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Author Topic: X Universe  (Read 45594 times)

Trapezohedron

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Re: X Universe
« Reply #210 on: May 28, 2014, 08:24:34 am »

Litcube's mods are well worth getting. Phanon Corp and Xenon Invasion mean you have a reason to build your forces up, while Bounce and the Complex mod are handy little time/space/annoyance savers.

Oh, and Xenon Invasion was a separate mod beforehand, as well.

Most importantly the lag. And IIRC, it also has a capital ship dock. Now, I wonder if it would be okay to plug OKTraders on Litcube's Universe...
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Tobel

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Re: X Universe
« Reply #211 on: May 28, 2014, 08:24:50 am »

Is Litcube compatible with XRM?
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Trapezohedron

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Re: X Universe
« Reply #212 on: May 28, 2014, 08:27:30 am »

Litcube's Universe is a whole new overhaul. That means it's not compatible with XRM, and also to other mod overhauls such as X-Tended and another mod which I failed to mention, Roguey's X3 Mod.

Here's a modlist of Litcube's Universe
« Last Edit: May 28, 2014, 08:31:14 am by New Guy »
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Tobel

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Re: X Universe
« Reply #213 on: May 28, 2014, 01:06:22 pm »

Litcube's Universe is a whole new overhaul. That means it's not compatible with XRM, and also to other mod overhauls such as X-Tended and another mod which I failed to mention, Roguey's X3 Mod.

Here's a modlist of Litcube's Universe

Oh wow, I'm not sure what link I originally looked at, but I only saw the new enemies part. This mod has a lot of great features, and I love the ease of install.
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BuriBuriZaemon

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Re: X Universe
« Reply #214 on: October 03, 2014, 07:38:53 pm »

Necromancy, but no point of creating new thread...

I'm deciding between X3 Terran Conflict vs Albion Prelude. Would you agree AP is more polished and a better sandbox?

Which mod would you recommend? Xtension? XRM? LitCube? is there a summary for comparisons between major mods?
« Last Edit: October 03, 2014, 08:49:33 pm by BuriBuriZaemon »
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Blaze

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Re: X Universe
« Reply #215 on: October 03, 2014, 08:49:09 pm »

AP has better combat IMO, since it lets the AI do things it couldn't do without mods in TC. However, the "War Sectors" will cause a lot of annoyances if you don't put a fair bit of micromanagement into your own AI'd ships (Unless of course, you use mods).

If you're just starting out on the X3 series, I would highly suggest NOT starting with an overhaul mod. Though you should check the community mod list for scripts to help simplify things.
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xaritscin

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Re: X Universe
« Reply #216 on: October 05, 2014, 11:35:09 am »

started AP yesterday, with a *modified* start, dont know what that hell that means, but anyways, started with a buster and made some trading runs after learning the basics, sold the ship and bought a mercury and startetd to stack money from trading ores and energy cells, want to get  in a mistral, but it seems i will have to make heck ton of exploring sectors. tried to learn how to mine here, but the automated process is counterproductive because the ship doesnt have shields (XL shields are too expensive for my wallet) and the ship gets hurt too easily, manual mining is a bitch with the rear turret. so it seems i'll to stick to trading. right now im living around the Argon core worlds.

i want to learn some combat but i dont know how can i get combat missions in this free mode, this mode has the plots disable or so it says. so its basically a sanbox mode or something. so i have to stick to random missions, the problem is, i dont know which ship could serve me in this case, should i buy a buster again? or which ship you recommend?
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Blaze

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Re: X Universe
« Reply #217 on: October 05, 2014, 04:14:22 pm »

In AP, you're going to wait quite some time before you can get into some real combat; a lone M4 is easy prey to enemies packing things like wasps and thunderbolts. Let's take it one step at a time and get you into a fitted ship first. Personally, I wouldn't go around picking fights in anything smaller than an M3 unless I absolutely have to.

But yes we definitely need to get you out of that TS; look for stations with money signs; they sometimes offer to sell you a ship on the cheap. You can then repair it by "E"jecting and using your repair laser. You can then use it for yourself or haul it over to a shipyard and sell it (after stripping off any useful components).


Don't bother buying a buster, for a pretty similar price you can head to Legend's Home and buy a Solano which pretty much kicks every other M4 and even some M3s to the curb.

Once you're out; use your command menu to send your TS off remotely. And while it's running, explore the surrounding sectors and make note of the stations. Make sure to actually explore said sectors so you can find those stations. When moving through sectors, make sure you check whether you're in a race's core or border sector. Core sectors are practically safe and border sectors are "mostly" safe (Unless you're in a Teladi sector where they're all too high on spaceweed or a pirate sector which is open season).

You DEFINITELY want some Navigation satellites so you can keep track of trade opportunities remotely. There should be factories in Cloud Base SW and Argon Prime, depending on how full they are you can buy them fairly cheap and sell off any extras for profitsssss. Eject them out of your cargo hold to deploy them. One at a time though. One sat per sector should be enough.

You probably realized by now that the price of goods decreases the more full a station is and increases as their stock drops. So buy low, sell high. "Race" trading stations are the exception; their prices never change and is always at average value.

Some early trading spots:

I personally never bother with Energy cells unless it's for starting capital, but Power Circle has several SPPs and several nearby Ore mines; easy. The Boron areas at the upper-left part of Argon space are almost always starved of ECs due to having all of their Solar Power Plants 3 sectors to the east in Queen's Space.

If you've got the capital, trade Ore. It's cheap, legal, and loads of stations need it. Ore Belt, Power Circle, Herron's Nebula have several mines that you can snag a cheap deal from. The biggest payouts are found in manufacturing stations, particularly weapons factories and such. Cloud Base SE, Red Light, and Argon Prime usually have those stations. The Boron in the NW areas have subjected themselves to resource placement stupidity and also need ore.

Meatsteak Cahoonas are eh... They sell quite well in Argon Space but you'll find limited markets elsewhere. I would generally stick to ore unless all those stations start to get full; that's when you feed them cahoonas so they can start using up ore. Most Cahoona Bakeries are in Cloud Base SW and Home of Light, tech factories are the highest buyers here.

I wouldn't bother with Cloth Rimes, too few stations deal with them.

Finally, there's Delaxian wheat and Space Fuel Distilleries. Cahoona and Rimes Factories buy wheat, but the best place to sell them would be the Distilleries; you'll find them in Herron's Nebula. One thing to note is that Space Fuel is Illegal so if you get caught that's all of your profitssss and a fair chunk of reputation. If you do want to smuggle, Trading stations and Pirate stations are your only buyers. Trading stations should be easy to find, but Pirate stations respawn elsewhere when found and destroyed by AI, so I can't really help you there.

Once you've got a decent nest egg we can talk about moving up to combat.

There are also opportunities in Teladi space, but pirates...

The Paranid  can build ships but they sure can't plan an economy; their "Priest Circle" sectors are easy money if you've got the transport capability. The problem is that you'll have to run through a few pirate sectors; and that's not exactly feasible in an unarmed, unshielded Mercury.

Split economy is mostly self-supporting from what I've seen. And Boron sectors that aren't linked to the Argon are generally poor.
« Last Edit: October 05, 2014, 04:19:50 pm by Blaze »
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xaritscin

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Re: X Universe
« Reply #218 on: October 05, 2014, 07:41:45 pm »

thanx for the info, im restarting now, want to unlock the game starts.

EDIT: playing the argon peacekeepe....
« Last Edit: October 05, 2014, 09:54:13 pm by xaritscin »
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xaritscin

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Re: X Universe
« Reply #219 on: October 07, 2014, 10:08:48 am »

ok i have made a good part of the Albion Prelude plot, but im stuck with the "deliver a Xenon L to Beryll station", have tried several saves in order to catch one of those but i dont seem to do enough damage, and when in missions they usually appear with Xenon N, i cant kill those motherf*ckers.

currently my combat ship is a Burst S with particle accelerators. should i buy another model? M or L? which weapons? also which missiles?, mosquitoes dont seem to help much, unless i spam them on the enemy.

should i buy a Nova L?

or do i need an actual fleet of ships?, is it possible to focus entirely in missiles?
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Calech

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Re: X Universe
« Reply #220 on: October 07, 2014, 11:54:45 am »

ok i have made a good part of the Albion Prelude plot, but im stuck with the "deliver a Xenon L to Beryll station", have tried several saves in order to catch one of those but i dont seem to do enough damage, and when in missions they usually appear with Xenon N, i cant kill those motherf*ckers.

currently my combat ship is a Burst S with particle accelerators. should i buy another model? M or L? which weapons? also which missiles?, mosquitoes dont seem to help much, unless i spam them on the enemy.

should i buy a Nova L?

or do i need an actual fleet of ships?, is it possible to focus entirely in missiles?

If my memory serves the only difference between the S, M and L variants of ships you can buy in shipyards is the level of equipment they start with. S ships usually have almost no equipment onboard while L ships have a reasonable loadout - generally.

(Note that the Xenon ships are all classified by letter so they're different)

If you intend to outfit your ship more to your choosing (and can actually acquire the items to do so) the S / M / L variant is therefore less relevant, except for cost of course.

Mosquito missiles are fairly useless against ships, you'll need something more heavy-duty. (Which as I recall is absolutely anything - mosquitoes are the weakest missiles in the game and only shine with the Missile Defence... script?... which is available somewhere, I think)

The Nova is an M3 class so it's not a bad choice, as your Buster is an M4 class. The Nova will be sturdier but slower. (Xenon L is also M3 class which is why you're struggling against it in an M4 - M3 is 'Heavy Fighter', compared to the 'Fighter' M4 class)

You may want to look up some of the guides linked on the official forums with ship, missile and weapon stats - it can give you a better idea of what you've got available.

It is possible to focus entirely in missiles but it's unreliable and expensive until you can set up your own missile factories (which is really expensive if you haven't gotten started properly yet), as you'd be dependent on buying or looting the missiles you need. Enemy ships don't operate under the same cost constraints though, so watch out for missile alerts...
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jocan2003

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Re: X Universe
« Reply #221 on: October 07, 2014, 12:10:02 pm »

I saw a game lately in devlopment, when i saw what he was doing with his engine ( as in game engine ) it immediatly grabbed my attention as it was something i loved about the X serie, in game programing pushed to a whole new level. Check this out, basicly that game is pretty much what X: Rebirth should have been.

Limited Theory
https://www.youtube.com/watch?v=MumoTz8CKtE

Seriously if you ever had a LITTLE interested in X reunion you HAVE to watch that video, and after that, previous one to see where this ONE MAN team is going.. IMO this man is a genius.
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Blaze

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Re: X Universe
« Reply #222 on: October 07, 2014, 12:34:23 pm »

Mosquito missiles are only good for missile defense and killing drones. Unless you're using a missile frigate to spam hundreds of them.

Look for a dragonfly missile factory; even though it's marketed as a dumbfire missile it's actually an aspect-locking missile. The factories usually stock a decent amount so you can buy them cheap as they only take 1 space per missile.

Honestly though, even with a Nova you're still going to have trouble getting one due to Xenon's lower bail rate. One of the factors affecting how often a ship bails is the size of the ship; and with Xenon ships the bail rate the is miniscule. I suggest you fly over to Black Hole Sun and hang around the northern gate (and perhaps the sector through it). Xenon occasionally make incursions into the space and there's usually an M6/M7 to pull them to.
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xaritscin

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Re: X Universe
« Reply #223 on: October 07, 2014, 12:43:02 pm »

Mosquito missiles are only good for missile defense and killing drones. Unless you're using a missile frigate to spam hundreds of them.

Look for a dragonfly missile factory; even though it's marketed as a dumbfire missile it's actually an aspect-locking missile. The factories usually stock a decent amount so you can buy them cheap as they only take 1 space per missile.

Honestly though, even with a Nova you're still going to have trouble getting one due to Xenon's lower bail rate. One of the factors affecting how often a ship bails is the size of the ship; and with Xenon ships the bail rate the is miniscule. I suggest you fly over to Black Hole Sun and hang around the northern gate (and perhaps the sector through it). Xenon occasionally make incursions into the space and there's usually an M6/M7 to pull them to.

thanx for the info, i decided to invest in an Eclipse with two PBC and a full rack of swarms, it seems to do just fine, will se how it pans out. it is maxed in all aspects right now.

EDIT: Eclipse owns, but it seems i will need to get more money, 1 million is not enough, buying a fitted mercury is easy, the problem is putting him to trade, i fear of loosing money with the runs
« Last Edit: October 07, 2014, 04:24:39 pm by xaritscin »
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xaritscin

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Re: X Universe
« Reply #224 on: October 07, 2014, 04:59:50 pm »

kinda off topic but: am i the only one who seem to see certain similarities between EVE factions and X factions? i mean:

-Argon == Gallente(presidential democracies forming a federation, theyr ships tend to be bluish/green)
-Teladi == Caldari (corporative organization, function over form, interest in profit)
-Paranid == Amarr (self entitled theocracies that look at the other factions as inferior)
-Split == Minmatar? (this one is hard actually, since the split are more savage, but their ships have that rusty red and a focus in firepower and speed over defenses)
-Boron == Khanid? (monarchy-like society)
-Kha'ak,Xenon == Rogue Drones
-Terran == Jovians (isolationists and technologically advanced, but a bit paranoid regarding the other factions)

as for the other factions mentioned in the game, i would have to look at them, for now this is it
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