15th Slate, 128, Mid-Spring
Apparently anvils are Furniture. My second metalsmith's forge's anvil is
encrusted with brown jasper ,_,
Brown jasper is so worthless the roughs are only worth 6
Committing a few more blacksmiths in hopes of getting more limonite smelted
soon.
26th Slate, 128, Mid-Spring
Oh yay a bunch of migrants
5th Felsite, 128, Late Spring
Solon Sobirtekkud, Farmer has given birth to a girl.
Good
Let's therapy the migrants
Christ they sent 22. Now I have 78 two short of what it takes for a siege.
I'd better get up more cage traps fast. Where are those mechanisms
Gained two crossbow makers and a stone detailer and a bunch of others using
dwarf therapist...
Good a blacksmith a metalsmith and a mechanic
There are still no bedrooms. Dwarves are sleeping in the barracks
Let me assign that dangerous archery range now
Set the Glove of Wheeling to train there. What is Squad Eq? It's set for
them now on the barracks -and- the archery range and I hope that's ok
6th Felsite, 128, Late Spring
Construct rock cabinet (10) has been completed
Make wooden Barrel (30) has been completed
Good
I had a bunch more mechanisms but I don't think there are any empty cages.
I'll make some from wood and iron and just hope they get to them soon
I'm out of Plant food again but there is finally 72 drink. There's still 33
fish and 74 Other
Assign four more carpenters and three more metalcrafters. There are plenty
of carpenter's workshops (like five)
Get those cages
Bomrek Mafolabir is a Master Marksdwarf. Ducim Sakzulshorast is Proficient.
I'll add them to the Gloves of Wheeling.
I actually found a few more marksdwarves using the keyboard and the Military
interface ('m') since it showed Marksdwarfship under 'relevant skills'. Too
bad it doesn't show fighting, dodging, armour user, shield user...
Oh, for melee squads it -does- show 'fighter'. Good!
Now both squads are size 10, doubled
I'm going to move the entrance to the barracks to the north side away from
the archery range o_o
15th Felsite, 128, Late Spring
Elven Caravan. I think I have nothing to trade not even from dead dwarves.
But let's see
Two large jaspers, my best buckets and some jasper-encrusted bags, and three
bins that allegedly still contain crafts. Let's just see
I'm actually going to order more rock crafts. The craftsdwarf's workshops
are almost done the bone bolts
Good 9 wooden cages are already out
At least this time I have a working army who train and shit. I think the
trick to the "Soldier (Cannot follow order)" issue is to select your squads
in the barracks menu using +/- and choose 't' for Train
20th Felsite, 128, Late Spring
Muthkat Tekkudtakuth, Miner has given birth to a girl. Great
Forge Iron Bucket (5) has been completed. Lovely
I must have a lot of charcoal... I must have a lot of wood burners. Let's
see
Nope just four. I activated two of my all-farmers and all-crafters. That
means more reliance on skilled labour for now. Maybe I should count my
number of assigned farmers and crafters not in the military and make sure
there's at least four or five doing each task. Activating a fifth wood
burner...
Added some butchers and tanners and a bunch of farmers. I guess I have no
tannery. I'll throw one in the workshop space off the meeting hall which
though expanded now is pretty full still
Put one with a leatherworks and a 3x3 leather stockpile. Jeez I have seven
cheesemakers, five of them trained. I don't even have a farmer's workshop.
I'll add one... I have five milkers, that's fine. I'd like some milk. brb
Found a skilled blacksmith
I'm going to give my dedicated miners something to do (they don't do
anything else, for fast digging, right) and start on a goblin pit a little
larger than usual (normally I have 3x2 pits, with room for 48 cages or
something. I might do 6x3 this time)
Wow an iron cage takes three iron bars, good thing I only ordered 10 of
those.
Is my farm ok? Yeah it's set to plant something different each season. It
should be fine. I kind of want to play Sim Farm. WTF. It's those vehicles.
And animals. That game was fun. And you needed somewhere to keep it all so
it wouldn't rust. Fun
Crap I forgot about the caravan! Always. At least I'll have some rock crafts
for the next one. I'm putting up two more craftsdwarf's workshops for a
total of five and expanding the workshop area off the meeting hall further.
That meeting hall's not looking too big anymore btw I might redo it on a
lower level.
Oh shit a bunch of the iron and charcoal in my stocks isn't available
because it was actually used to make buildings. It's only still in stock in
the sense I could demolish the structures to get it back. How irritating.
There are four available charcoals and three available irons, a nothing, out
of 16 total bars
They are using that archery range
Saving
21st Hematite, 128, Early Summer
WTF I only have one mason not in the army, I missed that.
Assigning six more
OK I specced the goblin pit. I dug to minus fifty-five way deeper than the
limonite mine on minus five. I hope I -don't- hit a cave because I'm sick of
forgotten beasts.
Note that when I tried to assign the masons dwarf therapist failed to do so
the first time maybe because I'd saved and loaded in-between reading and
committing but it never had to reconnect and, oh no, we've discovered an
expansive cavern. There goes my best laid plans
It's at minus twenty-four that it interrupts my goblin shaft, right in the
middle, damn.
Only 3/4 of the shaft is actually interrupted, it clips the cave, 1/4 falls
past to level 50. But there's no point digging out 3/4 of the last half of
the shaft because 3/4 the pitted creatures will hit rock and water above that.
Oh well
An animal trainer's been taken by a fey mood
So we'll see if dwarf therapist segfaults this game and resets my goblin pit
anyway. I won't save until I know
I already have floor fungus. It claimed a craftsdwarf's workshop
1st Malachite, 128, Mid-Summer
Happy new month
They made all 30 wooden cages (and all 10 iron ones), good. Ordering 60 more
wooden cages and 60 more smelted limonite
One of my miners is trapped on a rock island in the cave at the bottom of
the goblin pit. (There's actually a lot of flat ground in that cave useable
for development later...) Speccing a bridge to get him out. I'll enable
architecture on him in case that helps
Smelt limonite ore cancelled: charcoal
Damn
Here comes some migrants. That puts us over 80
No
10th Malachite, 128, Mid-Summer
Looks like a bunch of them
Make rock crafts (30) has been completed
Good
It was 10. Population now 90 (there were 2 births since the wave that put us
up to 78 so we've been at 80 since the last birth, damn, and there are not
enough cage traps for a siege).
Oh my
They sent two all-farmers but no-one with any crafts
Citrines
12th Galena, 128, Late Summer
Oh god, dwarf therapist shows 90 dwarves while the game shows 89, so there
must be some de-sync. I guess I'll get segfaults soon
Let's try and see
A human caravan has arrived btw
That miner is going to starve. I needed two bridges not one. But hopefully
we can at least retrieve his pick
'Mistem Tomusonul' is a juvenile appearing only in dwarf therapist, not in
the game. He's 'ecstatic (1211)'
That's 10 times higher than the next ecstatic dwarf. Oh my
This is going to crash my game eventually...
At least it commits no changes for children. I wonder if that's a child that
died or where it got it.
I might as well save. I'm probably doomed
Oh it crashes when I load. I should have killed it and used my save from
before the goblin pit when I thought I desynced dwarf therapist wtf no
No now it loads. Let's try dwarf therapist too
It still shows 90. I guess I'm in an unstable situation from now on. Maybe I
should just stop using DT, and hope. Or keep using it, and hope. w/e. It
hasn't crashed during play yet. When it starts too, I'll delete both regions
and make a new world and use DT even more carefully from now on >_<
There's still no food. Dwarves are hunting vermin for food. When this world
crashes it might be a blessing to these dwarves
Make wooden cage (30) has been completed. Good
More migrants
8th Sandstone, 128, Mid-Autumn
Dwarf therapist and the game both show 94 dwarves again wtf. Note two miners
are now dead in the cave mid-goblin-pit. Mistem Tomusunol is still there so
the adult list must be de-synced too. The only two Ecstatic adults have
reasonable numeric happiness values not super high like the imaginary child
Mistem. I don't know
So I only have two miners left. I'll enable a bunch more and order like six
iron picks...
New artifact, chestnut crown
Yippee
A caravan
16th Timber, 128, Late Autumn
Population: 86
WTF like 8 died
Dwarf therapist reports one too -few- now
Big deal I guess
An ambush curse them
27th Timber, 128, Late Autumn
Traded with the dwarves. Dwarf therapist now reports one too many again.
Soon it will definitely crash my game
20th Moonstone, 128, Early Winter
I have struck hornblende. My military should be after a berserker right now.
Let me check
All my miners died somehow making the goblin pit. There's only one digging
dwarf now and he's Dabbling at it. Darn
One marksdwarf was struck down, but they got him. I have a whole lot of
empty cages right now. I should spec more traps
Crikey, someone toppled the farm.
There's another artifact coming
13th Opal, 128, Mid-Winter
We need some coffins
Oh good five are digging
5th Obsidian, 128, Late Winter
Another berserker
Dispatching army
16th Obsidian, 128, Late Winter
Good, the goblin pit is all dug out and ready to be zoned
Oh good a siege
I forgot kilns need charcoal even to glaze. Don't they also need ash to
glaze? For once I wish I had some magma. Something happened to my fort that
did. I don't remember what. Not segfaults, probably we just got wiped out
That was while I couldn't figure out how to get my armies to train (you have
to select them on the barracks screen using +/- and his 't').
Speaking of which my archer squad is down to 7. Maybe I should pad it out
I think we caught the whole siege in the outdoor traps. I hope there weren't
more of them on another side of the screen or we might be puckered
Taking all labour off my new manager (my last combination mayor manager and
bookkeeper died so I'm making his old dining room a new office for the new
bookkeeper, and his old office the new one for the new manager. Argh)
3rd Granite, 129, Early Spring
Population: 68
How did so many die? Are those coffins ready? I have to get the goblin pit
going too
Happy new year the fort is three years old now. Wow
Well I was wrong about 1/4 of the goblin pit passing the cave actually the
whole thing is intercepted by it at halfway or -25 or so. They can't even
reach the last half of the pit designation so I just cleared it a level at a
time. Can we get in 3-D designation like we have 3-D burrow designation,
between levels?
When will this game start to segfault from me de-syncing dwarf fortress?
It still shows one too many dwarves, 69 instead of 68, and it's probably
still that ecstatic juvenile. At least it doesn't write any work orders for
children so it might not smash whatever part of the RAM it's finding that in
unless it thinks he grew up for some reason. Oh god
1st Slate, 129, Mid-Spring
Building a new metalsmith's forge, I got three anvils off the last caravan
but I really need more charcoal. Finally some orders for it got wrangled by
the manager and I have four wood furnaces and like ten wood burners now so
hopefully that will get out
27th Slate, 129, Mid-Spring
Some migrants have arrived, despite the danger. What danger
Wow they sent like 20, we're back up to 85...
Forge iron short sword (10) has been completed. Good
Oh shit a siege
Goblin spearmen riding giant olms and jabberers, and a goblin mace lord on a
giant olm. Fun
Let's wait
They got one. Oh shit
I wonder how many dwarves are outside right now
Population: 82
Answer: A number of them
Population: 80
Population: 78
Sending up my marksdwarves
Population: 76
Population: 73
We caught about 2/3 of them in cage traps. The others are still running
around.
Population: 68
Jesus christ. What happened to "order dwarves inside"? That would have been
useful
Population: 59
Population: 56
Population: 55
Every time I check there's less
Now it's hanging there at 55
So like 30 dwarves were outside or ran outside to pick up items once dwarves
started to die. Maybe the items of fallen allies should start Forbidden like
the items on fallen enemies. Maybe
I hope we caught them all
There is only one Glove of Wheeling left
That's my archer squad for those not paying attention to the military sub
plots
Population: 55
Time to goblin pit some gobs and olms
9th Hematite, 129, Early Summer
The Mayor is throwing a tantrum! That's right, I meant to assign a dining
room, office and quarters for him. They still need to be furnished...
The new Farm was Suspended for a long time so that's pretty bad
When will I get another segfault? It already crashed on reload one time
remember but not during gameplay yet
Need more wooden chairs
Need new manager and bookkeepers >_<
21st Hematite, 129, Early Summer
So that siege drove off the merchants and now we're out of food again, wtf.
Other: 29 < I hope that's food
I have 629 Seeds I should mark some for cooking
Set plump helmet spawn (200), prickle berry seeds (81), wild strawberry
seeds (66) and rat weed seeds (111) to cook.
There's also some tallow for which cooking is allowed but it makes me want
to make soap. Maybe I'll put a soap industry in that cave to keep some
dwarves further from the surface. Let's see
Enabled Hunting on several more dwarves
I have lots of butchers and soap makers. I need more lye makers. Plenty of
wood burners. OK let's go
23rd Hematite, 129, Early Summer
Some migrants have arrived, despite the danger. Could use em
10 total. Population: 65
Dwarf therapisting them, despite the danger.
8th Malachite, 129, Mid-Summer
Oops a berserk cheesemaker. I should have made bedrooms sooner. (I'm just
getting some up now, on the office level, in the third year of my fortress.
None are assigned yet and most only have beds or not even doors)
I'll set the one Glove of Wheeling and the Abyssal Seals on the berserker
14th Malachite, 129, Mid-Summer
Gross they are drinking out of the bottom of the goblin pit. I saw a "water
source contaminated" cancellation before, maybe that's why. (There are
corpses down there)
Designating Plants to be gathered. If I have another siege while they're
doing this it'll be a holocaust. I'll have to remember to undesignate the
plants if that happens
On the other hand I only have five plant gatherers assigned
Padded my squads, there are now 7 Gloves of Wheeling and 10 Abyssal Seals
4th Galena, 129, Late Summer
Why are they not making any of these clay jugs I ordered.
All the kiln were full with Glaze orders that's why. I cancelled them and
put on Make clay jug/R so I can get some to finish my glaze order on whether
or not the clay jug order itself ever goes down. GRr
12th Galena, 129, Late Summer
A human caravan from Anthath Aso has arrived.
Saving
A thresher just starved to death. Population: 63. I'll trade rock crafts for
plenty of food and stave off the inevitable longer. What happened to that
farm
A stonecrafter's been possessed
It was suspended again. I unsuspended it. If only there weren't so many
other cancellations I'd stand a chance of seeing why they're suspending the
farm repeatedly... argh.
17th Galena, 129, Late Summer
Putting a little soap industry in a downhill part of the goblin-pit-cave,
where milk opals are to be found in the walls
Need rock blocks for an ashery
19th Galena, 129, Late Summer
Udith Rigothlar has begun a mysterious construction. The reason for
suspending the farm is 'item blocking site'. Damn. I'll have to break it up
into smaller plots around any items that are under it
Oh great another siege
Undesignating plants and trees
Turning off all gather orders
Oh options Forbid lets me forbid my death items. Then they won't run outside
for them. -Good-! I see it claims the corpses of other dead but forbids
their items by default how strange. I'd set it to forbid dwarf death items
and claim enemy death items, the opposite, preferentially.
Hmm
I'll also claim used ammunition. Why forbid used ammunition?
It's goblin pikemen and lashers on jabberers and olms. We got all the cage
traps back up in record time. Hopefully they make a bee-line for my stairs
and get trapped.
If I'd set forbid my death items a few sieges ago there wouldn't still be
dwarves running outside to pick them up. Oh well. I just trapped about a
dozen goblins. Hopefully I get the rest
Population: 60
23rd Galena, 129, Late Summer: SIEGE
Caught some trolls. Got an artifact toy boat. Population: 49. That's 11 more
dead. If only I'd known about forbid your death items ('o', 'F') from the
start >_<
I could disable hauling on all but it's too much trouble even with dwarf
therapist. Well I guess it's my only choice, here goes
28th Galena, 129, Late Summer: SIEGE
Population: 17. They all ran upstairs in other words in spite of my efforts.
I might as well abandon and go again. What a waste
Let's wait
2nd Limestone, 129, Early Autumn: SIEGE
Population: 8
I think a lot of the dwarves who got killed outside were just trying to
drink. Next fort I'll have to make sure I have some drink (this time I
appear to have 100 suddenly, maybe the merchants got killed on my map) and
I'll get to a cave sooner and get some wells in it. If only I could Forbid
water sources on the surface.
I really should start over
Population: 7
Population: 6
All No Job, half outside
Christ I don't know what to do about these sieges. Dibesherib my unlogged
greatest fortress ever that got segfaulted by compiling dwarf fortress
64-bit got along fine in spite of the sieges somehow. Most of my
architecture was on the 'ground floor' there with large entryways to outside
trapped by bands of cages, hundreds of them, and that worked pretty well.
I'll endeavour to do a Deep Dwarf embark next time and move all my industry
and lodgings to a cave ASAP
Population: 6
OK. They destroyed 90% of my population so I'm going to Succumb
Hopefully I can reclaim and/or visit this fort. Sometimes Dwarf Therapist
messes that up.
Thanks for reading