...Was there an RTD with this name before? I can't remember, but I'm quite sure it's dead. I chose the name because of TV Tropes anyway... >_>
So, due to boredom, I decide to create another RTD. The plot is going to be quite loose and I'm going to go with the philosophy of "just act according to what the players do". The game itself is going to be difficult and the rolls are going to mean A LOT since combat is going to be fast and dangerous. Also I'm experimenting with an idea I got earlier: powers determined by roll. While you can get stronger, a lot will be decided by your first roll. Think "superpower lottery". So, yes, an RTD for masochists. I'm even going to let the same person join twice if he feels like it since I predict a lot of death.
...Yeah, honestly I haven't thought this through a lot, but I've seen worse.
It's the year 2026. In the past years, scientists have noticed that some people were born a lot different from the others. Not just disabilities or mutation - evolution. Theoretically these "evolved" humans emit a field of psychic power, that can manipulate reality in different ways. However, these so-called psychics couldn't use their powers until their psychic field was activated by a stronger psychic field - the fields worked like a network. Since no one had a strong psychic field from the start, the fields couldn't form a network.
One day scientists found an anomaly - an entire island that could only be entered through a portal similar to a space loop. The island seemingly existed on a different plane of reality. The entire plane had a psychic field which caused many paradoxes and created many opportunities for science.
The entire island was colonized. The scientists wanted to do research there, the psychics wanted to activate their powers and the humans went there looking for a better life. Now it's not considered anything new. Life on the island is dangerous however - both due to the conflicts between psychics and because of the frequent dangerous anomalies.
PSYCHIC WEAPONS are weapons that draw strength from the users psychic field. The stronger the psychic - the stronger the weapon. Melee weapons are stronger since they can store more psychical energy and the part with which you attack is closer to the psychic, however guns are more versatile and have infinite ammunition since they create bullets out of psychic energy.
ANOMALY RESEARCH is the group of scientists that research psychic powers and anomalies. They own PROTECTOR, which protect the inhabitants of the island from dangerous anomalies.
PSYCHIC CONTROL is a division of the island police which deal with rogue psychics. All of them are psychics themselves and they use psychic weapons.
The city is divided into the RESEARCH DISTRICT and CIVILIAN DISTRICT. Since the city is sponsored by the governments of multiple countries, the pay there is very high and the city itself is very modern with many skyscrapers. The island is large and completely urbanised. The city is comparable in size to the other largest cities on earth.
Anomaly Research classifies psychics by their powers. These are some of the measurements:
POWER GRADE is the most important factor. It is a measurement of ones psychic potential. It is not a measure of how powerful someone is - it is a measure of how dangerous the potential of a psychic power is. Even a grade 0 power, for example enchanced speed, can be trained to match a grade III power - the psychic can learn to move so fast that he can dodge ANYTHING and become practically unharmable.
A psychic isn't capable of coming up with different ways to use his power during combat. New applications are learned and improved through practice.
Grade 0 - This grade is used to categorise the weakest powers. These powers mainly include enhancements to normal human abilities or very specific abilities.
Grade I - The most common grade. It includes very minor manipulation of reality - creating fire, manipulating electricity - things like that. They are useful, but usually quite limited.
Grade II - "Powerful" psychics. At this point powers start getting much broader, like "creation of matter" or "kinetic power".
Grade III - True reality warpers. Much stronger than all other grades, these psychics have powers that are capable of destroying cites or making the psychic almost immortal. Such powers are usually either very unspecific (,say, "energy control") or very strong versions of simpler powers ("plasma creation", "nuclear power").
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PSYCHIC FIELD is used to measure how much stronger than a normal human a psychic is. A psychic field passively boosts a psychics strength to superhuman levels. There are weapons called psychic weapons, which partially bypass psychic fields. All energy and matter manipulated by psychics also bypass this defence. Psychic fields always start out weak but can be trained easily.
Lv1 - The psychic can survive a lot of harm - for example a few gunshots and getting burned. Psychic weapons and powers will kill these easily.
Lv2 - The psychic is very hard to kill by ordinary means - you would need to empty an entire assault rifle clip. Psychic weapons and powers harm them slightly less.
Lv3 - At this point the psychic can face a small batallion. Psychic weapons and powers noticeably harm them, but it will take some effort.
Lv4 - Practically unkillable without the help of psychic weapons and powers.
Lv5 - Almost invulnerable. Only psychic weapons and powers harm them. Even then they will not even feel most attacks. Grades 0 and 1 shouldn't even try to fight them.
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ENERGY is needed to use psychic powers. There are two important factors:
ENERGY POTENTIAL shows how much energy for his strength a psychic has. It is linked to the psychics individual power and is a factor in ranking a power grade. It doesn't go lower than 100%.
ENERGY shows the amount of energy a psychic has and how much he can store. Energy is recharged by will, but this requires concentration and is hard to perform in combat. It starts with 100, is dependant on energy potential and can grow to unlimited amounts.
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When a psychic kills another psychic, he absorbs his psychic field, so combat is the fastest way to become strong.
Name: (Serious name. Since the island doesn't belong to any nation, characters of any nationality make sense.)
Sex/Age: (obvious/obvious)
Bio: (Looks, character, perhaps some background. When I roll to decide your power, I will choose something fitting so, yeah. Also, some psychics look a bit different from humans, so all eye and hair colours are fine as well as other very minor things.)
To decide your power grade I will use this system (I'm using a random number generator instead of dice for this):
1-2 = Grade 0
3-5 = Grade I
6-7 = Grade II
8 = grade III JACKPOT!
Players:
Name:Derek
Sex/Age: Male/22
Bio: Somewhat of an autistic shut-in. Reads TvTropes obsessively, along with an internet addiction. Otherwise fairly normal.
Power: Electric Manipulation (grade I) - You can create and control electricity.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv1 Electric bolt (25/50 energy):
You can launch a bolt of electricity at an enemy. Spending 50 energy makes the bolt more powerful.
Lv1 Shock (25 energy):
Short-ranged electric attack. Range and power can be greatly extended by sending the shock through metal or water.
Name: Rodriguez
Sex/Age: Male/31
Bio: Fairly short, red hair, red eyes. He moved to live with his father in the USA when he was seven, and was frequently bullied for his accent, obviously un-American name, and being a weak target. He began studying Judo when he was fourteen, and the physical bullying ceased. He eventually graduated college with a degree in journalism. Tired of his corrupt boss and poor pay, he quit after a few years and helped his aging sensei run the dojo. He recently learned about his psychic powers from his doctor, who suggested that he move to the island.
Taking his life savings, he complied. He hopes to join Psychic Control until he is able to open his own dojo.
Power: Enhanced Muscles (grade 0) - You are stronger and quicker than any human.
Psychic Field: Lv1
Energy Potential: 100%
Energy: 100/100
Status: Healthy.
Known power applications:
Lv1 Enhanced strength (passive)
You're strong enough to lift cars. You're attacks are powerful enough to seriously hurt psychics.
Lv1 Martial trance (30 energy, free action)
For one turn you have greatly improved reflexes, letting you dodge attacks much easier.
Name: Rebecca White
Sex/Age: Female/24
Bio: Once a no-name art college dropout from somewhere in the rust belt, became a popular magazine model-and enjoyed all the money and power therein-until her powers were discovered in a very public way when a personal doctor cashed in by writing a tell all book 'outing' her-she was branded all sorts of horrible things-alien, government agent, genetic anomaly, devil worshipper...there was no shortage of attempts on her life, and Rebecca found her formerly lucrative contracts so much ashes in the wind-every day was a nightmare, and the irony was that she could not even use the powers they were persecuting her for...
Rebecca abandoned her former life in a rush, travelling to the island, looking for some measure of peace and quiet.
Power: Idea Realization (grade III) - You can manipulate the border between dreams and reality.
Psychic Field: Lv1
Energy Potential: 150%
Energy: 150/150
Status: Healthy.
Known power applications:
Lv1 Frame (50 energy)
You can lock an enemy in an invisible cage.
Lv1 Erase (15/30/50/100 energy)
You can remove a part of any object from reality. The amount of energy spent determines the scale of the powers effect.
Lv1 Guardian (50 energy)
You summon a creature to protect you. The creature has a psychic field, making it hard to kill. 50 energy summons anything smaller than a human. Improving this skill will let you summon stronger creatures.
Name:Steve
Age/Sex: 28/Male
Bio: A natural opportunist, Steve came to the island to make money in any way he could. Brown hair, green eyes, average height and build. Wears t-shirts and shorts most of the time.
Power: Greed (grade III) - You can create seemingly infinite amounts of objects. In addition you have amazing energy potential, which is much needed since your powers are very expensive.
Psychic Field: Lv1
Energy Potential: 200%
Energy: 200/200
Status: Healthy.
Known power applications:
Lv1 Razor Storm (50/100 energy)
You create and launch countless miniature blades at an opponent. 50 energy creates 100 blades, 100 energy creates 300 blades.
Lv1 Mass Generation (50 energy)
You create a huge sphere of metal and drop it on your enemy. Easy to dodge, but not many can survive that.
Lv1 Copy (100 energy)
You can create perfect copies of anything you see and place them anywhere you want. The bigger the object, the less copies you make. Can't copy sentient creatures. Power so far limited to things not bigger than a suburban house. Dropping it on someone is a valid tactic.
Name: Wymar Sane
Age/Sex: 21/Male
Bio: You want my bio? Who dares ask for my bio? You cannot have my bio, except maybe implanted in your face until you bleed. And then some more. Until I find something more interesting to do.
Power: Psychic Killer (grade 0) - You have an aura that negates everyones psychic field. On the bright side - if you're lucky you can kill anyone. On the other hand, your chances of doing so are very low.
Psychic Field: Lv1
Energy Potential: 0 - psychic anomaly.
Energy: 0
Status: Healthy.
Known power applications:
Lv1 Defense Breaker (passive)
All your attacks negate psychic fields. Limited to weaker fields until trained.
Lv1 Negation (passive)
You have a very small chance to negate any psychic power.
Name: Aaron
Age: 21
sex: male
Bio: Lean, one grey one green eye, wears an lens to make grey eye look green. Likes long walks in the woods, shaggy brown hair.
Power: Field manipulation (grade II) - You can manipulate psychic fields. Such understanding of psychic powers also grants you great energy potential.
Psychic Field: Lv1
Energy Potential: 200%
Energy: 150/150
Status: Healthy.
Known power applications:
Lv1 Restore Balance (50 energy, free action)
You destroy all matter and energy created by psychic powers in a small area around you. can be used defensively as well, blocking any psychic power that doesn't overpower it.
Lv1 Disperse Psychic Field (x energy, free action, no roll)
Your target loses as much energy as you used for this power.
Lv1 Psychic Assault (passive)
All enemies near you have their psychic fields weakened, making them easier to kill.
Waiting list:
iawastooshort
BullDog
Nilum