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Author Topic: Build a Colony: An educated adventure.  (Read 74447 times)

Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #120 on: December 22, 2011, 11:58:17 pm »

Feels really peaceful, your art there. Everyone looks happy and the grey and brown aliens are busy in the hills below us.

We really need more suggestions for this colony  :D .
Thanks for the compliments on the art. I'm no artist and this is the only way i can make things look reasonable, but it does have a nice look to it that people seem to enjoy. And i do feel pretty bad about reuseing so much stuff. I don't know if anyone noticed but the forest panel a few updates back was just copy and pasted trees although i don't really notice it much since i used a few tricks like copying different clumps of trees each time so it would have a bit more variation and moving some here and there to break up the pattern.

All that said though i think it all looks nice and I'm probabley harping on about the bad things to much. I get told i'm to modest sometimes.

About more suggestions i don't know if there was just more interest in my last adventure due to it's content but it feels like replies are a lot slower for this one. Although it did speed up a bit when Armok brought up eating the clones so maybe people just can't think of anything to post and are just watching. It is also the holiday season so maybe people are off on holidays so they aren't on the forums or something. That seems likely to me because it explains how this doesn't fall off the front page all the time since that would cause everything to slow down. Or i could just be imagining things and it is going at a regular speed.

fergus

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Re: Build a Colony: An educated adventure.
« Reply #121 on: December 23, 2011, 12:09:19 am »

We need to find something valuable.
> DIG! There's sure to be gold here somewhere.
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #122 on: December 23, 2011, 12:21:40 am »

On that note, when day comes, dig a trench!!

But now that it is night, continue with the fencing and lookout duty unless anyone else has better suggestions, our stock will hold for about two more turns, until then we could continue fencing or produce more fences.
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Taricus

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Re: Build a Colony: An educated adventure.
« Reply #123 on: December 23, 2011, 12:22:57 am »

I say that we go exploring the the west a bit. It would be useful to examine the water source.
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kaian-a-coel

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Re: Build a Colony: An educated adventure.
« Reply #124 on: December 23, 2011, 03:13:04 am »

it's still night. wait and see.

But i agree that when day come, we should explore. And the first module we'll buy would be the Mining Module. Mine&craft FTW.
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Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #125 on: December 23, 2011, 06:55:27 pm »

Turn 15
Colony: 
Spoiler (click to show/hide)

Work on the fence continues and it comes to your attention that a clone will be ready next turn. You also hear faint bird like noises from the north.

The Colony ship will come back into communications range in 12 turns.

Day will come in 9 turns.

Power: 3.9 (-0.3)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Base components:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)

Rockowl

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Re: Build a Colony: An educated adventure.
« Reply #126 on: December 23, 2011, 07:12:05 pm »

I suppose we need to stay alert from threats other than those lurking in the woods. We need to finish that fence, but it won't protect us from airborn attacks. Still, it really depends on what kind of bird-like noises you mean. Could be small passerine birds the size of an apple just chirping out to eachother. Or a bunch of Clever Girls with jetpacks coordinating the hunt. You know, the sort with laser beams on their forehead.

We'll be fine. *fingers crossed*
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #127 on: December 23, 2011, 07:56:57 pm »

Pffft. What are we rabbits? I say we stick to the Cannablism plan. Clone meat is much more tasty then Cabbage. Steak and Salad, garnished with the tears of a clone. (since we lack salt) That is what we shall eat.
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Criptfeind

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Re: Build a Colony: An educated adventure.
« Reply #128 on: December 23, 2011, 09:22:10 pm »

Just keep going I guess. Have the new clone help us.
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #129 on: December 24, 2011, 12:49:10 am »

Construct about three of four torches and place them from our north west > north east > south east. To circle our perimeter with light, hopefully they could also serve as a melee weapon if anything proves hostile.


Hit them with fire!
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kaian-a-coel

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Re: Build a Colony: An educated adventure.
« Reply #130 on: December 24, 2011, 05:19:43 am »

Hopefully we'll be able to buy some more advanced light sources tomorrow morning.

I suspect the bird-like noise to be the hunt cry of the grey natives, wich appear to hunt the brown natives. So names:
grey native: Locusta lupus "lobster wolf"
brown native: Bos bantha "bantha cow" (if you don't know what's a Bantha, it's the only creature stupid enough to have thick fur on a desert planet: tatooine)


I repeat, NO CANNIBALISM! what are we, barbarians?

>stick with the plan. next side to be fenced: north.
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Rooster

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Re: Build a Colony: An educated adventure.
« Reply #131 on: December 24, 2011, 01:19:10 pm »

Posting to watch.
I loved your previous game in this fashion Evil Lincoln.
If you mind telling me what do you use/ what is the process to acheiving this art style?
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Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #132 on: December 24, 2011, 06:32:06 pm »

Posting to watch.
I loved your previous game in this fashion Evil Lincoln.
If you mind telling me what do you use/ what is the process to acheiving this art style?
Thanks.

I use Flash CS3 to do these, I don't think I could get anything anywhere near as good without flash's smoothing. As how I draw them I usualy do the basic shapes and then bend the lines to get to the shapes I want. Almost everything is on seperate layer and I store all the components (if no one noticed most of the modules are just different configurations of the same components).

For example to draw the brown aliens I drew a blob and then bent it into a more headish shape, then I drew a body on a seperate layer then the legs on their own layers as well. After i've drawn those I use flash's handy outline tool to add the outlines. I do the colouring by just drawing lines accross the shape roughly where the light should fall and then just shift the brightness of the colour in the sections up or down. After I am happy with how it looks I get all the body parts and make them objects in the libary so it will be easier to do different poses and things. I keep the colours toned down as it makes things look easier on the eyes then brighter ones and gives it a nice atmosphere and on top of that it means that the bright colours look even brighter so stuff like the cloning module looks more special.

I hope that gives you at least a rough idea of how i do this.

I'm not planning to update today since I want to use some of my christmas loot.

Rockowl

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Re: Build a Colony: An educated adventure.
« Reply #133 on: December 24, 2011, 07:42:09 pm »

Recommend naming one of the combat clones Hans.
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Elfeater

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Re: Build a Colony: An educated adventure.
« Reply #134 on: December 24, 2011, 07:48:27 pm »

Recommend naming one of the combat clones Hans.
Or Angris
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