Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do you want a dead hooker arm sow on our guy

Hell yea
- 11 (78.6%)
Fuck no
- 3 (21.4%)

Total Members Voted: 14

Voting closed: December 16, 2011, 07:43:36 pm


Pages: 1 2 3 [4] 5 6

Author Topic: You are a zombie  (Read 6792 times)

The Fool

  • Bay Watcher
    • View Profile
Re: You are a zombie
« Reply #45 on: December 14, 2011, 06:39:16 pm »

However, if we happen to find another dead hooker arm laying around somewhere, I wouldn't be against it.

Oh my. We could turn our character into a horrifying piece of modern art and have a hooker coming out of our chest. :o

Let's not do that. That is a scary thought.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #46 on: December 14, 2011, 07:45:20 pm »

Open a poll, we will see if we have hooker arm attach to this man
Logged

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #47 on: December 14, 2011, 08:26:51 pm »

*Large movement sound*Shit time to leave, the human will kill me if i near this guy, I need to go out the back door*Kick down door*
---------
Leaving to Mall
---------
Well what am i......*Phone goes off and you answer it*Unknow person:"Hey mate, you better get back to the Safehouse, it will be turning night soon and you dont want to be in that Mall down the street at night"*Hang up Phone* Might be a nice idea to go to that place, i might be able to find what the fuck is going on.

_-_-_-_End for Chapter 0:What am i?_-_-_-_
Logged

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: You are a zombie
« Reply #48 on: December 14, 2011, 08:32:32 pm »

You know what would probably help us find that safehouse, along with the answers to many important questions concerning the zombie apocalypse? A dead hooker's arm sewn onto our chest.
« Last Edit: December 14, 2011, 08:34:26 pm by King DZA »
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are a zombie
« Reply #49 on: December 14, 2011, 11:20:05 pm »

You know what would probably help us find that safehouse, along with the answers to many important questions concerning the zombie apocalypse? A dead hooker's arm sewn onto our chest.

Most certainly!
Logged

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #50 on: December 14, 2011, 11:37:30 pm »

------Chapter 1:I love went a Plan come together------
-------
2 Hours later
-------
Ok i am up in the buildern next to this 'Safehouse' for what may have info on how this happen, from what i have seen there is 5 people Armed in this place, Mainly pistols and SMGs, i need one for them to find out what is going on, There are 1 person on the roof, 2 people at the front door and rest are inside, The roof person is watch near thte front, if i can pull this off i can take over this place and get some sweet stuff.
But what is the plan?
« Last Edit: December 14, 2011, 11:39:44 pm by Evilsx »
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: You are a zombie
« Reply #51 on: December 14, 2011, 11:39:37 pm »

Sneak onto the roof around back. You don't stand a chance against the two at the door with a rifleman waiting above.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: You are a zombie
« Reply #52 on: December 14, 2011, 11:43:14 pm »

You know what would probably help us to defeat the Safehouse guards and loot their corpses? A dead hooker's arm sewn onto our chest.

Seriously, where the hell is our chest arm!?

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #53 on: December 14, 2011, 11:48:48 pm »

Dont worry about the hooker arm, i just planning a good time to put it in, I do it went:
1.Level up or
2.Mutation hit 2
If not thouse two i put it in about the time after the raid on the safehouse
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: You are a zombie
« Reply #54 on: December 14, 2011, 11:57:27 pm »

Ding! Level up.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #55 on: December 15, 2011, 02:37:30 am »

You jump over to the Safehouse and take out the Knife, you grab the Guard mouth and slice his thoat, he dies with in seconds, you take off his pistol and 3 clips for pistol ammo, you move inside.
-------
Going into the safehouse
-------
Moving inside there is 3 doors, there are writting one 3 for them:
1.Armory
2.Bed room
3.Main hall

There are 1 person in the Armory and Bed room from the sounds, which should i go into?

Level:2
Mutation:1.6
Name:Marcus Johnson
Gender:Male
Items: Clothes, Top hat, Wallet, Hooker arm, Army knife, Sewing kit, Wirst Watch, Monocle, Phone, Face cover,Pistol(Loaded)(3 clips).
Skill:Basic Pistol

*The idea for this is it a raid and you need to be careful what you do, one bad thing and our guy will have it brains all over the floor, if this happen then we will restart
« Last Edit: December 15, 2011, 05:29:06 am by Evilsx »
Logged

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: You are a zombie
« Reply #56 on: December 15, 2011, 05:25:24 am »

O and if you got good idea for skills to have (Beside the hooker arm) just post it
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: You are a zombie
« Reply #57 on: December 15, 2011, 11:09:04 am »

Explosives. No sentient zombie is complete with knowledge of explosives.

Silently take the guy in the bedroom, and shoot the guy in the armory.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Frelus

  • Bay Watcher
    • View Profile
Re: You are a zombie
« Reply #58 on: December 15, 2011, 01:17:36 pm »

I would vote for an armor, like the one from Prototype.
The alien-y thing.
Other things would be infecting people so they are short "lived" sidekicks, Or acid spewing/acid on our hands for easier hurting our enemies.
And grenades, surprise launched by the sewn-on hooker arm.
greetz
Logged
It's all fun and games until someone gets hurt. Then it's Fun and Dwarf Fortress.
My trade depot is set to flood with water at the pull of a lever.  It's deep in the tunnels with easy drainage.  I call it my "water for goods" trading policy.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: You are a zombie
« Reply #59 on: December 15, 2011, 01:34:34 pm »

O and if you got good idea for skills to have (Beside the hooker arm) just post it

Goddamn it.

How about assimilation, allowing us to fuse other bodies into our own? It would allow us to recover from wounds easier, grow stronger with every person we defeat, and become a horrid walking abomination of flesh.
/totallynotrelatedtohookerarm
Pages: 1 2 3 [4] 5 6