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Author Topic: Wide Open Space, reboot. A space-themed suggestion RP!  (Read 4397 times)

Skyrunner

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Wide Open Space, reboot. A space-themed suggestion RP!
« on: December 12, 2011, 06:59:48 pm »

My stab at a space suggestion RP! :-> The setting is my view of space, and may or may not include the Commonwealth saga as some of it.

A reboot, because I think I made a mistake when making this...

Also, anyone is welcome to RP one character.

=+=+=
Your small ship and its crew were traveling FTL on a delivery when something caused it to veer off the route and spin into the empty intersystem space. Suddenly, the gravity bubble loses cohesion and you are thrown into realtime at half the speed of light. Many winces are shared as the merest hydrogen particle slams and deals huge punishment to your deflecters. The sub-light arresters fire and slowly deaccelerate you , if only to prevent your ship and its mates from slamming into something bigger than a molecule and being rendered into a considerably less substantial version of yourselves.
Then, your ship shudders at it nudges a huge body of mass in front of you. One of the crew identifies it as a Interdictor mesh - a enormous framework laced with gravity similators and capable of preventing something from escaping... or popping a gravity bubble.
Inside the mesh is what clearly seems to be a military-grade ship. It is consisted of two large spheres, one bigger than the other, and a array of thin metal planks span out radially from where the two spheres meet. It is unlike any other ship you've seen, and as a added effect doesn't seem aerodynamic at all.
Hailing the ship doesn't get a respond, nor does she have a transcoder.
Being the opportunistic folks you are, you board and relieve the ship of its literal skeleton crew and start taking inventory.

The ship is mostly intact and does not have much in the way of comfort.
Judgin by the specs, it has a impressive capability to attack, thick armor, large deflectors and even a shield, quite a rarity indeed. But it seems the shield is lacking a number of key componants right now.


Ship : [no-name]
Deflectors: Slightly dented but the better for wear.
Armor: In pristine state.
Shield: Offline

Spoiler: Ship status (click to show/hide)



What shall you do? What will you name your new ship? Should you take inventory of the ship more carefully, in case there are overlooked supplies? How will you get to your planned route, since you were on a delivery? Do you prefer defense or defence? Would you destroy the mesh and blast your way to freedom, or risk trying to salvage and perhaps deploy the mesh in the future? Space awaits!
« Last Edit: December 13, 2011, 05:49:58 pm by Skyrunner »
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freeformschooler

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #1 on: December 12, 2011, 08:51:20 pm »

I don't think I understand, why did you reboot it if it was both on the front page and only had 6 posts? I didn't notice any mistakes...

Hm... I'll give it a shot. Ship Name: The Sky Skater
« Last Edit: December 12, 2011, 09:08:58 pm by freeformschooler »
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Skyrunner

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #2 on: December 12, 2011, 09:30:32 pm »

I'm kinda new to the strange and mystifying thing known as ... a western forum! (Isn't sarcasm ;-)

In retrospect, may not be best descision...
I guess you have to wait overnight for something to happen?

If no-one else preposes a name by tomorrow, Sky-Skater it is!
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

freeformschooler

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #3 on: December 12, 2011, 09:31:44 pm »

Yeah, this forum can be pretty slow, especially with more involved suggestion games. Alternately, just look at the glacial speed of most RTDs in that subforum. You'll get used to it.
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Skyrunner

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #4 on: December 12, 2011, 09:40:47 pm »

Oh well, better wait till 'morrow and work from there... Any help as for when this post sinks below notice? Bump it?
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

freeformschooler

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #5 on: December 12, 2011, 09:41:56 pm »

If it's second or third page or on, a bump might be fine, even better if it hasn't been posted in for a day or so.
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Kestrel_6

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #6 on: December 13, 2011, 05:32:46 am »

The Warmaster.
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10ebbor10

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #7 on: December 13, 2011, 09:46:32 am »

Restart and hook up all ship systems.
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Jerick

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #8 on: December 13, 2011, 10:41:07 am »

Name:The Resurgence
>Examine missiles
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Skyrunner

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Re: WOS, reboot. A space-themed suggestion RP!
« Reply #9 on: December 13, 2011, 03:36:07 pm »

Ship Name: The Sky Skater
The Warmaster.
Name:The Resurgence

You and your crew argue about the name. Only three have any opinion, and the other 33 abstain from voting.

Restart and hook up all ship systems.
While the three people are deciding what to name the ship, some crew member slip away and start turning all the systems on, and rehook what isn't. There are many subsystems, but can be divided into the following:

Power
All generators and engines, and the niling-D sinks go in here.
There are seven rank two niling-D sinks, which each hold 65535 (2^16 -1) energy each. There are three generator/reactors, which run on plasma. As everyone with a basic education knows, all suns have plasma. However, it is unlikely that the ship in its current state can get into even 800 kilometers from a star.
There are also five back-up reactors which run on depleted plutonium. DP can be bought from a port. Each back-up reactor can create 300 energy per kilogram of DP.

Main
These include the life-support, and the main computer.
These systems contribute to the well-being of the crew.

Sensor
Sensor systems are about all receiving and transmitting energy.
Sensor systems include the sensor array, the comm system, and the h-radar.
The sensor array is passive and the h-radar is active.

Hardware
Hardware is all military systems. Includes hangars, missiles and turrets.

Transport
Transport is all systems used to move around. These include the engines, the thrusters and the FTL engine.

Manufacture
These systems... make stuff.


All systems are hooked up and ready to go. The lack of ANY fuel worries some of the crew.
As a note, one mechanic states that the radiator spokes are extremely vulnerable, and should not be deployed except for when fighting.



>Examine missiles

One crew member who goes by the alias of Jerick carefully removes and examines the missiles. One kind is identified as a mass detector(which even work on cloaked ships, or ships in FTL transit), another a regular proximity missile. However, the last kind is of unknown make and does not seem to have anything in the way of explosives...

While fitting the missiles back in, Jerick notices some torpedoes that weren't noticed by the preliminary inventory. They are the "pirate-nabbers". They fire in a straight line and are detonated by signal. When activated, they burst into a electric net and overload the electronics of small ships. Because they must envelope their targets, it is impossible to use pirate-nabbers on larger targets. They have no propulsion and rely on the railguns fitted in one of the missile tubes.

One day passes. You use 4 rations and 20 energy.


Ship : [no-name]
Deflectors: Slightly dented but the better for wear.
Armor: In pristine state.
Shield: Offline

Spoiler: Ship status (click to show/hide)

What should you do now (other than the name)? How will you (or will you?) get to your planned route? Do you prefer defense or defence? Will you destroy the mesh and blast your way to freedom, or risk trying to salvage and perhaps deploy the mesh in the future? If there were "sentries" protecting the space around the ship, would they not come seeking soon? What are your priorities once you get to a port?
Spoiler: Recommended (click to show/hide)


I added a whole bunch of numbers, but usually they won't affect you all...much. Not yet.
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Jerick

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Re: Wide Open Space, reboot. A space-themed suggestion RP!
« Reply #10 on: December 13, 2011, 06:30:08 pm »

>examine capabilities of manufacturing facilities and materials available
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Skyrunner

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Re: Wide Open Space, reboot. A space-themed suggestion RP!
« Reply #11 on: December 13, 2011, 07:04:33 pm »

>examine capabilities of manufacturing facilities and materials available

First, there are no materials at all available.
The life support factory creates automatically all matter of items required for life, such as food from rations, paper, toilet paper, etc. Also can be used to charge air tanks for space walks.

The drone factory can create drones. Although most require blueprints, there is a small number of default drones you can make. Drones require a electronics set, metal and whatever each bot needs.
Also, you can make drones out of scratch (imagination POWAH needed!).
   :Bomb delivery("kamikaze" bots), service bots, skirmisher bots (harass the target, but no chance of real damage and is weak), sensor enhancment bots, waffle bots.

The unknown factory is still an unknown. It is hardcoded for only one blueprint.Jerik has found what is needed though: one FTL engine(any power), one payload(regular or nuclear), one transmitter and a thruster.

You could attempt to rig the unknown factory to make something else, at the risk of destroying the whole thing.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: Wide Open Space, reboot. A space-themed suggestion RP!
« Reply #12 on: December 14, 2011, 03:01:04 pm »

...must ...have...action...
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Taricus

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Re: Wide Open Space, reboot. A space-themed suggestion RP!
« Reply #13 on: December 14, 2011, 03:33:31 pm »

Attempt to find a suitable fuel source to resupply the ship with.
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Skyrunner

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Re: Wide Open Space, reboot. A space-themed suggestion RP!
« Reply #14 on: December 14, 2011, 04:43:14 pm »

The ship runs on either plasma or energy. You have quite a lot of it ... Also, plasma isn't exactly a easy to obtain thing.

Currently, all that is between you and space is the Interdictor mesh's gravity field.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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