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Author Topic: Build a Colony: An educated adventure.  (Read 74371 times)

Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #705 on: February 05, 2012, 05:12:08 am »

Bump.

Are our priorities set? Everyone ok with the current plan?
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yourfears

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Re: Build a Colony: An educated adventure.
« Reply #706 on: February 05, 2012, 05:44:28 am »

we have an issue evil licoln put this on hiatus. or thats what his sig says and he just started another game
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voice of evil reason

Evil Lincoln

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Re: Build a Colony: An educated adventure.
« Reply #707 on: February 05, 2012, 07:08:02 am »

we have an issue evil licoln put this on hiatus. or thats what his sig says and he just started another game
I was going to post in this thread right after I put that up. But my computer decided it was going to freak out for an hour or so.

Anyway yeah this is on hiatus for now, I really enjoy doing this one but I felt like trying something new so I started a new adventure called The Necromatic Arts. I'll probabley come back to this in a few weeks when I have enough time on my hands to update it regularly.

Armok

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Re: Build a Colony: An educated adventure.
« Reply #708 on: February 05, 2012, 12:49:37 pm »

D:
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

forsaken1111

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Re: Build a Colony: An educated adventure.
« Reply #709 on: February 06, 2012, 08:35:44 am »

The new one looks like it has a lot of potential! -excite-
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Evil Lincoln

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Re: Turn 67
« Reply #710 on: April 01, 2012, 06:01:22 pm »

Turn 68
Colony:
Spoiler (click to show/hide)

After what seems like forever the forman GoRo is done, he has the knowledge of both a worker and a manager and will surely become an intergeral part of the chain of command. With their help your colony will become an unstoppable juggernaut of industry in no time!

The clone who built the fences last turn also doesn't have any job.


You currently have 85 yollars


8 turns until Night

Power: 2.3 (+1/-0.5)

Inventory:
Spoiler (click to show/hide)

Agriculture Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)


ADS:

Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in business after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.
Red Tape building services is now open for business. Equipped to build anything from walls to Towers to underground facilities.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)
« Last Edit: April 01, 2012, 06:09:47 pm by Evil Lincoln »
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raptorfangamer

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #711 on: April 01, 2012, 07:35:20 pm »

>make some particular scientist breakdance
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"Tobar, whats that on the wall?"

"That, Urist, is a reminder not to piss me off..."

Tiruin

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #712 on: April 01, 2012, 08:40:00 pm »

Establish a party.

For the Clones with no job: Harvest those Sprouts!
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JacenHanLovesLegos

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #713 on: April 01, 2012, 09:27:55 pm »

It's back!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Twi

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #714 on: April 01, 2012, 09:29:47 pm »

Uhh, posting to watch? XD
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Evil Lincoln

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Re: Turn 67
« Reply #715 on: April 01, 2012, 10:37:40 pm »

Turn 69
Colony:
Spoiler (click to show/hide)

You tell the forman GoRo and the worker clone to begin harvesting the sprouts. They quickly fell one and seperate the edible caps thanks to the organisation of the forman. The caps are edible but will be difficult to eat due to their density. It may be wise to try and process them somehow.

You are about to do a dance to celebrate, um, something, but are interupted by your communicator.

You have a message from colonytech:

Electronic message broadcast from the Vessel C.C.S Hans at 3TD 4/4/140nm

This message is addressed to Ardin Turisk from executive Forn of the colony class ship 'Hans'

I have some good news and bad news. The good news is that the sales of the Aridn GoRo on Epsilon II have gone well with a total of 179 units sold to 92 colonies. Your cut of the sales is 3580yl. We anticipate sales will go up in the following days as people get past the stigma around mutants. You can expect the payment for Epsilon III's sales before the ship leaves orbit.

The bad news is that in 3.45 local days the Common Planets Federation will arrive in this system, likely in an attempt to claim it. Due to agreements with this government we will not be able to sell your clones while they have ships in the system.

I have also gotten word of a story where you infact bought the pants off of one of our shuttle formans. Since as we understand it your colony has no clothing other then your own we would like to provide you with 30 uniforms free of charge as a gesture of good faith.

The funds will be transfered to you shortly.

Best wishes from Colonytech: Creating new beginings since year 11


You have recieved 3580yl! (+15xp for making a reasonable amount of money)
And since the colony ship has arrived you can actualy spend it.


You currently have 3665 yollars


7 turns until Night

Power: 2.3 (+1/-0.5)

Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1600
Spoiler (click to show/hide)
Enhanced Accomodation Module2400
Spoiler (click to show/hide)
Basic Medical Module1300
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
NOTE: In a limited time offer for 1.5* the price we can upgrade any available clone package (combat,worker,ect...) to an Ardin GoRo. These magnificent wonders of cloning techology have four arms.
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)




Inventory:
Spoiler (click to show/hide)

Agriculture Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)


ADS:

Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in business after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.
Red Tape building services is now open for business. Equipped to build anything from walls to Towers to underground facilities.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)
template:
Spoiler (click to show/hide)
« Last Edit: April 01, 2012, 10:40:49 pm by Evil Lincoln »
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Tiruin

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Re: Turn 67
« Reply #716 on: April 01, 2012, 10:42:13 pm »

...I have also gotten word of a story where you infact bought the pants off of one of our shuttle formans. Since as we understand it your colony has no clothing other then your own we would like to provide you with 30 uniforms free of charge as a gesture of good faith.

I love this colony.
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Cellmonk

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #717 on: April 01, 2012, 10:58:56 pm »

we should wear purple+redbrown camo cloaks (not pants and shirt, rather a single cloak). With a red sash.

our badge should be a yellow triangle with a smaller red triangle rotated 180 degrees in its center, its corners almost touching the centers of the sides of the yellow triangle. blue wings emerge from the sides of the red triangle, in  a rotationally symmetrical pattern.   
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fergus

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #718 on: April 02, 2012, 01:01:27 am »

>See if Kilo-nile has any maps of our planet.
>Inquire as to the details of Omicorp's mineral scanners.
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BY THE GODS! THIS QUOTE MADE MY SIG BOX HAVE A SCROLL BAR! HAPPY DAYS INDEED!
BY THE GODS! YOU HAVE TOO MANY SIGS!

ansontan2000

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Re: Build a Colony: An educated adventure. (It lives again!)
« Reply #719 on: April 02, 2012, 01:24:50 am »

I say we buy another Basic Power Plant so that we will be safer in the case of an emergency, or if our existing one gets blown to smithereens by the native wildlife.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.
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