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Author Topic: Build a Colony: An educated adventure.  (Read 74459 times)

forsaken1111

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Re: Build a Colony: An educated adventure.
« Reply #630 on: January 27, 2012, 03:16:34 pm »

Another alternate gender-neutral term is Xi.

Hmm, we should ask Red Tape for the price of an underground water pipe with pumping and filtering from the river.
This. This is a great idea.

When we wake, we should toss the pink thing in the cloner/analyzer and sell the genetic information to GT&C.], if we haven't already.
After we determine possible toxicity, we can market the squidgy little things as pets.
Or just develop a cuter nontoxic non-dangerous clone based off of their DNA. We're a Mad Eccentric Scientist after all!
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Geen

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Re: Build a Colony: An educated adventure.
« Reply #631 on: January 27, 2012, 06:37:49 pm »

Wait, why detoxin the pets? It'll keep the space cats from eating em. And teach those kids not to poke animals.
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Alternatecash

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Re: Build a Colony: An educated adventure.
« Reply #632 on: January 27, 2012, 06:40:39 pm »

Because we can't afford to get sued.
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Flying Dice

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Re: Build a Colony: An educated adventure.
« Reply #633 on: January 27, 2012, 08:17:27 pm »

We could breed two varieties; cute, non-deadly ones to sell to the kiddies, and ones that will knock you dead if you touch them to sell to the crowd that in our time have multiple venomous snakes and/or pythons and constrictors in a tiny apartment.
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Lord Allagon

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Re: Build a Colony: An educated adventure.
« Reply #634 on: January 28, 2012, 06:31:27 am »

Another alternate gender-neutral term is Xi.

Hmm, we should ask Red Tape for the price of an underground water pipe with pumping and filtering from the river.
This. This is a great idea.

When we wake, we should toss the pink thing in the cloner/analyzer and sell the genetic information to GT&C.], if we haven't already.
This.
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Evil Lincoln

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Turn 58 - 66
« Reply #635 on: January 29, 2012, 06:33:08 am »

Turn 58 - 66
Crazy dream:
OH WOA WHAT?

you wake up after having an intense dream. You wonder, was it just a dream? or something more.... Oh well, time to see how badly things went in your absence.

Colony:
Spoiler (click to show/hide)

You walk outside to find all the clones eating cabbages.

You'll have to send the ones that diddn't sleep last night to bed so that will leave you with:

4x Worker Clones
1x Worker GoRo
2x Basic Clones
2x Combat Clones
1x Combat Goro

You try and sell the DNA of the pink alien native thing to Greg's teeth and claws but they say they already have it's DNA and it is pretty usless anyway. You consider breeding them as some sort of pet, there isn't much of a market for pets that can't rip someone's arms off in this sort of an area though.

You get a quote for a pipe/pump/filter from the river from Red Tape. They say it'll cost you 370 yollars.


You currently have 85 yollars


10 turns until Night

Power: 1.3 (+1/-0.2)

Inventory:
Spoiler (click to show/hide)

Agriculture Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)


ADS:

Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in business after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.
Red Tape building services is now open for business. Equipped to build anything from walls to Towers to underground facilities.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)
« Last Edit: February 01, 2012, 01:00:21 am by Evil Lincoln »
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #636 on: January 29, 2012, 06:52:08 am »

Sixth Sense May look like it reported something of an impending attack. We saw an Orange clone with an upgraded laser firing at something unknown. Something like a meteor shower and a dark alien.

Hmm...

Anyway, it's day and we have new worries. Is it possible to write an I.O.U. to Red Tape on the construction of that?

We have a lot of manpower to go around.


> Start work on that Quarry. Dig down and scan for useful minerals.
> Order a two-man hunt party to move EAST, that was where we saw Bantha cows earlier.
> The other 2 Combat Clones and the 1 Combat GoRo could be shifted SOUTH WEST, finding what those Lobster Wolves attacked us for and scouting in general
> Breed the pink creature as a pet anyhow, we'll need meat soon and something pink would likely add color to our grey silver lives.
> Return to logging, south west preferably
> We now have THREE cloning slots open. Start making:
              - One Combat Clone
              - One of those clones Armok suggested, the DWARF maybe?
              - One Scientist Assistant
> Research the production of Biofuel from all our Cabbages
> Start channeling a path for our planned culvert to the river
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Evilsx

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Re: Build a Colony: An educated adventure.
« Reply #637 on: January 29, 2012, 07:26:35 am »

I going to say that 3 eye horned thing in the dream is maybe a queen or king or maybe a deep underground native
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #638 on: January 29, 2012, 07:34:54 am »

We should have one clone plant another tree farm, And we should log the Trees that grew in our base so no woodcutters have to leave the safety of our fences. Make sure to keep the edible caps from the trees.
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Ahra

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Re: Build a Colony: An educated adventure.
« Reply #639 on: January 29, 2012, 07:47:19 am »

was that an underground tunnel that was being barriceded or locked up or what?
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ansontan2000

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Re: Build a Colony: An educated adventure.
« Reply #640 on: January 29, 2012, 08:20:32 am »

Epic. Just EPIC.
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When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #641 on: January 29, 2012, 08:24:29 am »

Suggestion before Night falls.

Upgrade our Defenses, we can build static laser emplacements by the way, in case anyone forgot.

We have a huge output in Power. Easily made up for.
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ansontan2000

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Re: Build a Colony: An educated adventure.
« Reply #642 on: January 29, 2012, 08:33:23 am »

Suggestion before Night falls.

Upgrade our Defenses, we can build static laser emplacements by the way, in case anyone forgot.

We have a huge output in Power. Easily made up for.

This.
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When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Angle

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Re: Build a Colony: An educated adventure.
« Reply #643 on: January 29, 2012, 12:26:02 pm »

We're currently at twice our accommodation capacity, we can hot-bunk though so that doesn't really matter. I agree that we should look into upgrading our defenses. maybe sell some of these clones? and the blueprints to the Minnion to colonytech, like we did last time. Let's not bother with the pink thing as a pet, there are much better ways we could use our time. Maybe design another clone? And look into increasing our defense, we don't have a lot of money though so maybe use clones and buy some more lasers?
« Last Edit: January 29, 2012, 12:27:59 pm by Angle »
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #644 on: January 29, 2012, 12:28:15 pm »

We shouldn't sell the Minnion yet, we should make a pair and test it in action first!

> Start up a batch of Minnions. Since we want the experiment results as soon as posible give no education.

> Start  a lobster wolf with normal clone intelligence and able to use tools and speak. Combat Education.

> Start working on the DORF design.

> Harvest trees, start a new batch, this one about twice as big.

> Cover the hole to protect it from rain and such.

> Send out a hunting party with the mission to get a sample of bantha cow DNA.

> Start fabricating sheets and planks.

Soon we'll start producing ludicrous amounts of Minions, so we need some housing options:

> Try to find some fibrous material so we can start making cloth. This will be used for hammocks placed down in  the mine.
and/or
> Inquire with Red Tape abaut the cost of very low cost mass housing for clones. Maybe a pair of outhouses and a warehouse full of several layers of hammocks or very basic bed.
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