You have arrived. It is the year 350 Post Armageddon (PA). After a journey from the vault into the irradiated wastelands beyond, your harsh trek from has finally ended. Your party of seven, known as "The Barricade of Color", is to make a settlement for the glory of Vault 213. There are almost no supplies left, but with stout labor comes sustenance. Whether by bullet, plow, or hook, provide for yourselves. You are expecting a supply caravan just before winter entombs tou, but it is spring now. Enough time to make secure lodgings, ere the golden geckoes get hungry. A new chapter of human history begins here at this place, Wallspine. Strike the earth!
Vault DwellersThese are the brave men and women who are leaving the safety of their vault for the first time in their lives. Choose one to guide upon his or her journey.
Male, Novice Miner(0/3)
Jake Loewen has been happy lately.
He is a citizen of Vault 213. He is a member of The Barricade of Color.
He is twenty-one years old, born on the 7th of Felsite in the year 329 PA.
His very short sideburns are neatly combed. His moustache is clean-shaven. His beard is clean-shaven. His very short hair is neatly combed. His sepia skin is very smooth. His nose is narrow. His lips are somewhat thin. His eyes are cinnamon.
He is quick to tire and very slow to heal.
Jake Loewen likes kimberlite, rose gold, gun parts, coral, silkworm silk, synth-reed fiber fabric, knives, chains and mudmen for their crazy look. When possible, he prefers to consume moonshine. He absolutely detests fire snakes.
He has a great memory and good intuition, but he has little willpower and a poor ability to manage or understand social relationships.
He is always tense and jittery. He rarely feels discouraged. He is self-concious. He occasionally overindulges. He is unassertive. He is a pessimist. He admires tradition. He is compassionate. He strives for excellence. He is self-disciplined. When he's thinking, he has a tendency to chew on his cheek.
Male, Novice Carpenter(0/3), Novice Bowyer(0/3)
Jesse Thompson has been quite content lately.
He is a citizen of Vault 213. He is a member of The Barricade of Color. He is the Underseer of The Barricade of Color.
He is twenty years old, born on the 28th of Hematite in the year 330 PA.
He is scrawny. His very short sideburns are neatly combed. His moustache is clean-shaven. His very short beard is neatly combed. His hair is clean-shaven. His raw-umber skin is very smooth. He has a very round chin. His cinnamon eyes are close-set. He has a scratchy voice. His somewhat long nose is narrow. His lips are somewhat thin. His nose-bridge is slightly convex.
He is quite durable and agile, but he is weak and very quick to tire.
Jesse Thompson likes chalk, lead, computer parts, tunnel tube wood, rutherer leather, super sledgehammers, thrones and sasquatches for their reclusive nature. When possible, he likes to consume mussel, gamma gulp beer, mutfruit jam and radcurrant berry seeds. he absolutely detests silkworms.
He has a great sense of empathy, an iron will, a great deal of patience and a way with words,but he has a poor kinesthetic sense and poor spatial sense.
He is comfortable in social situations. He is rarely happy or enthusiastic. He does not go out of his ay to help others. He tries to live a well-organized life. He finds rules confining. He strives for excellence. He will persist in the face of any difficulty until the task is complete. His voice trails off when he is thinking about something.
Male, Novice Wood Cutter (0/3), Novice Brewer(0/3), Novice Cook(0/3), Novice Grower(0/3), Novice Herbalist(0/3), Novice Furnace Operator(0/3), Novice Wood Burner(0/3), Novice Lye Maker(0/3), Novice Potash Maker(0/3)
Sammy Hill has been quite content lately.
He is a citizen of Vault 213. He is a member of The Barricade of Color.
He is twenty-seven years old, born on the 21th of Timber in the year 323 PA.
He has a very round chin. His very short sideburns are neatly combed. His moustache is clean-shaven. His beard is clean-shaven. His hair is clean-shaven. His burnt-umber skin is very smooth. He has a scratchy voice His somewhat long nose is somewhat narrow. His ears are slightly flattened. His lips are somewhat thin. His cinnamon eyes have slightly large irises. His nose bridge is slightly convex.
He is very slow to tire, very strong and quick to heal,but he is quite susceptible to disease.
Sammy Hill likes anglesite, silver, mechanical parts, robots for their stern appearance and candlenuts for their nuts. When possible, he prefers to consume fire gecko, alcohol-z, and albino wheat flour. He absolutley detests radroaches.
He has a way with words and a good intuition,but he has a meager kinesthetic sense, poor focus, and a very bad sense of empathy.
He is very quick to anger. He rarely feels discouraged. He is relaxed. He likes to try new things. He is open-minded to new ideas. He loves to defy convention. He is candid and sincere in dealins with others. He finds rules confining. He always snaps his fingers when he's greeting somebody.
Male, Novice Engraver(0/3), Novice Mason(0/3), Novice Mechanic(0/3), Novice Building Designer(0/3)
Timothy R. Arden has been quite content lately.
He is a citizen of Vault 213. He is a member of The Barricade of Color.
He is thirty-three years old, born on the 7th of Limestone in the year 317 PA.
His sideburns are clean-shaven. His very short mustache is neatly combed. His vedry short beard is neatly combed. His hair is clean-shaven. His pale brown skin is very smooth. He has a scratchy voice. His free-lobed ears are flattened. His nose is narrow. His lips are somewhat thin. His eyes are cinnamon.
He is strongbut he is flimsy and clumsy.
Timothy R. Arden likes graphite, chromium, computer parts, giant cave spider silk, the color violet, riot shields and iguanas for their aloofness. When possible, he prefers to consume albino yao guai and pale beer. He absolutley detests oysters.
He has a great musical sense, great intuition and an ability to read emotions fairly well.
He likes to try new things. He admires tradition. He does not go out of his way to help others. He doesn't like to compromise with others. He is very confident.
Female, Novice Gem Cutter(0/3), Novice Gem Setter(0/3), Novice Wood Crafter(0/3), Novice Stone Crafter(0/3), Novice Bone Carver(0/3)
Jenny Sohn has been quite content lately.
She is a citizen of Vault 213. She is a member of The Barricade of Color.
She is twenty-one years old, born on the 24th of Hematite in the year 329 PA.
She is very short and skinny. Her dark peach skin is very smooth. She has a grating, raspy voice. Her head is somewhat tall. She has arecessed chin. Her nose bridge is very convex. Her hair is slightly sparse. Her very short hair is neatly combed. Her nose is narrow. Her hair is dark chestnut.
She is quite quick to heal, but she is clumsy and flimsy.
Jenny Sohn likes anhydrite, slasteel, electronics, the color #00FF00, floodgates, ballista parts and fire imps for their terrifying features. When possible, she prefers to consume jabberer, mutfruits and blood brew. She absolutley detests silkorms.
She has great intuition, a great sense of empathy, great analytical abillities, a lot of willpower and a good feel for social relationshipsbut she has little natural inclination toward music.
She is concerned about rejection and ridicule. She tends to avoid crowds. She is unassertive. She is often cheerful. She is mostly unaware of her own emotions and rarely expresses them. She lacks confidence. She finds rules confining. She strives for excellelnce. When there's a pause in a conversation, she often starts talking to herself.
Female, Novice Fish Cleaner(0/3), Novice Butcher(0/3), Novice Tanner(0/3), Novice Weaver(0/3), Novice Clothier(0/3), Novice Leatherworkwer(0/3)
Carol Pine has been quite content lately.
She is a citizen of Vault 213. She is a member of The Barricade of Color.
She is thirty-five years old, born on the 1st of Malachite in the year 315 PA.
Her burnt umber skin is very smooth. She has a scratchy voice. Her head is somewhat tall. Her hair is slightly sparse. Her very short hair is neatly combed. Her slightly hooked short nose is narrow. Her lips are somewhat thin. Her somewhat narow cinnamon eyes are slightly close-set. Her hair is chestnut.
She is mighty and tough, but she is susceptible to disease.
Carol Pine likes goethite, native copper, capacitors, mastodon leather, the color dark chestnut and mastodon for their strength. When possible, she prefers to consume gutter cruor and hemp oil. She absolutley detests cave spiders.
She has a great affinity for language and a deep well of patience.
She is quick to anger. She never feels tempted to overindulge in anything. She doesn't need thrills or risks in life. She is rarely happy or enthusiastic. She tends not to openly express emotions. She is put off by authority and tradition. She is guarded in relationships with others. She does not go out of her way to help others. Whe she becomes exasperated, she begins to speak very deliberately. She gnaws her cheek when she is annoyed.
Female, Novice Fisherwoman(0/3)
Kate Somerville has been quite content lately.
She is a citizen of Vault 213. She is a member of The Barricade of Color.
She is twenty-five years old, born on the 17th of Timber in the year 325 PA.
She is short. Her burnt umber skin is very smooth. She has a low voice. Her wavy hair is slightly sparse. Her very short hair is neatly combed. Her nose is narrow. Her lips are somewhat thin. Her cinnamon eyes are somewhat narrow. Her hair is cinnamon.
She is quick to tire.
Kate Somerville likes broken robots, native aluminum, elecronics, bull demon tooth, the color saffron, knives, giant olms for their gills and cave fungi for their bland tase. When possible, she prefers to consume char and broc dandelion wine. She absolutley detests radroaches.
She has an amazing spatial sense and a good intellect,but she has a poor kinesthetic sense, a very bad sense of empathy and a large deficit of willpower.
She is often nervous. She rarely feels discouraged. She is comfortalbe in social situations. She is assertive. She regards intellectual exercise as a waste of energy. She is slow to trust others. She is immodest. She is disorganized. She strives for excellence.
Animals and robots2 Stray male Iguanas
2 Stray female Dogs
1 Stray Robo-brain
1 Stray Mr. Sturdy
Supplies2 drills*
2 rippers
1 anvil
8 barrels of fungal tea
4 barrels of black grog
1 bag of albino wheat seeds
1 bag of blackmane spawns
1 bag of bloodlain spawns
1 bag of ground beet seeds
1 bag of soybean seeds
1 bag of starspawn spores
1 bag of synth-reed seeds
2 barrels of assorted meat
2 barrels of assorted fish
2 barrels of assorted plants
5 reels of thread
5 bolts of cloth
5 empty bags
3 100ft ropes
3 bandoliers
3 buckets
3 splints
3 crutches
Unfortunately, so I don't have to keep track of them, I've decided to abstract out the materials from which everything has been constructed. Which is a pity, because I really enjoy the variety of materials each thing can be made of and the factthat Dwarf Fortress keeps track of this.
RulesUnless I have failed to make it clear, this is a multi-player fortress building RPG, with one twist - all the characters are already generated, with the help of a copy of DF running Deon's Wasteland Mod and a wee bit of editing on my part (for instance, I've renamed then taken out the blurb about who they worship. I'll let you decide as you see fit who they worship, if at all). All other aspects, like supplies, animals, etc., have also ben supplied by the game.
Play will be by post.
Up to seven people may claim a character, and this means inheriting all of their strengths, weaknesses, quirks, abilities and personality. Try to roleplay them as best as you can, in keeping with the profile sheet.
I will not be taking on migrants, but in the case of the death of a character, I may roll a new one for some lucky (and random) waitlister. In such a case,you may name your own character.
Rolls will be decided with 3d6, adding (or subracting, in the case of dabbling or no skill) a bonus depending on the character's skill level, rolling to get higher than but not equal to 9 (the median score that can be rolled on 3d6).
Characters level skills by the number of successful rolls they make connected to that skill. The number of sucessful rolls to be made increments by one every time your character levels that skill.
-5 not (0/1)
-2 dabbling (0/2)
+0 novice (0/3)
+1 adequate (0/4)
+2 competent (0/5)
+3 proficient (0/6)
+4 Adept (0/7)
+5 Expert (0/8)
+6 Professional (0/9)
+7 Accomplished (0/10)
+8 Great (0/11)
+9 Master (0/12)
Anything higher is an automatic sucess.
All the animals, apart from the iguanas (which act like cats), are available to be claimed and named. However, each turn, I will roll 1d6 to check if an iguana has claimed you (in soviet Russia, etc.). If the roll comes out even, then you have been adopted. If it comes out odd, then you are safe.
There will be a very high focus on roleplaying in this game, so points will be awarded for really excellent roleplaying, which may be called in by the players as a replacement for a roll, provided that some more excellent roleplaying is included, describing the action.
Watch this space for more rules, should I deem them necessary.
Players:Jake Loewen, Miner:
Kestrel_6Jesse Tompson, Underseer:
NoodlerexSammy Hill, Woodcutter:
FuzzyZerglingTimothy R. Arden, Stoneworker:
EvilsxJenny Sohn, Jeweller:
Vagel7Carol Pine, Fish Cleaner:
Lord AllagonKate Somerville, Fisherwoman:
SkyrunnerWaitlistNo one here but us tumbleweeds!