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Author Topic: Colonizer.net V.3: Back From The Space Grave.  (Read 7238 times)

filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #45 on: December 20, 2011, 09:17:03 pm »

« Last Edit: December 20, 2011, 10:12:33 pm by filiusenox »
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Maxinum McDreich

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #46 on: December 20, 2011, 10:32:54 pm »

A hard decision was to be made. A'ki called the heads of every division to discuss what was to be done. Certainly, it appeared that every Younger Priest had been captured, and that was a big bonus, giving them time to find the 'temple' and take it down. She just hoped Ko'sol would be ok.

The talks had taken 3 days, each day recieving more and more feedback from the general public. Some heads were calling for outright execution, particularly the economics division. But by the end, A'ki finally managed to appease the heads and a decision made.

She once again took up the position of a open transmission, every channel taking the opportunity to show her speech.
''Citizens of the Cr'yan Collective. Today, a decision has been made regarding the heretics and warmongerers. Before I read out their fate, I wish to remind you that peace is what we want, all of us. That's not achieved by harsh rulings nor by repression, but by the people's actions along with the laws put in place. By our understanding of others do we achieve harmony. With that in mind, the decisions has been made to interview each yan involved, seeing their mental state whether they were carried along, or have set in their hearts what they did was who they are. Those considered regretful will be placed in institutions for atleast a year to help them back into society safely. However, those that do not show remorse will recieve the death penalty by injection. Their crimes include heresy at the highest order, murder and attempting a coup and attempting a war. Mother Earth protect them.''
She closed her eyes solemnly for that last part, before opening them with sad eyes.
''Going into next month, there is to be 3 days mourning for those lost to us from both sides. This is a terrible tragedy that will take years for many to overcome. I wish you all well. This is A'ki-no, signing out.''

With that the transmission was over, the decision made. It was only after this that she was allowed to be made aware of Mat'hel's condition. Rumours suggest she visited him in hospital not long afterwards, admonishing him for leading at the front so much. But those are only rumours.

Expectations of losing 1 Industrial Output are predicted for the loss of 3 days in mourning.
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #47 on: December 21, 2011, 07:15:13 pm »

Turn Three


Tearakudo A'Valti of the Nalian Highguard (Cybergenesis)
Spoiler: Fleets: (click to show/hide)
Spoiler: Important News. (click to show/hide)


Ailuren (Terenos)
Spoiler: Important news (click to show/hide)
War fleet docked in Ailuren Home Station spaceport.
Spoiler: Fleets (click to show/hide)
You've found strange alien artifact!


Ssaros (Kestrel_6)
Spoiler: Fleets: (click to show/hide)
Spoiler: Important News (click to show/hide)


Cr'yan (Maxinum McDreich)
Spoiler: Fleets: (click to show/hide)
Spoiler: Important News (click to show/hide)
Spoiler: Warehouse on Cr'yan (click to show/hide)


Grantar Union (Toaster)
Spoiler: Stockpile (click to show/hide)
Spoiler: Fleets (click to show/hide)
Spoiler: Important News (click to show/hide)



Now then: Post your turns.

((Gold mines can either produce 2 industry or 1 Luxury unit, 1 Industry or two Luxury units. Just pick one, and I'll edit it in.))
« Last Edit: December 22, 2011, 01:46:01 pm by filiusenox »
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Maxinum McDreich

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #48 on: December 21, 2011, 09:29:12 pm »

Orders: One scout fleet to head into the star system 122 Q, and to scan the system.
I want the other scout fleet to scan deeper into Cr'yan 1. See if I can't find anything useful.

A smelter is to be built (2 turns to build to ensure it remains workable with the environment. Smelters, farms, housing, mines, spaceports and fuel refineries are to have this.)
A regiment of marines are to be trained.

that's 8 ISU used up, think I'll stick there.


A'ki had been disturbed to hear of the Young Elder's death, and had been there personally to see the remains. She was appalled, utterly. These killings are not natural, not Cr'yan like. This was just torture for a young, misguided yanness.
''I want details. I want to know why the guards never picked up on this, I want to know who did it and I want to know it yesterday!'' She demanded of her team around her. She was unusually tetchy. But considering the crime, it was understandable. ''I don't care the cost, just get it done. Find out about that temple while you're at it, and any other activity that could relate to the heresy. If anything's left, I want it caught before more lives are lost.''

1 ISU is to be put into the investigations if it's needed.
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Toaster

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #49 on: December 21, 2011, 09:41:45 pm »

I knew that war machine was trouble.

Raise the Militia!  Send them to destroy the war machine.  Once it is destroyed, they are discharged to their homes.

Send the Scout Fleet to coordinates 113:R and scan any planets there, starting with the most habitable.

Production:  1 Smelter (3 ISU), 1 Regiment of Marines (2 ISU) and 1 battalion of Fighter Ships (3 ISU) - total 8 ISU.
Execute Fuel Research.

No messages to general populace at this time.



They won't care about scouting until they get there, and the war machine is just a f-up on my part.  Best thing to do is just respond to the situation appropriately and then forget the whole thing ever happened.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kestrel_6

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #50 on: December 21, 2011, 09:51:02 pm »

Send the other Mining fleet to Karigdar III, set up there. The Scouts go to 128, J. Set up a smelter, 2 Regiments of Marines.

OOC: How do I tell how much ISU I have?
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #51 on: December 21, 2011, 10:54:50 pm »

@Kestrel_6: (1m/2u/5u/4u/3u)
                            ^ thats your ISU income, if you don't spend it, then it stockpiles. Add all the planets under your control's ISU and thats your Total ISU income. After you get two planets i'll set up a total income thing.

@Everyone: All the luxuries you produce that you don't trade go back into the populace and increases total happiness. You can tell me to stockpile these if you like.

The Ailuren War Fleet is destroyed!
The United Droid Workforce no longer exists as a faction or just plan doesn't exist!
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Toaster

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #52 on: December 21, 2011, 11:01:14 pm »

Ouch.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kestrel_6

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #53 on: December 21, 2011, 11:03:21 pm »

So I have 14u?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Terenos

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #54 on: December 21, 2011, 11:14:29 pm »

You've been using your ISU for building things Kestrel.. So, you have 5, +0-2 for your mine that makes gold.

Also yes..My empire is apparently the empire of comic misfortune.
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #55 on: December 21, 2011, 11:17:19 pm »

I forgot to add your second mining fleet.
Acutally probably screwed up on your book keeping and ships and thats my fault and i'll go and fix it.
I've been sick for the last day and a half, so sorry for any problems.
« Last Edit: December 21, 2011, 11:22:16 pm by filiusenox »
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Kestrel_6

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #56 on: December 21, 2011, 11:29:38 pm »

That's alright. Will my second fleet mine all three?
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filiusenox

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #57 on: December 22, 2011, 12:31:08 am »

Some rule changes concerning building/planet size, population and food units and such will actually have a purpose.
Hopefully you don't all leave, most stuff won't change much, since its so early. Except for how much you can build.
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Kestrel_6

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #58 on: December 22, 2011, 10:19:13 am »

My gold mine goes half half.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

CyberGenesis

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Re: Colonizer.net V.3:Multiplayer Battle for the Sector.
« Reply #59 on: December 22, 2011, 02:50:36 pm »

Its nice that even the Mines on this forum go both ways
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon
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