Hardware;PowerSeven rank 2 niling D-sinks - these are basically batteries, created by bending quantum space and stuffing energy into it and containing it with a forcefield. Each sink uses 2 energy per day to keep the field up. Empty D-sinks use energy too. You can deactivate the fields, but you risk losing some of the energy (and can't take out energy until you reboot the sinks)
Three plasma generator/reactors
Five back-up DP reactors. (1:300)
MainOne onboard computer (-1)
One functioning life-support system (-1)
One navigation computer (-1)
SensorOne communications array (-1)
One sensor array (-1)
One h-radar system (-1)
HardwareThree firing solution computers (-1 x 3)
12 radiator spokes - foldable
80 missile banks
76 empty
1 - proximity missile bank
1 - mass detectors
1 - unknown
1 - railguns (-2) + pirate nabbers
120 intercepting lasers on each sphere. Each laser only has a tiny range of fire. -0.1 per each.
30 slots of turrets, all of them empty.
Two drone hangers, empty.
One gutted shield generator. May cost 100~60000 credits to reactivate it.
TransportTwelve sublight ion engines (-2)
A multitude of thrusters Negligible)
One faster-than-light engine (-10)
(may have ommited some :-P)
ManufactureLife-support factory
Drone frame factory
Unknown factory
Expendables40 crew (
)
96 rations ( 1 crew = .1 rations per day), 24 days left
871 credits
The seven crates of cargo you were delivering.
Energy17 low-grade fuel from shuttle (1:0.3 ratio)
65535 energy x3 for niling-D sinks
65515 energy for one niling-D sink
Ammo12 missiles / mass detectors
6 missiles / proximity
2 missiles / unknown
5 torpedos / pirate-nabber
Other
The ship you came in, a small freighter. Has basic defense. Has 274 energy.
The Interdictor mesh around you. May have energy. May have salvagable parts.