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Author Topic: The Vilous Mod V4.3 New thread in proper sub forum  (Read 83277 times)

Tierre

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Re: The Vilous Mod V2.5.1 Sergals riding minecarts, oh my...
« Reply #315 on: May 21, 2012, 02:57:16 am »

What tool do you use to check number of people in the world? Always tried to figure that out.
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darklord92

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Re: The Vilous Mod V2.5.1 Sergals riding minecarts, oh my...
« Reply #316 on: May 21, 2012, 03:13:27 am »

welp time to see why the talyxians are dieing. have you tried removing carnivore?
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The Vilous Mod - Jingle berries!

darklord92

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Re: The Vilous Mod V2.6 Sergals riding minecarts, oh my...
« Reply #317 on: May 21, 2012, 12:20:48 pm »

update to 2.6 removed carnivore from talyxian and fixed the grammar problem. Any news on the new population rates Eric?
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Xander

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Re: The Vilous Mod V2.6 - 34.10 fixes
« Reply #318 on: May 21, 2012, 09:23:38 pm »

Interesting mod. Kinda curious about the Zess and these Yellow Eye Terrors. How do those guys work exactly?
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darklord92

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Re: The Vilous Mod V2.6 - 34.10 fixes
« Reply #319 on: May 21, 2012, 11:22:54 pm »

normally they use an interaction, but due to it crashing the game during world gen those interactions have been dummied out xP
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Xander

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Re: The Vilous Mod V2.6 - 34.10 fixes
« Reply #320 on: May 22, 2012, 05:19:01 am »

Would it be possible to add the interactions back in after world gen?
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Eric Blank

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Re: The Vilous Mod V2.6 - 34.10 fixes
« Reply #321 on: May 22, 2012, 11:53:02 am »

I've done that for some of my mods, and it's worked fine. It's worth a try.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Xander

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Re: The Vilous Mod V2.6 - 34.10 fixes
« Reply #322 on: May 22, 2012, 06:03:16 pm »

Cool. wish I knew enough to add it back in though.
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darklord92

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #323 on: May 27, 2012, 03:24:27 pm »

2.7 is up. gedit hates me and corrupted all of the text files so only the folders uploaded xP
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The Vilous Mod - Jingle berries!

Eric Blank

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #324 on: June 19, 2012, 11:55:56 pm »

Done anything new to this mod without updating it?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

darklord92

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #325 on: June 20, 2012, 12:18:38 pm »

I've started on the tilesets for enocha and talxian mostly. i'm thinking of bringing rains abilities back as well.
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Eric Blank

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #326 on: June 20, 2012, 12:31:42 pm »

Ever figure out what was causing them to crash the game?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

darklord92

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #327 on: June 20, 2012, 12:34:01 pm »

It's more or less i'm terrible at writing interactions, that or how she's a night creature conflicts with it.
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The Vilous Mod - Jingle berries!

darklord92

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #328 on: July 08, 2012, 02:01:30 am »

the mod is not dead, for anyone who is following this I'm waiting till the next version to update namely because there may be a large scale rewrite on how creatures interact in terms of creature and entity files so i want to be ready for when it does, i may however post a 2.8 with talyxian graphics and enoca graphics as they are almost done, i have also sorted the items list in the first post to reflect race better and show what vanilla items can be made (currently only for weapons ) .
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The Vilous Mod - Jingle berries!

Eric Blank

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Re: The Vilous Mod V2.7 - bluh bluh bluh gedit hates me
« Reply #329 on: July 08, 2012, 08:22:31 am »

You may also want to rethink the yellow-eye-terror raws. They seemed pretty messy. If you can come at it from a simpler angle and confirm there's no room for error, such as using the existing sergal raws with a few superficial changes to names and colors, then it'll be easier to make sure they aren't going to cause crashes when you reimplement the interactions for them.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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