Just trying to take stock of what we have so far...
Send half the clones to sleep in the second housing module, while the two others and yourself continue fencing (with lasers near you).
When the two combat clones end their eighth sleep turn, switch with them.: you and normal clones to sleep, combat clones to guarding the fence.
That's the current plan, right? There'll be three clones hatching through the night, so those should continue the fencing.
Something of a wish list seems to be getting a mining module, getting an analyzer, and getting cloning upgrades (including the education module), for money and science. Since apparently the cabbages have been declared safe, the analyzer is lower on the list than the other things, though it is also the cheapest. With our current setup, we're not going to make much money, so it may be a few days until we can get a mining module, but the mining module gets us much better raw materials (those fences are not going to keep out much) and better stuff to sell. Highest priority, really. The cloning upgrades would vastly useful (and fun to play with), but they're in total even more expensive than the mining module. The education module could be purchased in its lonesome, but the "other species"/"DNA change" upgrades really only come into full utility with each other. Lower priority.
We have four known species of plant:
Vines: Leafy, spreading, ground-covering plant. Squelch underfoot, releasing a blue liquid similar to pus. 1 Nutrient, 0.5 Protein. No known use beyond being the only known plant-based source of protein (thus important for cloning) - further analysis needed.
Cabbages: Small plant that grows in the same general locations as the vines. While it looks similar to earth cabbage, it holds a seed in its center. Appear to be fast-growing? 2 Nutrient. (Safely?) edible.
Plumpets: A tree-like plant with round nodules for leaves. Appears to be the dominant tall growth of this region. 2 Nutrient. Usable as wood.
Sprouts: A large mushroom-like growth that appears in the same general locations as plumpets, but apparently much rarer. 3 Nutrient. May be edible, may be usable as wood.
We have two? known species of animal:
Lobster wolves: Gray-skinned quadrupeds with powerful pincers attached to their jaws. Appear to be omnivores, pack-hunters, and den-dwellers. Dark green blood, skin is covered in lumps. Half the corpse of a child(?) provided 2 protein, other half was cooked into 12 meat of unknown edibility.
Bantha cows: Huge brown-furred hexapods with what appears to be head shields. Hard lumps run down their backs, hoof-like feet.
Bird-like sounds in the night. These may be a third species, or calls of one of the known species.
Divergent body plans in the large fauna are noted. If both known species are vertebrates, this may point to quite different evolutionary lines. Both species are noted for lumps on tgeir skin, however. Convergent evolution?