Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Ability to keep a Fortress running when abandoning it  (Read 3314 times)

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Re: Ability to keep a Fortress running when abandoning it
« Reply #15 on: December 21, 2011, 06:45:00 pm »

And functional fortress mode sewers.

I'm pretty sure that only I and... Greatwhyrmgold or somebody(?) were the only people who suggested this.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Ability to keep a Fortress running when abandoning it
« Reply #16 on: December 21, 2011, 06:46:10 pm »

And functional fortress mode sewers.

I'm pretty sure that only I and... Greatwhyrmgold or somebody(?) were the only people who suggested this.

There been some pretty long threads about the it.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Re: Ability to keep a Fortress running when abandoning it
« Reply #17 on: December 21, 2011, 06:48:29 pm »

And functional fortress mode sewers.

I'm pretty sure that only I and... Greatwhyrmgold or somebody(?) were the only people who suggested this.

There been some pretty long threads about the it.
Well yes. Mine and the other guys. I also claim dibs on sex and rape. And... Not sure if multitiled creatures was there too.... hmmmmm.... probably not.  :-\
Pages: 1 [2]