Alright, I've just released the last 2.9 update and put together a complete change list from 2.8 to 2.9 and it is massive to any other update thus far.
complete change list:
2.9 (complete change list)
-created nevrean flier caste, apparently a few male nevreans are capable of flight
-added proper gem cuts and basic stone cuts to all entities
-removed bugged tags from talyxias
-corrected gasoline solid and liquid density to 713 and 700 respectivley
-added some dentistry decription to most races in the mod. (vampire teeth as well as I copied the dwarf entry )
-northern sergals and talyxians were missing [WEAPON:ITEM_WEAPON_SWORD_SHORT]
-changed creature raws to have proper adjective names so "Northern sergalic" will appear properly
-added dust shrouds, most races have it as uncommon, southerns and nevreans have it common, notherns and enocha have it rare
-removed forced clothing from northern sergals and changed to common
-split item_pack into three, item_armor_pack, item_tool_pack and item_weapon_pack
armor pack contains clothing and armor
tools pack contains toys, tools, and ammo
weapons pack contains weapons
-nevrean creature definition color fix, males have proper eye color now
-agunder item permissions rewriten, probably the closest to vanilla dwarfs
-nevrean item perms rewriten, race dislikes heavy weapons and armor
-northern sergal item perms rewriten, race focuses heavily on polearms and heavy armor
-southern sergal item perms rewritten, race focuses on ranged weapons and lighter armor
-talyxians are already properly set with perms and such, darthboogaloo is awesome
-sergals are less likely to be fattys, they have little body fat in cannon
-northern sergals can create tower shields as well as the normal shields
-added wagon puller and maximum pull capacity to feral talyxia and feral sergals, both can now pull trade wagons.
-removed mention of iron bones from talyxias( removed while making them, they are to strong with iron bones)
-made things a little more colorful
-feral,northern and southern sergals have gray to blue eye color as well as incredibly rare yellow eyes
-talyxia have more fur colors and several different eye colors too
-nevreans now have proper colors for male and female, MUCH more colors for males, added some dull colors for female eyes
-corrected talyxia creature tags, no longer marked as feral sergals when young
-created feral talyxia one of the new races mick made
http://www.furaffinity.net/view/7095978/ -clay flesh
-made the ice dagger use another material that melts in warmer biomes and summer
-northern sergals share there biomes with feral sergals
-talyxians now spawn in both kinds of forests just like feral talyxia
-talyxia feral graphics included
- fixed fuel conversion ratios
- reduced plastic to 2 bars per oil
- reduced coke to 3 bars per gasoline
-added motor carts ( carry four times as much as normal minecarts, but are more expensive to make )
-made at crafters workshop with a mechanism, pipe section, barrel of gas, a bar of metal, and a existing minecart.
-added new materials
- gasoline
- plastic < treated as a metal,stored as wafers instead of bars >
- oil soaked sediment < appears in the environment in sediment and beaches! >
-agunder gets new building refinery tower
- turn oil sediment into gasoline
- turn oil sediment into plastic
- turn gasoline into fuel < sort of a work around as df uses a set fuel material of coke or charcoal >
-removed "domestic" from tamed ferals, seems redundant to have tame feral sergal domestics
-testing ice dagger for northern sergals in tundra biomes/winter < adventure too >
-daggers melt when weilded or brought inside, can be used in outside weapon traps however!<pending workaround or removal>
- MAJOR: fixed southern sergals not having an [intelligent] tag causing them to be wiped out in wars unable to talk out of them
- (tension rises) added some banditry to the mix, northern sergals are a bit more hostile with a higher bandit rate( 20% ) , talyxians also have so rouge bandits ( 5% )
- nevreans mint the date on coins
- did some tweaking to the southern sergals ethics, namely animal torture( serious punishment) and making trophies of there own races(acceptable).
- more southern sergal nobles are allowed to make topic and peace agreements, they are the more docile breed after all.
-tweeked the starting adn acceptable biomes for north and south sergals, southerns are more willing to grow in deserts now. northerns prefer tundras and mountains, your dwarfs may have some new fluffy neighbors
-speaking of neighbors, northern sergals now have the skulking tag and will sometimes send thieves to your fort, continued theft may eventually lead to them deciding to claim your fort entirely and assault( like kobolds but bigger and scarier)
-fixed nevreans not being able to make captains
-fixed managers somehow having a military squad
-rewrite of Nevrean entity files
-Nevreans now allow slavery( entity and civ stuff )
-entity positions have been rewriten
-positions are now more "bureaucratic", prefering to work with a management hierarchy as if each fort is only a division of a much larger company, each fort merely a subsidy of "your civ" incorporated! have fun skittering your way up the management food chain!
-military positions may still be a bit buggy, but i believe it's ironed out.
-fixed beekeeping not being possible with the modded races. i forgot to include the screw press workshop!
-Removed potty words, some names should never be created in a randomly generated squad name....
-the great raw nuke of 2012
-complete reorganization of races entities, plants and items.
-removed copies of tags as well as added missing tags.
-removed "copies" of items already in game, such as the sergal halberd and the vanilla halberd.
-halberd
-shawl
-maul
-the crossbow copies and there ammo( replaced by standard crossbow and ammunition )
-race raws follow a set format
-sergals are divided into there own raws, northern, southern, feral, and rainsilves
-sergal entities split up as well
-lore races are in there own file now, include if you wish to
-moon berry plant color fixed to dark blue.
-northern sergal base color set to dark blue (not sure how much impact it will have, mostly for text users to tell if a "S" is a northern or southern.)