Update to 4.0 YAY FOR 40.01!
4.0
ENVIRONMENT:
-changed "make cobalt bars" into "smelt cobaltite ore" so it fits with the rest of the standard smelting options
-gave cobalt objects a cyan background(like tin) as they are hard to see on a black background
SERGALS:
-sergal north/south entity tweaked due to crashes, some new positions too
-removed the southern sergal school house, will probably be replaced with something less "cheaty" than instantly training skills
-Increased insulation values on northern and feral sergals, and decreased value for southerns
NEVREANS:
-the ability to create cobalt bars and white gold has been moved from nevreans to agunders, as metal refining is more fitting to agunders than nevreans.
-nevreans have been given a new kind of "tech tree" involving electronics.
-added wire-drawing workshop,converts metals into wires(thread).
-added electronics workshop
-returned flier tag to male fliers
-renamed nevrean noble positions so they are less confusing and better reflect a large company
-manufacturing workshop now properly takes at least one form of build material to construct
TALYXIANS:
-feral talyxian have been converted into talyxians
-old humanoid talyxians removed
-talyxian entity ethics slightly changed to prevent constant conflict with other races
-talyxians have extravision tag now due to "sensors" instead of eyes
-talyxians have a faster speed due to there feral shape
-cannot make gloves
-has four feet now with front feet grasping.
-talyxians are split up into several new castes of male female and genderless:
-male and female generic talyxians
-genderless talyxians, can hold possitions of power in other civs during world gen, have NOPAIN and EXTRAVISION
-male and female stalker talyxians, have NOFEAR and EXTRAVISION
-fur color is affected by caste