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Author Topic: Colonizer.net V.3: Back From The Space Grave.  (Read 7240 times)

Toaster

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #60 on: December 22, 2011, 02:51:20 pm »

Some rule changes concerning building/planet size, population and food units and such will actually have a purpose.
Hopefully you don't all leave, most stuff won't change much, since its so early. Except for how much you can build.

No problem.  What changed?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #61 on: December 22, 2011, 03:32:24 pm »

Planet/asteroids/orbital bodies will have sizes that dictate how many buildings can be built,buildings require pop to build and have designated sizes. Pop needs actual units of food to survive andd is more important, renaming the mining fleet to the building fleet and having it so it can't carry pop.
And a few other things.
Of course these changes will be made next turn and nothing much will change about your planets.
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CyberGenesis

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #62 on: December 22, 2011, 03:53:37 pm »

1 mine built on II
1 ISU shifted from II to III
Build a Colonizer and a Mine on III

Scout to continue scanning Nalia I - investigate heat sigs
« Last Edit: December 24, 2011, 10:18:22 pm by CyberGenesis »
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #63 on: December 23, 2011, 04:38:52 pm »


Spoiler: Population units (click to show/hide)

Spoiler: Morale (click to show/hide)

New Mining rules: A total of two mines can be built per ore type on planet(Or any lode-bearing body). Two mines are required to build a smelter. Discovering new ores or perfecting near-core mining techniques can increase mine capacity on a planet. If the planet does not have any major ores, two mines can be built regardless.

The Mining fleet has been changed to the Construction Fleet and can now build any structure anywhere.. But cannot carry population units.

Space Stations have been better defined under size.

Some cost changes for Land Units and Fleets, mostly in the population units manning them.

Oh and I’ll be adding Atmospheres and Biospheres to the uninhabited planets.

Farms now produce three units of food.

Next turn you receive a bunch of free stuff! Like Farms and Housing.
« Last Edit: December 26, 2011, 04:44:44 pm by filiusenox »
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Terenos

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #64 on: December 23, 2011, 04:49:01 pm »

Things had gone badly. The Chancellor watched as the Darlat fleet fired on the droid forces, obliterating a full third of the Ailuren industrial capacity. And then, suspecting a poorly executed trap they fired the freshly constructed Ailuren fleet from space. Their first efforts at defending themselves, destroyed over a misunderstanding.

They did not seem to be the kind of race intent on making friends. The other race they had described sounded interesting. An old Ailuren saying read, "The Enemy of my Enemy is my Friend", but something about that always seemed wrong to the Chancellor. Besides, the language used implied that the other race was powerful once. A once powerful, now hunted race needs friends.

It would however take much time, and much rebuilding to be able to defend against the Darlats, and to find this other race. But they would savor the revenge when it came.

Reactivate the copper mine, Seed it with fresh droids. Order construction of another mine on Ailuren IV, and a Mining Construction Fleet.
Use Scout Fleet to recover whatever remains of the fleet can be salvaged.

Leaving I believe 1 IS (6 total (4 income, 2 saved) -3 mining fleet, -2 mine)
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #65 on: December 24, 2011, 08:34:20 pm »

Update coming tommorow!
Sorry for the delay but adding all the stuff takes a while.
Hopefully, you all didn't lose interest.

Also: Happy Holidays.
« Last Edit: December 24, 2011, 10:34:41 pm by filiusenox »
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #66 on: December 27, 2011, 01:41:56 am »

Turn Four

@Done again. Rechecking math now.


Tearakudo A'Valti of the Nalian Highguard (Cybergenesis)
Spoiler: Population and Morale (click to show/hide)
Spoiler: Fleets: (click to show/hide)
Spoiler: Important News. (click to show/hide)
Spoiler: Warehouses (click to show/hide)


Ailuren (Terenos)
Spoiler: Population and Morale (click to show/hide)
Spoiler: Fleets (click to show/hide)
Spoiler: Important news (click to show/hide)


Ssaros (Kestrel_6)
Spoiler: Population and Morale (click to show/hide)
Spoiler: Fleets and Armies: (click to show/hide)
Spoiler: Important News (click to show/hide)
Spoiler: Warehouses: (click to show/hide)



Cr'yan (Maxinum McDreich)
Spoiler: Population and Morale (click to show/hide)
Spoiler: Fleets: (click to show/hide)
Spoiler: Important News (click to show/hide)
Spoiler: Warehouse on Cr'yan (click to show/hide)

Spoiler:  {122,Q} (click to show/hide)


((You cannot build another smelter on Grantar))

Grantar Union (Toaster)
Spoiler: Stockpile (click to show/hide)
Spoiler: Population and Morale (click to show/hide)
Spoiler: Fleets and Armies. (click to show/hide)
Spoiler: Stockpiles: (click to show/hide)
Spoiler: Important News (click to show/hide)

Spoiler:  {113,R} (click to show/hide)



Submit your turns.
« Last Edit: December 27, 2011, 08:12:44 pm by filiusenox »
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CyberGenesis

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #67 on: December 27, 2011, 01:55:43 am »

File, i wanted 1 of the 2 farms built last turn swpped for 1 Housing given the changes that were being made o.O Since the farms were built under the assumption the 3 ISU on my constructor were used for 1 mine and a housing. So either way i'm short 1 ISU and/or short a housing

EDIT: You also said they had to be automated until i manually moved population over. So i'm confused
« Last Edit: December 27, 2011, 12:50:23 pm by CyberGenesis »
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Kestrel_6

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #68 on: December 27, 2011, 08:39:37 am »

Build a Space Station

Also build housing for the 6 if there is enough ISU.
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Toaster

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #69 on: December 27, 2011, 11:00:35 am »

Yikes.  These changes bit me.


Build a Space Station and put four farms on it.  Shut down a fuel refinery to get the workforce to support the farms.

Scout fleet scans everything in the new system.

Have the marines fill in that damn hole.


I assume I can add things to the space station right away?  There's no way I can feed the people soon short of tearing down something otherwise.

Also, my scout fleet still has full fuel.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #70 on: December 27, 2011, 02:08:59 pm »

Okay then, fixed the major issues for right now.
Going back over my math.
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Toaster

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #71 on: December 27, 2011, 02:30:08 pm »

Turn addendum:  Attempt contact with the inhabited planet.  Get detailed info on all the planets, including ore concentrations.  Focus on the more habitable ones first.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Maxinum McDreich

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #72 on: December 27, 2011, 04:31:27 pm »

Actions: 6 Housing upgrades on the current ones to bring them up to the technology possessed. This will convert the housing from shacks to bio-metal tree houses. I'm assuming this will work like normal housing, so I expect 6 ISU used up.
2 more ISU will be spent on the new Spec Ops unit the Cr'yan have been researching. (and 2 luxury goods, ofcourse)

Scout Fleet in the 122 Q system shall have a closer scan of the habitable planet.
Home Scout Fleet shall head to the 120 T system and scan the planets there


A'ki was smiling at long last. The events of the past couple of months had been concluded, and now there was a ceremony for those that had shown great valour. There were quite a few, to say the least, of the dead militia gaining honours for bravery, many giving their lives to save their friends.
The call had been great, and Mat'hel was to recieve the highest medal that could be given, 'Or'la's Honour', a medal that came about from Or'la's great courage in the Great Civil War. The medal was decided upon by the past generals, many who had at one time held Mat'hel's command, many who are many times his age. The medal was presented by Ko'sol, insisted by A'ki to have the honour.

Then, there was a speech from A'ki.
''In a time of sadness, it is great to see the courage Cr'yan display in times of trial. And it seems that Mother Nature may have granted us a blessing. Our scouting ship that left last month reached it's destination and has found 2 planets of worth. One that looks habitable and another that's a hydrogen gas giant. There are more pressing home matters to contend with, but I hope to be able to exploit these planets in the near future. However, I wish to bring us all up to a technological standard, and am presenting new housing to replace the old. The current average dwelling consists of wood and rope connected to low lying trees. For centuries, that has been fine, but now in an age with our recent bio-metal, it has become backward. Using techniques passed down on us, we will weave this bio-metal around trees in a non-damaging way to provide high-end housing in subjection to Mother Nature and the way of the Jungle.'' She smiled cheerfully, her youth possibly getting through her professionalism.
The road ahead was still going to be tough. She and Mat'hel still had to contend with being the youngest yan ever to hold their respective stations, and both had to lead the Cr'yan into the stars. Ko'sol himself was now going to be the sole teacher of the ways of the Jungle to the lesser priests who were still learning. But it was also a road of opportunities.
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CyberGenesis

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #73 on: December 27, 2011, 05:38:01 pm »

Refuel my scout, send it with the colonizer to 112, O

1 housing, 1 farm built on Nalia II (-2 ISU)
(Clears remaining slots on 'planet' because your math is off)
(3 ISU stored)

1 Lab on Nalia III (-2 ISU)
-Build another colonizer (-3 ISU)

Reload the Constructor with the stored 3 ISU
-Dock at Nalia III for now

Investigate the mine for reasons why it's gone offline
« Last Edit: December 29, 2011, 10:13:57 pm by CyberGenesis »
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #74 on: December 27, 2011, 05:55:40 pm »

Ailuren Orders:

Total ISU 9 (6 income, 3 saved)

Production (Home station)
4 Housing Units (-4 ISU)

On Surface of Ailuren IV:
3 Farms (-3 ISU)
1 Research Lab (-2 ISU)
Total: 9 ISU. Remaining: 0.

Scout Fleet #1 scans Ailuren II.

RP: Nonexistant, not feeling it today. heh.
« Last Edit: December 27, 2011, 07:44:49 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...
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