Being slightly wrong in the head, I waited until 11PM for Toaster to post, because AHHHH MUST UPDATE FAST-
...Yeah...Good morning.
Shouldn't I have 100/200 energy? How does it regenerate?
Silly mistake~
It regenerates through concentration. It's much easier to pull of outside of combat, but possible in combat as well. It's kind of DBZ style or something.
You actually draw psychic energy from the islands psychic field.
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Turn 2:
-(2) You drag the woman into your room and close the door. There must be something you can do. You take the knife out of her back and go look for bandages, but you don't have any.
"Shit, shit, shi-"
"...Don't worry...I'll be fine..."
"Are you insane!? You-" you turn back and realize she's standing right next to you. "How can you even be standing!?"
She keeps speaking as if nothing happened. "The murderer is actually really weak, you know..? He defeats everyone by using trickery. I just realized this too late...Some didn't realize this at all...That's why I need to kill him..."
"...I can't even feel your psychic field...you couldn't fight anyone in this condition..."
"I told you not to worry about me...if I get one decent hit, he's dead."
She turns back and walks towards the door...
Power: Electric Manipulation (grade I) - You can create and control electricity.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv1 Electric bolt (25/50 energy):
You can launch a bolt of electricity at an enemy. Spending 50 energy makes the bolt more powerful.
Lv1 Shock (25 energy):
Short-ranged electric attack. Range and power can be greatly extended by sending the shock through metal or water.
-You go to test your weapons in the training room. (5) It seems you still haven't forgotten your martial arts training. In fact your skills improved. (Enhanced strength lv1 -> lv2)
You decide to go rest after that. From now on you live in the Psychic Control base. The members of Psychic Control get small, but neat rooms with a bed, desk and computer. You wonder when you would start getting tasks.
Power: Enhanced Muscles (grade 0) - You are stronger and quicker than any human.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv2 Enhanced strength (passive)
You're strong enough to lift buses. Your attacks are powerful enough to punch holes in concrete.
Lv1 Martial trance (30 energy, free action)
For one turn you have greatly improved reflexes, letting you dodge attacks much easier.
Inventory:
Bo Staff (psychic)
Psychic Control assault rifle (psychic)
-(3) You concentrate once again and manage to create a copy of the TV remote from your apartment. However it is not functional. Probably because you don't fully imagine the way it works and even then it is complex. (Gained power application - lv1 Object Creation
Power: Idea Realization (grade III) - You can manipulate the border between dreams and reality.
Psychic Field: Lv1
Energy Potential: 150%
Energy: 150/150
Status: Healthy.
Known power applications:
Lv1 Frame (50 energy)
You can lock an enemy in an invisible cage.
Lv1 Erase (15/30/50/100 energy)
You can remove a part of any object from reality. The amount of energy spent determines the scale of the powers effect.
Lv1 Guardian (50 energy)
You summon a creature to protect you. The creature has a psychic field, making it hard to kill. 50 energy summons anything smaller than a human. Improving this skill will let you summon stronger creatures.
Lv1 Object Creation (25 energy)
You can create an object about the size of a TV or smaller. These objects can't have complex functions, but you can telekinetically launch them at enemies.
-(2) You try to search for crime to fight, but you only end up getting exhausted by the long walk and return home tired. You collapse on the bed and keep thinking about how unlucky you are. Damn.
Power: Psychic Killer (grade 0) - You have an aura that negates everyones psychic field. On the bright side - if you're lucky you can kill anyone. On the other hand, your chances of doing so are very low.
Psychic Field: Lv1
Energy Potential: 0 - psychic anomaly.
Energy: 0
Status: Healthy.
Known power applications:
Lv1 Defense Breaker (passive)
All your attacks negate psychic fields. Limited to weaker fields until trained.
Lv1 Negation (passive)
You have a very small chance to negate any psychic power.
-You drain the psychics energy (-100 energy). You can't feel any left.
(2) You attempt to punch him, but he evades the attack and tries to shoot you, but only then understands that he can't fire his gun.
(2) You throw another punch that fails to connect. (2) He counters it with a kick, but it fails to do anything because of your psychic field.
(3) You manage to catch the psychic off guard while he tries to think of a plan and hit him with a punch that sends him off balance (4), then kick him, knocking him off his feet.
You can see that he is scared and no longer wishes to fight.
Power: Field manipulation (grade II) - You can manipulate psychic fields. Such understanding of psychic powers also grants you great energy potential.
Psychic Field: Lv1
Energy Potential: 150%
Energy: 50/150
Status: Healthy.
Known power applications:
Lv1 Restore Balance (50 energy, free action)
You destroy all matter and energy created by psychic powers in a small area around you. Can be used defensively as well, blocking any psychic power that doesn't overpower it.
Lv1 Disperse Psychic Field (x energy, free action, no roll)
Your target loses as much energy as you used for this power.
Lv1 Psychic Assault (passive)
All enemies near you have their psychic fields weakened, making them easier to kill.
-(4) You try to create a "club sandwich" and get the expected result - one of those neat little sandwiches with a toothpick (-50 energy). Classy. (New power -> Lv1 Item generation)
It seems this power is in fact useful. But how to gain profit from it?
Power: Greed (grade III) - You can create seemingly infinite amounts of objects. In addition you have amazing energy potential, which is much needed since your powers are very expensive.
Psychic Field: Lv1
Energy Potential: 200%
Energy: 50/200
Status: Healthy.
Known power applications:
Lv1 Razor Storm (50/100 energy)
You create and launch countless miniature blades at an opponent. 50 energy creates 100 blades, 100 energy creates 300 blades.
Lv1 Mass Generation (50 energy)
You create a huge sphere of metal and drop it on your enemy. Easy to dodge, but not many can survive that.
Lv1 Copy (100 energy)
You can create perfect copies of anything you see and place them anywhere you want. The bigger the object, the less copies you make. Can't copy sentient creatures. Power so far limited to things not bigger than a suburban house. Dropping it on someone is a valid tactic.
Lv1 Item Generation (50 energy)
You can create anything light and small enough for you to carry. These objects can have complex functions, so, for example, psychic weapons or explosives are fine.
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Anyway, INFINITE SANDWICH GENERATION!