So I generated another world to take a look at the populations and towers and such to test various mods I'm using, and noticed that there are exactly 36 talyxians in the entire world. This is a large world after 125 years of history, and there are at least 2 talyxian civs (out of 30) I imagine they're not a very durable people...
The actual populations:
49761 Agudners
259 Dragonmen
9936 Enocas
33269 Nevreans
15554 Southern sergals
30075 Northern sergals
46115 Dwarves
22595 Humans
25893 Elves
2472 Goblins
27817 Kobolds
36 Talyxians
So that's agudner and nevreans doing very well indeed, while enoca and talyxians aren't in such good shape. I wonder if this will prove to be a trend or if the history seed has more sway than anything else. I'm leaning towards history seed, though. Dragonmen are from a mod of mine, by the way, and yeah, they're pretty pathetic (but not in fortress mode! Armok help your ‼dorfs‼!) All the vanilla races, including kobolds, build cities right now so that's why their populations are so high.
The Talyxians are spread across 7-10 sites, with 1-7 in each, so I wager they've had a rough history with no mercy from their neighbors.
- This just in: A second worldgen, 35 years longer with a different seed, reveals only
2 talyxians left in the world! Both in a tiny hamlet with a bunch of animals.
49679 Agudners
370 Dragonmen
14861 Enocas
37209 Nevreans
52257 Southern sergals
50652 Northern sergals
55629 Dwarves
16709 Humans
40318 Elves
16296 Goblins
20471 Kobolds
2 Talyxians