Turn 37
Colony: This picture is large and may require a small amount scrolling to view unless you have a large monitor. You contact
Greg's teeth and claws and
Agricorp colony beta about the
DNA you have aquired.
Greg's teeth and claws say that the
spinlet worm DNA isn't very useful but they will pay you
50 yollars for it anyway.
Agricorp colony beta is very interested in the
sprout DNA and offers
500 yollars for it.
You get one of the
basic clones to help you load the smoked meat into the
cloning module since you have better alternatives (although everyone is getting tired of
cabbages).
The other combat clone has returned with the
vest and
laser. It occures to you that you now have more
lasers then
people who can
accuratley fire them so you set the
cloning module to make
2 combat clones. Ordinary ones will do until you can get some more advanced alternatives and if you must you can always
sell them later.You decied to go to
bed so you put the
combat clone in charge and tell him to wake you and the other
combat clone up if anything goes
wrong. You order one
basic clone to put the rest of the
meat into the
cloning module and when he runs out to do the same to some
vines. You tell the other
3 clones to keep
producing and setting up
fences.
As you head to the
accomodation module you notice that the
agriculture module is down to 27% of it's stored water. This is suprising, you diddn't even know it
needed water. Although you were wondering how it was actualy growing those
plants.
You currently have
55 yollarsDay will come in 8 turns.
Power:
4.4 (
-0.3)
Inventory: example item: 0x item (amount gathered in turn/amount used in turn) Selling Price
Misc:
4x Plumpet wood (+6/-6)
4x Plumpet wood fence sections (+2)
1x Plumpet Sheet
Food:
14x Alien Cabbage
4x Smoked Grey Alien Meat
Weapons:
2x Basic Lasers
1x Basic Lasers (equipped)
1x Normal Lasers (equipped)
Clothing:
1x Laser-prood vest (equipped)
1x !!Scientist!! Outfit
Cloning Module Status:1x Basic Clone (4)
2x Combat Clone (12)
1x Experimental Worker Clone (12)
Tank Levels:Education Attachment:Educating a Clone in a field will add the stated amount of turns onto the growing time.
Worker Education | +1 turn |
Combat Education | +2 turns |
Managment Education | +4 turns |
Science Education | +5 turns |
Manufactory Blueprints:Misc:
Name: | Cost: | Materials allowed: | Description: |
Fence | 3 | Almost all allowed | This blueprint is a basic fence and can be made with almost all materials. |
Pipe | 3 | Almost all allowed | This blueprint is a basic pipe and can be made with almost all materials. |
Hard Sheet | 6 | Almost all allowed | This blueprint is a basic sheet and can be made with almost all materials. |
Cloth | 2 | Fibers | This blueprint can be used to make a Cloth from a fiberous material. |
Barrel | 2 | Any solid waterproof material. | This blueprint is used to make barrels. |
Plank | 3 | Any solid material. | This blueprint is used to make three planks. |
Population:Work:
2x Worker Clones
2x Worker Clones(6)
2x Basic Clones
1x Basic Clone(6)
Combat:
1x Basic Combat Clones
1x Basic Combat Clones (6)
Buildings:Basic:
1x Agriculture Module (Flora Scanner)
1x Power Plant
1x Manufacture Module
2x Accomodation Module
1x Mining Module
Normal:
Cloning Module (Life form scanner, genetic modifier)
ADS:Gregs Teeth and Claws is looking to purchase
genetic material belonging to
animals.Want to
engage in buisness after the
colony ship has passed?
Epsilon Express is ready to
transport your packages for a 150 yollar handling fee.Kilo-nile mapping is now selling a variety of
planetary maps.Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring
mineral scanners as well as
weapon and vehicle blueprints including
light shuttles and
cargo vehicles.Agricorp Colony Beta is now selling food. (genetic samples are still welcome)
Garnet is looking for
long term trade partners. Currently
manufacturing focused.
To place an
advertisment of your own will cost 50 yollars.
Author Notes:The next update will just be when you wake up. I'll try to get it up before to long so you actualy have something to talk about.
And I have been forgetting to do that whole water thing on the agriculture module for quite a while.