Turn 1Risith: You attempt to create more desert for your slime folk tribe, but succeed in only creating a few minor dust storms in the grasslands. Dejected, you decide to go for a walk in the desert. After some time walking you feel a bit better, but fail to find any notable landmarks like you had hoped. You then appear before your people, in hopes of giving them the gift of speech. You work for several hours, trying to grant them verbal communication, but eventually give up upon discovering that they communicate by reading the ripples on each others surfaces. Satisfied you return to the divine dwelling and attempt to put together a deck of cards, however to your dismay you forget how to properly synthesis paper or parchment for card making out of the raw elements provided by the volcano. Turning your attention to a nearby cloud, you succeed in makings it attract the souls of your people, however you attempts to put a desert on top of it merely turn it a sandy brown.
Azundan Kernagroth: Turning your focus south you attempt to raise mountains. The ground yeilds to your command and the elevation begins to increase... however you find your own stamina lacking and you have to take a break after raising a few foothills. You check out the foothills, interesting in seeing if your teraforming has brought anything of interest to the surface. You soon spot a crack in the earth and follow it several miles down to a subterranean chamber. Before you stands a massive sealed chest made of Slade. You detect a great power inside. Noting its location for later you head over to your tribe and lead them to the foothills, instructing them to strike the earth! They quickly get basic living quarters dug out, and you set to work trying to create a hero. Having never made a hero before, you decide to simply feed a portion of your divine energy into a dwarven warrior. To your dismay the test subject explodes in a shower of gore. Distraught you return to the divine dwelling to create an afterlife for your victim and the rest of his tribe. Inspired by the tragedy you erect a massive afterlife fortress where your loyal dwarfs can weave and forge powerful Adamantine from the clouds of the divine dwelling.
You can open the chest at any time with a free action. You can move it to the divine dwelling first with a Terraform and a Divine action, or you can get it to your tribe with a command or terraform.Empathica: You unleash several massive tornado onto the world below in celebration of your arrival! You watch them for a bit, wondering what they will hit. You take the form of a divine hawk and begin to fly above the mortal world, asking the winds and lesser spirits about the Heart of the World. Nobody you ask even has a clue what you are talking about... Eventually you get bored and pay a visit to your Harpies; circling their current encampment, daring them to challenge you. Eventually one rises to the occasion and bolts up to meet you in combat. She opens up the battle with an enchanted returning boomerang, scoring a few painful hits before you charge into melee range. The two of your jab at each other with your claws and beat each other with your wings. Eventually you break her leg and the Harpy is forced to retreat. You watch her enter the hospital tent and note that she will likely be bedridden and easy to track down for some time. You then assume the form of a blob and pay a visit to Risith's people. Quickly learning their language of surface ripples you bestow upon them the gifts of courage and wanderlust. You note that your manipulation has won a few converts, both for yourself and a false god associated with the domain of adventure. Finally you return to the divine dwelling and set about making an egg. You get caught up at the volcano however as you are unable to decide which of the many elements available to you would be best for the job at hand. You eventually give up and put it off for later.
Exial: Focusing on the barren land just north of the divine dwelling you attempt to raise a plateau. The earth however has other plans and refuses to budge on your behalf, giving up you redirect your attempts a bit to the Northwest, where the ground is more flexible and a plateau is easily created. (Sorry. Hexographer doesn't have a proper plateau icon. Used badlands instead) Leaping down to the mortal realm you search through the desert, hoping to find unusual plants and/or animals. Your search pays off and you discover a species of cactus that stores liquid manna as opposed to water within. At the Harbingers' encampment pure chaos awaits you: One of Empathica's tornado has devastated the area, killing off 1/5th of the tribe. Many of the Harbingers have turned to the worship of Empathica and one of the false gods of weather in hopes of preventing future disasters of a similar nature. The leader however is still loyal, and you convince him to move the tribe in the direction of the new plateau. You return to the divine dwelling and set to work creating an artifact staff out of iron. The result is high quality but not magical in any way. You try again with steel... and again with lead... then silver... then gold... Eventually you have a set of several thousand high quality but mundane staves made from many metallic elements and compounds.
Kyazir: Seeing Exial fail to shape the desert to the north you decide to give it a shot yourself. You command plants to grow and climate to cool, but the earth resists you as it did the Titan. You decide to pay a visit to your tribe, and search it for people worthy of your time. As you explore you notice people fainting and babbling insanely around you, and it is only after several hours and several hundred lives destroyed you notice that you forgot to hide your true face, something that no mortal was meant to see. The many victims still coherent and somewhat sane turn their backs on you, and others follow in their lead. The deserters turn their worship to Luc'Valanraga, who is worshiped by elves elsewhere. You hide your face and try to teach the elves techniques in the schools of architecture and construction, but after your performance you find that those things assoiated with you are not particularly popular among the Tribe of Zaihir. Giving up you appear before the tribal leaders and command that they relocate to a coastal forest north of the divine dwelling. Not wanting to cross you, the leaders agree. Exhausted and embarrassed you return to the divine dwelling and set to work making a bow. With little effort you engineer a Recurved Longbow of great power and beauty. You decide that you will figure out how to boost its effectiveness to profane levels later.
Luc'Valanraga: You command your people to travel to the forests far to the north that are cut off by water. You then allow your power to flow into the region and encourage life to flourish... suddenly a mighty explosion of pure life energy rocks the target area. You have overdone it, and caused to plants to overload on life energy and explode. You examine the disaster zone to discover that your failed attempt at gardening has snuffed out all life in the area. Your elves arrive at the disaster zone via a fleet of canoes and are shocked at the devastation before them. Eventually they conclude that it must be some sort of test, and begin to set up a meeting hall and homes from earth and fragmented trees. The thought of creating a proper afterlife crosses your mind, but you are too angry with yourself to focus on divine creation at the moment. Instead you take out your fusteration by pounding a lump of steel into the shape of a hammer. The end result looks fearsome, engraved with pictures of various execution and torture devices, but it is as of yet an ordinary war-hammer.
Dagmach: You form a river originating on the slopes of the heavenly volcano. As it reaches ground level you are struck with the sudden realization that the river, born on divine soil, is too powerful for you to steer. It flows southeast to the ocean, as opposed to southwest like you had intended it to do. Giving up you decided to appear before your tribe and lead them to the spot you have picked for them to settle. As they travel you walk among them disguised, attempting to find somebody worth your time. Eventually a voice calls out to you, and you meet an old human female who claims to be a master at divination and foresight. Impressed that she saw through your disguise you figure out how to get in touch to do business with her in the future. The lady informs you that she is not long for this world, so you decide to make a proper afterlife so that she may still be of use to you after she passes. You take raw elements from the volcano and mix them with water to make mud, which you bake to form bricks. Paving a cloud with red bricks, you tune it to attract the souls of your followers. You can't figure out a way to create ambient light at the moment, so you simply leave the sun where it is. Turning your attention to your own selfish needs you create for yourself a great palace entirely out of elemental gold, where you collapse to rest for a bit...