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Author Topic: Build a Colony: An educated adventure.  (Read 74394 times)

Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #75 on: December 20, 2011, 08:02:29 am »

That still doesn't feel...right to me.

But back to topic before we start talking in depth about cloning.

Now, we have a nice "2.1 (+1/-0.3)" ratio and it is four turns till night, at that rate we would have 4.9 units of energy saved up! Also, we are growing steadily in Plumpets and fence sections (12 by night unless we edit the rate, 5 alien cabbages too {Requesting name for this}). Now, in order to completely circle our perimeter by night,

Location with cooardinates overlay:
Spoiler (click to show/hide)

...

Actually, 12 seems fine if we cut off the North eastern edge until South East and North west. {Is it possible to deconstruct fences/buildings and gain back most of the resources?}


EDIT: Ahh, posts!!

EDIT[II]:
Spoiler: Current map (click to show/hide)
From B6-H6-H9.

Lost track of conversation, still focusing on resources and defense here.
« Last Edit: December 20, 2011, 08:05:06 am by Tiruin »
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kaian-a-coel

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Re: Build a Colony: An educated adventure.
« Reply #76 on: December 20, 2011, 09:58:41 am »

I disagree. Fences FIRST along forest.

Plus, hey, what's this tiny blue thingie hiding in the woods, bottom left corner?

alien cabbage: vitibus caulis "vine cabbage"
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #77 on: December 20, 2011, 10:32:23 am »

Plus, hey, what's this tiny blue thingie hiding in the woods, bottom left corner?
:o

That does not seem to be classified along the known plants.

Looks like all our clones missed that tiny blue...fruit looking thing.
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kaian-a-coel

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Re: Build a Colony: An educated adventure.
« Reply #78 on: December 20, 2011, 11:13:41 am »

>Inspect blue thing in the bottom left corner! quick!
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #79 on: December 20, 2011, 11:38:55 am »

>Inspect blue thing in the bottom left corner! quick!

Nobody is free to do that...


Ardin Turisk, "Inspect blue thing in the bottom left corner! quick!"
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Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #80 on: December 20, 2011, 06:35:04 pm »

Turn 10
Colony: 
Spoiler (click to show/hide)

Since planting into the pots of the agriculture module is relitivley easy one of the clones goes to create more fence sections.

You cut the alien in half with your laser and then insert one half into the cloning module. The Protien level goes up by 2.
Then you spot something in the trees...

Holy smokes! It's another cabbage.

The two combat clones hit the hay so that they may keep watch at night. If they sleep for the full 8 turns they will wake up 4 turns into night. Although they could be woken ealier if the need arose.


3 turns until night.


Power: 2.7 (+1/-0.4)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Base components:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Updated Overlay:
Spoiler (click to show/hide)
Author Notes:
Spoiler (click to show/hide)
« Last Edit: December 20, 2011, 10:19:25 pm by Evil Lincoln »
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fergus

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Re: Build a Colony: An educated adventure.
« Reply #81 on: December 20, 2011, 06:42:01 pm »

> Continue gathering plants.
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #82 on: December 20, 2011, 07:21:26 pm »

> start planing for a long pipe and a pump to get water from the river you saw on the map.
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Roboboy33

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Re: Build a Colony: An educated adventure.
« Reply #83 on: December 20, 2011, 07:30:10 pm »

Make 1 hard sheet, combine with fence, ARMORED FENCE.
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #84 on: December 20, 2011, 10:34:40 pm »

Holy smokes! It's another cabbage.
*Looks at author notes*
Its...a different one!! Quick, analyze it o eccentric scientist! Leave the rest of the work to your clonies! {Suggestion:We need more combat clones and workers. No uniform packs, they look beautiful enough just like that}
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #85 on: December 20, 2011, 10:47:17 pm »

Realize that you are the alien on this planet, And start calling everything "native" Instead of "Alien"
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Criptfeind

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Re: Build a Colony: An educated adventure.
« Reply #86 on: December 21, 2011, 12:03:44 am »

That's not how it works. Keep calling things Alien until you are properly situated, then slowly phase it out.
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Evil Lincoln

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Turn 11
« Reply #87 on: December 21, 2011, 01:15:49 am »

Turn 11
Colony: 
Spoiler (click to show/hide)

MMmmm, maybe you shouldn't be calling these creatures aliens. This is their planet after all perhaps you shou- OH MY GOD ALIENS!

A trio of Brown Aliens has appeared! They are much larger then you and have large flat protrusions on their head. Like the grey aliens they also have hard lumps running down the center of their backs but unlike the grey aliens they have hoof like feet, six legs and a shaggy coat of something that resembles hair.

They are traveling west and do not seem like they notice you or the colony.


2 turns until night.


Power: 3.3 (+1/-0.4)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Base components:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
« Last Edit: December 22, 2011, 03:52:51 am by Evil Lincoln »
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fergus

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Re: Build a Colony: An educated adventure.
« Reply #88 on: December 21, 2011, 01:46:43 am »

> Stay very still so that they don't notice.
> Once they are gone, send some clones to look at where ever the aliens came from.
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BY THE GODS! THIS QUOTE MADE MY SIG BOX HAVE A SCROLL BAR! HAPPY DAYS INDEED!
BY THE GODS! YOU HAVE TOO MANY SIGS!

Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #89 on: December 21, 2011, 01:50:33 am »

The small ones are called CellerHans, and the large large ones are called Flat headed Jains
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