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Author Topic: [176.38a] Merchant killed by weapon trap (*updated*)  (Read 987 times)

Quintin Stone

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[176.38a] Merchant killed by weapon trap (*updated*)
« on: February 16, 2008, 01:12:00 pm »

The human caravan arrived and the screen centered on them, letting me several wagon and a human on foot.  I went back to my fortress and did a few things.  Then I went to my trade depot and hit 'g' except nothing happened.  Then I noticed it said there were no merchants available for trading.  Indeed, I scoured the map and the caravan has vanished.  No message about wagons bypassing my depot (which they've never done before anyway).  Just gone without warning.

This is a map generated in 0.27.169.33g and just loaded into the newly released version.

[ February 16, 2008: Message edited by: Quintin Stone ]

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Boksi

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #1 on: February 16, 2008, 01:14:00 pm »

Try checking the units list. Maybe they're all listed as deceased?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Quintin Stone

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #2 on: February 16, 2008, 01:40:00 pm »

I found a scattering of food and wood south of my fortress, at the outer wall drawbridge -- at the giant axe weapon traps.  And some clothes.  However, no bodies.

Oh, checking further, there's a human body in my indoor refuse pile.  And he is listed as deceased.  Are merchants triggering traps now?  :eek:

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Ignorance

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #3 on: February 16, 2008, 01:48:00 pm »

I just had my town liaison die from weapon trap, so it would appear so.
This is after loading a save game from 173.38a in 176.38a with caravan already at depot.
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Quintin Stone

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #4 on: February 16, 2008, 01:53:00 pm »

quote:
02/12/2008: * made traps work against map feature creatures

I wonder if this is related.

[ February 16, 2008: Message edited by: Quintin Stone ]

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Nite/m4re

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #5 on: February 16, 2008, 02:15:00 pm »

Ohhhh! Elf in a cage! Amazing for my arena!
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Crafty Barnardo

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #6 on: February 16, 2008, 02:35:00 pm »

quote:
Originally posted by Nite/m4re:
<STRONG>Ohhhh! Elf in a cage! Amazing for my arena!</STRONG>

Yeah, I caught some humans, but I can't seem to release them.

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isitanos

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #7 on: February 17, 2008, 01:30:00 am »

Ouch. My outpost liaison just got killed too, I needed to ask for an anvil. Will they send another one?

I think it's more realistic the way it is now: everybody except your own dwarves is vulnerable to traps. And even then... I'm not sure it would be really safe for your dwarves to pass 10 times a day under a stonefall trap. One is bound to be distracted and forget about the trap at some point.

Anyways, now we need a way to tell visitors not to go in particular areas - restricted traffic areas that apply to visitors only?

In the meanwhile, there isn't a way to temporarily disable a trap, is it?

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Torak

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #8 on: February 17, 2008, 01:33:00 am »

quote:
Originally posted by Quintin Stone:
<STRONG>
I wonder if this is related.

[ February 16, 2008: Message edited by: Quintin Stone ]</STRONG>


That's most likely it.

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Deathworks

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #9 on: February 17, 2008, 02:19:00 am »

Hi!

I learned this the hard way as well - first dwarven caravan - dwarvish liason shows me how well my weapon traps work (^_^;;

I also noticed that there is a delay between the death and the appearing of the body. First, I noticed that there was blood and clothes in the trap. No body. I then checked the refuse pile, but there were only the kobolds the dwarven caravan had killed. I checked the trap and the surrounding tiles again - just spatters of blood and the clothes. Noticing that they were not marked as small or such, I checked the units and found the liaison deceased. I checked the trap again (I think), and still no body.

Only a little while later was there suddenly a white '@' in the trap and sure enough, the liaison's corpse was there. (I don't know whether this happened before or after I added a graveyard).

Anyhow, I was wondering, wouldn't retractable bridges do the trick? Or is it not possible to build something under them?

My idea would be to have bridges over the traps, which are normally raised and which are lowered when there are allies on the map.

I will have to check that out.

Deathworks

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Captain Mayday

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #10 on: February 17, 2008, 02:26:00 am »

You can't build in tiles that bridges occupy.

However.

Here is my suggestion:

>XXXXXXX<
>XXXXXXX<
>XXXXXXX<

The > and < are ramps to a lower level. The X are the lower level tiles, thick with traps.

Build a retractable bridge over this and lower it when traders and diplomats arrive.

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Kagus

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #11 on: February 17, 2008, 03:13:00 am »

This is actually quite nice, for some things.  It can be a pain if you don't plan carefully, but it allows you to smear merchants with simpler designs.

It also allows you to test your designs without sacrificing your dwarves.

Nightflame

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #12 on: February 17, 2008, 07:53:00 am »

elves just got smeared on a new version. serves them right that they were skewed on wooden spike loaded weapon traps.

current DF + botany 2/zoo 3/angler and a modded entity default for more hostiles.

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Slartibartfast

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #13 on: February 17, 2008, 12:01:00 pm »

Happened here as well (on a save imported from the previous version, if that matters.), guess I'll stick to the previous version until this is fixed  
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gimlisonofgloin

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Re: [176.38a] Merchant killed by weapon trap (*updated*)
« Reply #14 on: February 19, 2008, 09:11:00 am »

THE MERCHANTS ARE DYING!!! DEAR GOD NO!!!

My dwarves are starving...  :(

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