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Author Topic: Build a Colony: An educated adventure.  (Read 74474 times)

Hubris Incalculable

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Re: Build a Colony: An educated adventure.
« Reply #540 on: January 16, 2012, 12:39:26 am »

Quote from: Monkeyfacedprickleback
Also to test whether or not it works as a contact poison, and if it creates poison smoke when burned. This Could come in use. It'd be great if we Had Our fences reinforced with Poison vines. When the lobster wolves come, test the wind and if in favor, Laser burn the vines onto fire and let the wolves succumb to poison smoke.

Given that the toxin breaks down into a harmless form when boiled, I don't think that it would survive burning either...
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #541 on: January 16, 2012, 05:08:05 am »

Quote from: Monkeyfacedprickleback
Also to test whether or not it works as a contact poison, and if it creates poison smoke when burned. This Could come in use. It'd be great if we Had Our fences reinforced with Poison vines. When the lobster wolves come, test the wind and if in favor, Laser burn the vines onto fire and let the wolves succumb to poison smoke.

Given that the toxin breaks down into a harmless form when boiled, I don't think that it would survive burning either...
In some plant's Like oleander or poison ivy, give off poisonous soke when burned. I think we should test this for future refrence, Oh and I'm still keen on the idea of rienforcing the fences with vines.
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Tiruin

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Re: Build a Colony: An educated adventure.
« Reply #542 on: January 16, 2012, 07:02:13 am »

(Is it just me, or do I see most of the people in the Forum Games and RP'ing posting here?)

Did we make use of that vine in the north-west most area as a use able toxin?
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Talvara

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Re: Build a Colony: An educated adventure.
« Reply #543 on: January 16, 2012, 01:42:47 pm »

Really enjoying this, this is one of those threads that have me coming back daily to (lurk) the Bay12 forums.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

I think we should consider getting a buggy (800 Yollars) to broaden our exploration and prospecting range, since we're already investing into a mining operation I think we need to prospect the mountainous area to our southwest My reasoning is that the mountains will most likely be more rich in ore (or atleast more easily accesible ore). We might find some new lifeforms aswell.

the river doesn't seem too wide so we should be able to get across without building a bridge (although I have a feeling that the rivers will flood every once in a while)
if the mountain proves to be rich in ore we could consider setting up a remote mine, and ferrying the produce back and forth with buggies (or vehicles that are more cargo oriented if they are on the market by then).

anyway, this is all a little 'longterm'. But for the short term I'd recommend organising scouting parties to get our hands on more delicious bio-data and saving up for a buggy to increase the range of our potential operations.

Edit:

Delicious bio-data (tm) could also give us interesting ideas and starting points for exotic clones.
« Last Edit: January 16, 2012, 01:50:55 pm by Talvara »
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Rockowl

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Re: Build a Colony: An educated adventure.
« Reply #544 on: January 16, 2012, 03:10:05 pm »

Really enjoying this, this is one of those threads that have me coming back daily to (lurk) the Bay12 forums.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

I think we should consider getting a buggy (800 Yollars) to broaden our exploration and prospecting range, since we're already investing into a mining operation I think we need to prospect the mountainous area to our southwest My reasoning is that the mountains will most likely be more rich in ore (or atleast more easily accesible ore). We might find some new lifeforms aswell.

the river doesn't seem too wide so we should be able to get across without building a bridge (although I have a feeling that the rivers will flood every once in a while)
if the mountain proves to be rich in ore we could consider setting up a remote mine, and ferrying the produce back and forth with buggies (or vehicles that are more cargo oriented if they are on the market by then).

anyway, this is all a little 'longterm'. But for the short term I'd recommend organising scouting parties to get our hands on more delicious bio-data and saving up for a buggy to increase the range of our potential operations.

Edit:

Delicious bio-data (tm) could also give us interesting ideas and starting points for exotic clones.

Seconded.
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #545 on: January 16, 2012, 03:21:35 pm »

What mine? I only see the beginnings of an underground lab. It's a much better idea to just buy metals when we need them.
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Ochita

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Re: Build a Colony: An educated adventure.
« Reply #546 on: January 16, 2012, 03:29:38 pm »

What mine? I only see the beginnings of an underground lab. It's a much better idea to just buy metals when we need them.
But wouldn't that be silly expensive?
Anyway, I don't really like the idea of having an underground lab, because it would be as slow as hell, while building above-ground is easier, and we can use solar power, and possibly other things, such as the river to generate power for it.
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Flying Dice

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Re: Build a Colony: An educated adventure.
« Reply #547 on: January 16, 2012, 03:32:54 pm »

What mine? I only see the beginnings of an underground lab. It's a much better idea to just buy metals when we need them.
But wouldn't that be silly expensive?
Anyway, I don't really like the idea of having an underground lab, because it would be as slow as hell, while building above-ground is easier, and we can use solar power, and possibly other things, such as the river to generate power for it.

^


If we end up building anything underground, the best would probably be a storage area, which would eat up a lot of aboveground space. That aside, I'm not sure if we're even able to place prepackaged modules underground, and even then, it would be a pain digging out space in the exact right dimensions.
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Talvara

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Re: Build a Colony: An educated adventure.
« Reply #548 on: January 16, 2012, 03:56:30 pm »

What mine? I only see the beginnings of an underground lab. It's a much better idea to just buy metals when we need them.

if you go back to the turn where the pit was first being worked on (turn 51 on page 30), you'll see its named -open-mine-, I do agree with you that an underground lab sounds much cooler but its clearly being made for the effort of mining. the way you're bringing it up just creates confusion on what happened.

that being said, someday somewhere... I think an underground lab would be pretty cool. But for the time being I think Ochita raises a good point, that its probably more cost efficient to build aboveground for now.


Edit:

(wanted to avoid making a new post for this) but the main thing I would like to see is us considering investing into a buggy to enlarge our exploration range. Mining the mountains is secondary and longterm, and may prove unwise. but we'll need to explore to uncover our options.
« Last Edit: January 16, 2012, 04:33:35 pm by Talvara »
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #549 on: January 16, 2012, 04:19:19 pm »

No, it's NOT silly expensive. Did you look at the prices? Mining them ourselves is probably much more expesive, even before we take into account we're not in as good a place for mining and the work we ourselves would need to put in it. It's capitalism, specialization. Do what you're better than everyone else at and buy the rest from those that are better than you at those specific things.
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Angle

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Re: Build a Colony: An educated adventure.
« Reply #550 on: January 16, 2012, 04:24:27 pm »

An underground bunker are would have some benefits, but we should still maintain our surface presence.
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Monkeyfacedprickleback

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Re: Build a Colony: An educated adventure.
« Reply #551 on: January 16, 2012, 04:35:47 pm »

No, it's NOT silly expensive. Did you look at the prices? Mining them ourselves is probably much more expesive, even before we take into account we're not in as good a place for mining and the work we ourselves would need to put in it. It's capitalism, specialization. Do what you're better than everyone else at and buy the rest from those that are better than you at those specific things.
Case in point in economy Primary production is always less expensive the secondary and tertiary production. It'll always be cheap for us to do mining on our own... Unless you count in things like time and labor. Then it'll probably more effeicent to buy from people better equiped then ourselves. Especially if we work out a deal where we exchange clones for lowered prices. But producing ourselve on a smaller scale would be helpful. SO I sorta agree with Armok on the whole buy what we need, Though before we do that we should have a stronger economic base and more cash reserves so we can stay liquid, in case of One time offers and emergencies.

An underground bunker are would have some benefits, but we should still maintain our surface presence.

I agree totally with this. Lasers and ranged weapons work better  at a distance, so a defencive structure is to our benifit. Plus solar energy need light, and we don't have to waste wood for fuel. I'm thinking long term, we have power plants and shuttle landing pad, plus perhaps watch tower and kennel/Animal yards. Plus dirt based farms on the ground, with an advanced lab underground.
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Alternatecash

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Re: Build a Colony: An educated adventure.
« Reply #552 on: January 16, 2012, 04:54:17 pm »

No, it's NOT silly expensive. Did you look at the prices? Mining them ourselves is probably much more expensive, even before we take into account we're not in as good a place for mining and the work we ourselves would need to put in it. It's capitalism, specialization. Do what you're better than everyone else at and buy the rest from those that are better than you at those specific things.
Case in point in economy Primary production is always less expensive the secondary and tertiary production. It'll always be cheap for us to do mining on our own... Unless you count in things like time and labor. Then it'll probably more efficient to buy from people better equipped then ourselves. Especially if we work out a deal where we exchange clones for lowered prices. But producing ourselves on a smaller scale would be helpful. SO I sorta agree with Armok on the whole buy what we need, Though before we do that we should have a stronger economic base and more cash reserves so we can stay liquid, in case of One time offers and emergencies.
An underground bunker are would have some benefits, but we should still maintain our surface presence.
I agree totally with this. Lasers and ranged weapons work better  at a distance, so a defensive structure is to our benefit. Plus solar energy need light, and we don't have to waste wood for fuel. I'm thinking long term, we have power plants and shuttle landing pad, plus perhaps watch tower and kennel/Animal yards. Plus dirt based farms on the ground, with an advanced lab underground.
I concur. Moving our advanced facilities underground will mask our capabilities, help prevent corporate espionage, and be easier to draw. And be very cool.
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Re: Build a Colony: An educated adventure.
« Reply #553 on: January 16, 2012, 05:05:58 pm »

Well, for now I was just thinking of moving our crew quarters and storage underground, or even just making an underground safehouse. But that brings up an interesting question, How easy would it be to move our modules into an underground safehouse? For that matter, how easy would it be to build such a safe house at all? is this like dwarf fortress, where you can easily dig out massive rooms in dirt and have them not collapse, or will we need lot's of support? Also, would we need to worry about drainage for our bunker?
« Last Edit: January 16, 2012, 05:25:20 pm by Angle »
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Armok

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Re: Build a Colony: An educated adventure.
« Reply #554 on: January 16, 2012, 05:09:37 pm »

Yea, I said underground LAB not underground BASE.
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