=_= Headache...Must post because I will be lazy later...
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Word Of God time:
Edit: On second thought, I probably cannot dodge a powerful Psychic Erase.
Using Erase on a moving target is very hard. Just keep moving and making distractive maneuvers.
My power is a bit more Green Lantern- I can create things easily, but can't really get rid of things, which is more defensive.
...But Green lanterns are used mostly defensively as far as I know... >_>
couldnt i just erase all of toasters shit from the face of the world?
Too much shit to delete AND he will outlast you due to energy potential. As long as you can keep deleting objects, though, you're safe since falling/launched objects are much easier to react to than, say, lightning or invisible force blasts.
Also, minor note, you're using too many '...'s. A comma is perfectly serviceable in most situations.
Don't think so. I only use them for direct speech of wounded/tired characters (the wounded woman from Derms turn), mysterious/manipulative/otherworldly characters, "=_= headache..." situations and places where they are actually supposed to be used.
I feel so outclassed here ;.;
Electric bolts are too fast to be dodged (thus beating any non-subconscious defense), and you are going to tie with Toaster in late-game for most passives. You're pretty much a grade I glass cannon. Your attacks are weaker than Toasters and your power isn't as versatile, but you will be just as good at spamming attacks and you're a
grade I.
On that note, can we get more energy?
Yeah, that's why you have energy potential. The formula is number (trainable) x potential (set). So you each have lv1 energy.
Also @Dwarmin: I wasn't keeping an eye on your energy, so I removed the amount I should have removed earlier. Sorry.
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Turn 3:
-(4) You concentrate again. You manage to create an orange. It looks and smells like it should, but it feels a bit weird when you touch it. You remove the peel and taste it. Tastes like water. Unsurprisingly, it is difficult to get each detail right, but that probably doesn't mean a lot in combat. You get a bit better at using your powers though. (-25 energy, Object Creation Lv1 -> Lv2)
"Are you sure this will help you in combat?" Daniel says. He seems a bit concerned, but as always manages to keep his cool.
It is typical of Daniel to worry about others. He has always wanted to help people, which is why he came to the island in the first place - there's much more work for a doctor when everyone gets in fights often. Daniel has mentioned many times that he dislikes his power of pyrokinesis because of its destructive nature. He claims to have never used it even once and likes to think of himself as a regular human rather than a psychic.
Power: Idea Realization (grade III) - You can manipulate the border between dreams and reality.
Psychic Field: Lv1
Energy Potential: 150%
Energy: 85/150
Status: Healthy.
Known power applications:
Lv1 Frame (50 energy)
You can lock an enemy in an invisible cage.
Lv1 Erase (15/30/50/100 energy)
You can remove a part of any object from reality. The amount of energy spent determines the scale of the powers effect.
Lv1 Guardian (50 energy)
You summon a creature to protect you. The creature has a psychic field, making it hard to kill. 50 energy summons anything smaller than a human. Improving this skill will let you summon stronger creatures.
Lv2 Object Creation (25 energy)
You can create an object about the size of a TV or smaller. These objects can't have complex functions, but you can telekinetically launch them at enemies. You've become quite competent at using this ability, so you can re-roll failed attempts (1 or 2).
-You think of going to sleep. You lay down in your bed and try to relax and- is that the sound of gunshots!? It sounds like an entire squad is firing at something. Maybe you should check it out? Or maybe you should stay out of trouble? Who are we kidding...
Power: Psychic Killer (grade 0) - You have an aura that negates everyones psychic field. On the bright side - if you're lucky you can kill anyone. On the other hand, your chances of doing so are very low.
Psychic Field: Lv1
Energy Potential: 0 - psychic anomaly.
Energy: 0
Status: Healthy.
Known power applications:
Lv1 Defense Breaker (passive)
All your attacks negate psychic fields. Limited to weaker fields until trained.
Lv1 Negation (passive)
You have a very small chance to negate any psychic power.
-"If you excuse me, I would like to get home." You say. " I would suggest doing the same and don't worry about your gun."
As soon as you turn around the psychic attacks you once again (4) however you move aside and hit him in the stomach. First he assaulted you, then he deceived you. Perhaps it is better to end his life? Such situations are common in the island. Psychic Control won't really care since you were defending yourself.
Power: Field manipulation (grade II) - You can manipulate psychic fields. Such understanding of psychic powers also grants you great energy potential.
Psychic Field: Lv1
Energy Potential: 150%
Energy: 50/150
Status: Healthy.
Known power applications:
Lv1 Restore Balance (50 energy, free action)
You destroy all matter and energy created by psychic powers in a small area around you. Can be used defensively as well, blocking any psychic power that doesn't overpower it.
Lv1 Disperse Psychic Field (x energy, free action, no roll)
Your target loses as much energy as you used for this power.
Lv1 Psychic Assault (passive)
All enemies near you have their psychic fields weakened, making them easier to kill.
-You try to find the danger room when suddenly-
"Combat Squad 11, reinforce Combat Squad 3 in sector 54 immediately! Engage unidentified hostile!"
Huh. Combat Squad 11. That means you too.
Soon you and five other minor psychics are taking a helicopter to the specified destination. You can see a few Psychic Control members firing at a being made from some weird black substance. It is a humanoid creature about twice as tall as a human, but with long thin limbs and a small, weak looking torso. You can't tell much more from this distance.
"Landing in 10 seconds. Prepare to move out."
Power: Enhanced Muscles (grade 0) - You are stronger and quicker than any human.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv2 Enhanced strength (passive)
You're strong enough to lift buses. Your attacks are powerful enough to punch holes in concrete.
Lv1 Martial trance (30 energy, free action)
For one turn you have greatly improved reflexes, letting you dodge attacks much easier.
Inventory:
Bo Staff (psychic)
Psychic Control assault rifle (psychic)
-...What is she thinking?
"Hey, stop! This is now my concern too!"
The woman stops, but doesn't turn around to face you.
"That is true, I guess..."
For a second, you think she is starting to make sense, but that doesn't last long.
"...I apologize for the inconvenience... I just needed to retreat for a while and rethink my strategy. This will be over soon, I assure you."
"You're going to get killed..."
"Psychic Control sent me to deal with the Shadow Lurker. He knows I'm here, so it's going to be easy to lure him out. Don't you realize? This is the best chance to stop him before he kills anyone else...Once again I apologize for the inconvenience."
Without saying anything else, the woman leaves your room and heads outside.
Power: Electric Manipulation (grade I) - You can create and control electricity.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv1 Electric bolt (25/50 energy):
You can launch a bolt of electricity at an enemy. Spending 50 energy makes the bolt more powerful.
Lv1 Shock (25 energy):
Short-ranged electric attack. Range and power can be greatly extended by sending the shock through metal or water.
-Damn, that sandwich was good.
(1) You try to create something else, a live mouse this time, but nothing happens. (-50 energy)
(5) You are out of energy, but on the bright side, such use of it has taught you how to use it more effectively. (energy 1x200 -> 2x200)
Power: Greed (grade III) - You can create seemingly infinite amounts of objects. In addition you have amazing energy potential, which is much needed since your powers are very expensive.
Psychic Field: Lv1
Energy Potential: 200%
Energy: 0/400
Status: Healthy.
Known power applications:
Lv1 Razor Storm (50/100 energy)
You create and launch countless miniature blades at an opponent. 50 energy creates 100 blades, 100 energy creates 300 blades.
Lv1 Mass Generation (50 energy)
You create a huge sphere of metal and drop it on your enemy. Easy to dodge, but not many can survive that.
Lv1 Copy (100 energy)
You can create perfect copies of anything you see and place them anywhere you want. The bigger the object, the less copies you make. Can't copy sentient creatures. Power so far limited to things not bigger than a suburban house. Dropping it on someone is a valid tactic.
Lv1 Item Generation (50 energy)
You can create anything light and small enough for you to carry. These objects can have complex functions, so, for example, psychic weapons or explosives are fine.
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