BACK TO THE SURFACEI switched the graphics a bit, because I felt that circles would be annoying with the elongated graphics. So now it'll be the graphics you get when you go full screen in vanilla. I also kinda like the smileys having beards.
You can see how much better a circle looks in the squared vanilla graphics:
You'll also notice that the FPS is at 50. I set it there because I'm temporarily using a somewhat fragile computer, and a crash during play would drive my over the edge.
Ok. to start. We decided that since the zombies were mostly aquatic, and since the land ones were just tiny monkeys (slow moving, and a single elder soap-maker could have crushed one with her pinky), we should begin surface activity.
First, we assigned all of the migrants to cut the trees in a circular section. The miners all were assigned to picking up logs for the storerooms.
A zombie gibbon interrupted for a bit, but the Angelic Lanterns (as the starting seven were now called) intervened, and Urvad dusted away two zombie gibbons with a few punches.
Meng, while chopping at an old stump rutted in the earth, cried out:
"I gave you my name as Meng last night. But forever more call me Lordraymond! This place has changed me!"
No one questioned him, though in the old mountainhomes he would have been marked as an eccentric. The peculiar name changes were beginning to seem natural. Likely many more will meet the creature above the spire before the the monument touches the sky.
That was another odd thing left unquestioned. It seems natural to make a monument depicting that divine inspiration which had struck every one of the 14. At first it was merely a thing of sketches and conversation. Now we felt obliged to dig a circular pit to fit the thing of their dreams.
Maybe this was just something we could do to quiet the screaming ghosts in their skulls.
By the 23rd of limestone, the second layer of the thing was being dug. The non-miners continued filling the wood stockpiles.
It occurred to us that there may be a way to keep down the interruptions from the undead. The miners ceased their work on the second layer to dig out a steep grade around the hill. There was one section where the miners didn't dare approach a cliff overhanging zombie infested waters, and an alternate point of incline had to be dug out, but for the most part this project was without incident.
They left three routes up the hill. Later these could be guarded with a gate.
By the time mid-Autumn was approaching, a second wave of migrants arrived. There were seven in total, and one, Athel I, brought a bronze pick. He dropped this the first zombie gibbon he saw, and ran screaming. The gibbon guarded the pick until the Angelic Lanterns crushed it, and the pick was recovered.
When the migrants got to our quaint little commune, they introduced themselves. Asmel Z was a bowyer, Athel I a miner, Bembul I a fisherdwarf, Iden T a shearer, Kubuk O a child, Libash U a cook, and Morul M a gem cutter (the first jeweler to arrive)
MIGRANT LIST: Raptorfang started behaving somewhat oddly after he saw the gibbon guarding the bronze pick. On the 19th of sandstone, shortly after the migrants had arrived, he went back to that same spot to contemplate what he had seen. Something about the gibbon had touched him.