Turn 35 - 36
Colony: This picture is large and may require a small amount scrolling to view unless you have a large monitor. 1st turn:You sent
2 workers 1 combat and
1 basic clone to
bed and made some
torches with the remaining
clones. You also began to research a
clone with
4 arms and a more
efficient digestive tract as well as
better motor control so they will be able to effictively use those
extra arms.2nd turn:You send the
basic clones to set up the
torches and get the
workers to go and
gather wood for
fence sections. You also finish
researching the
4 armed clone and begin to
grow one. It costs
7 protein and 5 nutrients to grow and will take
13 turns (including the added time for the worker training). You also find the time to insert those
genetic samples into the
cloning and
agriculture module.Oh my goodness lots of results:You also read that pamphlet:
So you'd like to start a mine.
Some people assume that mining is an easy task that even a child could do. Luckily thanks to the wonders of modern science it is! But even with today's advanced technology there are still a few basic facts you need to know:
Ore:
Ores are the base materials from which all metals are derived. By smelting ore on it's own you can create generic metals such as Arodine, Borine and Colline. There are several additives which can be added to ore during the smelting process to create superior metals.
Crystals:
Crystals are the most common kind of additive found. By adding a crystal to the smelting process you can change the properties of the metal created. For example by adding Red Crystals to a ore you increase the ore's strength by a factor of 1.5 Below is a list of the coloured crystals and the amounts they increase strength and value by.
Red: 1.2
Orange: 1.4
Yellow: 1.6
Green: 1.8
Blue: 2
Violet: 2.4
White: 3
Crystals do not have any effect on the colour of the metal unless specific methods are used. Crystals are also used in the production of laser weapons...
It goes on about different
additives as well as their
uses for quite a while. The information gained from this
pamphlet will allow you to
identify almost everything you dig up.After giving the
pamphlet a look over you give
kilo-nile a call and
inquire about their
maps. They say they can give you a
vegetation or
altitude map of your
local area for
70 yollars or a
human activity map of your local area for
120 yollars. They can also give the same maps for
larger areas. The
local area maps are
10x the size of the one you currently own.
You currently have
55 yollarsDay will come in 9 turns.
Power:
4.7 (
-0.3)
Inventory: example item: 0x item (amount gathered in turn/amount used in turn) Selling Price
Misc:
4x Plumpet wood (+6/-6)
2x Plumpet wood fence sections (+2)
1x Plumpet Sheet
14x Alien Cabbage
10.5x Smoked Grey Alien Meat
Weapons:
2x Basic Lasers
1x Basic Lasers (equipped)
Cloning Module Status:1x Basic Clone (5)
1x Experimental Worker Clone (13)
Tank Levels:Protein | 12 | (6) |
Nutrient | 30 | (4) |
Education Attachment:Educating a Clone in a field will add the stated amount of turns onto the growing time.
Worker Education | +1 turn |
Combat Education | +2 turns |
Managment Education | +4 turns |
Science Education | +5 turns |
Manufactory Blueprints:Misc:
Name: | Cost: | Materials allowed: | Description: |
Fence | 3 | Almost all allowed | This blueprint is a basic fence and can be made with almost all materials. |
Pipe | 3 | Almost all allowed | This blueprint is a basic pipe and can be made with almost all materials. |
Hard Sheet | 6 | Almost all allowed | This blueprint is a basic sheet and can be made with almost all materials. |
Cloth | 2 | Fibers | This blueprint can be used to make a Cloth from a fiberous material. |
Barrel | 2 | Any solid waterproof material. | This blueprint is used to make barrels. |
Plank | 3 | Any solid material. | This blueprint is used to make three planks. |
Population:Work:
2x Worker Clones
2x Worker Clones(7)
2x Basic Clones
1x Basic Clone(7)
Combat:
1x Basic Combat Clones
1x Basic Combat Clones (7)
Buildings:Basic:
1x Agriculture Module (Flora Scanner)
1x Power Plant
1x Manufacture Module
2x Accomodation Module
1x Mining Module
Normal:
Cloning Module (Life form scanner, genetic modifier)
ADS:Gregs Teeth and Claws is looking to purchase
genetic material belonging to
animals.Want to
engage in buisness after the
colony ship has passed?
Epsilon Express is ready to
transport your packages for a 150 yollar handling fee.Kilo-nile mapping is now selling a variety of
planetary maps.Gregs Teeth and Claws is now selling attack animals.
newOmicorp now has an expanded catalouge featuring
mineral scanners as well as
weapon and vehicle blueprints including
light shuttles and
cargo vehicles.Agricorp Colony Beta is now selling food. (genetic samples are still welcome)
Garnet is looking for
long term trade partners. Currently
manufacturing focused.
To place an
advertisment of your own will cost 50 yollars.
Author Notes:I skipped a turn there since they would have been sitting around making torches.
Names for clone design things would be could because as soon as you get some working ones i'll do up a table in the cloning module status with the costs and such.
I diddn't detail the prices for the larger maps since it's already taken a while to do this update because of all the information flying around and i wanted to get it up.
EDIT: fixed one of the named in the fact sheet things. If i missed any important information let me know and i'll tell you in a post to avoid editing the pictures.