Turn 38 - 43
(Combat Turn 6)
Colony:This picture is large and may require a small amount scrolling to view unless you have a large monitor. You kill another
lobster wolf and the rest begin to
retreat. You suppose that's fair, you did kill quite a few of them with
flashing lights and you imagine that would be quite
scary to an
animal that has never seen a
laser before. Of course they could also be reciving
orders from some crazy
planet-wide hivemind but that only ever happens in
sci-fi action movies.Looks like the
fight is over. You have a
choice to make, either
kill a few more of them while they escape or
let them live either way buisness will go back to normal
next turn.You feel like you've
learned a few things from this episode.
You have gained 20xp!You now have
64xp total, another
36 and you'll
level up!
You currently have
55 yollarsDay will come in 2 turns.
Power:
2.6 (
-0.3)
Inventory: example item: 0x item (amount gathered in turn/amount used in turn) Selling Price
Misc:
5x Plumpet wood
2x Plumpet wood fence sections
1x Plumpet Sheet
Food:
26x Alien Cabbage (+12)
4x Smoked Grey Alien Meat
Weapons:
3x Basic Lasers (equipped)
1x Normal Lasers (equipped)
Clothing:
1x Laser-prood vest (equipped)
1x !!Scientist!! Outfit (equipped)
Cloning Module Status:2x Combat Clone (6)
1x Experimental Worker Clone (6)
Tank Levels:Protein | 14 | (6) |
Nutrient | 45 | (4) |
Education Attachment:Educating a Clone in a field will add the stated amount of turns onto the growing time.
Worker Education | +1 turn |
Combat Education | +2 turns |
Managment Education | +4 turns |
Science Education | +5 turns |
Manufactory Blueprints:Misc:
Name: | Cost: | Materials allowed: | Description: |
Fence | 3 | Almost all allowed | This blueprint is a basic fence and can be made with almost all materials. |
Pipe | 3 | Almost all allowed | This blueprint is a basic pipe and can be made with almost all materials. |
Hard Sheet | 6 | Almost all allowed | This blueprint is a basic sheet and can be made with almost all materials. |
Cloth | 2 | Fibers | This blueprint can be used to make a Cloth from a fiberous material. |
Barrel | 2 | Any solid waterproof material. | This blueprint is used to make barrels. |
Plank | 3 | Any solid material. | This blueprint is used to make three planks. |
Population:Work:
4x Worker Clones
3x Basic Clones
Combat:
2x Basic Combat Clones
Party Members:Name: | Level: | XP |
Ardin Turisk | 1 | 64/100 |
Buildings:Basic:
1x Agriculture Module (Flora Scanner)
1x Power Plant
1x Manufacture Module
2x Accomodation Module
1x Mining Module
Normal:
Cloning Module (Life form scanner, genetic modifier)
ADS:Gregs Teeth and Claws is looking to purchase
genetic material belonging to
animals.Want to
engage in buisness after the
colony ship has passed?
Epsilon Express is ready to
transport your packages for a 150 yollar handling fee.Kilo-nile mapping is now selling a variety of
planetary maps.Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring
mineral scanners as well as
weapon and vehicle blueprints including
light shuttles and
cargo vehicles.To place an
advertisment of your own will cost 50 yollars.
Author Notes:Still no decisions on generic clones leveling. But I do think any unique party member type guys should be able to level up and get better. Which come to think of it you should be able to level up and get stats yourselves, it was in my original plans but I seem to have just forgotten about it.
After writing that I retroactivley went back and added some xp type things to this update. The 44xp is what you might have gotten for all the stuff you have done so far. I'll probabley throw some xp in the jar everytime you do something important.
Leveling up won't let you put stats into things like strength or inteligence. It'll be more like picking an ability or perk.