhanced Accomodation Module2000
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)
Grey Metal15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)

You currently have 605 yollars

Night will come in 6 turns.

Power: 3.3 (+1/-0.3)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.

new
Hyportech Mining is selling a variety of metals.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)
« Last Edit: January 10, 2012, 03:03:47 am by Evil Lincoln »
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RulerOfNothing

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Re: Build a Colony: An educated adventure.
« Reply #412 on: January 10, 2012, 01:55:56 am »

Open communications with Omnicorp regarding what they are selling, and analyse the large lobster-wolf to see if it is genetically different from the smaller lobster-wolves. Also, is it possible to find out the value of the various things we can manufacture?
« Last Edit: January 10, 2012, 02:07:56 am by RulerOfNothing »
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #413 on: January 10, 2012, 02:00:08 am »

Buy the xeno Software. We'll clone these dogs and make them war beasts and beasts of burden. Also Buy The fridge. We should store food in case of emergencies/ Famine. That will cost 450 Yollars. Does the Cryo pod also work as a frige? cos if it does We might want to buy that instead of the fridge.
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Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #414 on: January 10, 2012, 02:04:45 am »

Does the Cryo pod also work as a frige? cos if it does We might want to buy that instead of the fridge.

Well actualy i had "can also be used to store food" in the description. But then I though that cryogenicaly freezing cabbages was a bit of overkill. So yeah i guess you can use it to store food if you want.

EDIT:
Also, is it possible to find out the value of the various things we can manufacture?
I'm not sure since the value is mostly dependent on the value on the material so that would be hard to do.

« Last Edit: January 10, 2012, 03:06:00 am by Evil Lincoln »
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Cellmonk

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Re: Build a Colony: An educated adventure.
« Reply #415 on: January 10, 2012, 02:05:40 am »

Buy the xeno Software. We'll clone these dogs and make them war beasts and beasts of burden. Also Buy The fridge. We should store food in case of emergencies/ Famine. That will cost 450 Yollars. Does the Cryo pod also work as a frige? cos if it does We might want to buy that instead of the fridge.

seconded on all counts
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Evil Lincoln

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Turn 50
« Reply #416 on: January 10, 2012, 04:56:59 am »

Turn 50
Colony:
Spoiler (click to show/hide)
You get the expirienced combat clone to show the two newbies around and explain the threats you have faced to fast. You also get the two armed worker to go and chop wood with the other worker.

You purchase the Xeno cloning upgrade for the cloning module for 300 yollars. You also consider buying either a fridge or a cryogenic pod but can't decide on which to buy.

You scan the larger lobster wolf corpse:
Spoiler (click to show/hide)

You also contact Omnicorp for a copy of their catalouge.

You currently have 305 yollars

Omnicorp Catalouge:

Name:Cost:Description:
Omnicorp Capacitor450
Spoiler (click to show/hide)
Omnicorp Basic Smelter500
Spoiler (click to show/hide)
Omnicorp Normal Smelter900
Spoiler (click to show/hide)
Omnicorp Basic Planter Module900
Spoiler (click to show/hide)
Omnicorp Normal planter Module1400
Spoiler (click to show/hide)
Omnicorp Anti-Tank Plasma Turrent.2000
Spoiler (click to show/hide)
Omnicorp Basic Accelerated Growth Cloning Module2000 1200
Spoiler (click to show/hide)
Omnicorp Normal Accelerated Growth Cloning Module4000 2400
Spoiler (click to show/hide)

Omnicorp Weapons:
Name:Cost:Description:
Fixed laser350
Spoiler (click to show/hide)

Omnicorp Vehicles
Name:Cost:Description:
Light inter-colony Shuttle3000
Spoiler (click to show/hide)
Medium inter-colony Shuttle4500
Spoiler (click to show/hide)
Buggy800
Spoiler (click to show/hide)
Combat Buggy1000
Spoiler (click to show/hide)
APC1500
Spoiler (click to show/hide)



Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1400
Spoiler (click to show/hide)
Enhanced Accomodation Module2000
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)
Grey Metal15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)


Night will come in 5 turns.

Power: 4.1 (+1/-0.2)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.

new
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

RulerOfNothing

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Re: Build a Colony: An educated adventure.
« Reply #417 on: January 10, 2012, 05:21:38 am »

What are those pink things in the distance (in the top part of the colony view)? Also we should recharge our lasers before we get attacked again.
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #418 on: January 10, 2012, 05:24:24 am »

Buy the cryo pod. Have Modified clone and a Combat clones fill the barrel from the river, and take it back to the colony. Then see about testing it for toxicity.
Suggestions for the Four-armed clone: Type GoRo or type Machamp
_edit Send a combat clone to hunt the pink things.
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Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #419 on: January 10, 2012, 05:37:07 am »

Buy the cryo pod. Have Modified clone and a Combat clones fill the barrel from the river, and take it back to the colony.
The barrel is full of water.

Also we should recharge our lasers before we get attacked again.
And the lasers are recharged. I forgot to say but now i have the charges in brackets next to them in the equipment screen. It's probabley not the best system though so i might think of something else.
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