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Author Topic: The Vilous Mod V4.3 New thread in proper sub forum  (Read 83289 times)

darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #210 on: March 20, 2012, 11:38:14 am »

Looks the same to me ^^ . Now only to check cave plants. I'll get a fort going to the first cavern level and experiment.
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The Vilous Mod - Jingle berries!

DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #211 on: March 20, 2012, 11:50:50 am »

The cave mushrooms are cyan :'s, it's probably best to see if farming them works too!
I will see if the aboveground plants work, in that case, gathering, farming, weaving, brewing, cooking..
I've never actually used dyes before, huh.
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #212 on: March 20, 2012, 12:23:49 pm »

harvesting a cave mushroom results in a pool of agunder ale forming O.o
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DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #213 on: March 20, 2012, 12:59:12 pm »

O____O
I think I made the actual mushroom melt into ale, rather then get processed into it, somehow.
I am thinking I will just edit an aboveground plant and put them underground.
!Golden Grass does not produce anything when gathered, it is also not golden at all, and I can't seem to embark with it's seeds.
I've yet to find any moonberries growing on their own, but they are grown, harvested and eaten correctly, they are also yellow, not dark-blue at all.

It probably has something to do with adding dyes to the plants, I could re-do the three plants I added without the dyes later tonight, and we'll see if those work?
Watervines don't grow anywhere naturally, this is intended, but.. last I checked, Agudner do not have them? Agudner could use them along with the S-Sergals, being so agriculturally advanced.
Your Agudner sprites are nice, by the way.
e: Oops, I didn't realize the Zess already works off of a curse interaction, though, it might be better to work as a secret, or it could be a 'I want immortality enough to become a shadow beast' or 'I have been cursed to live forever as a shadow beast', keeping both interactions.
And both rain's curse and the zess curse turn the infected into a one-horned Agudner, at least in arena mode it does..
« Last Edit: March 20, 2012, 01:49:34 pm by DarthBoogalo »
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #214 on: March 21, 2012, 09:17:16 am »

That seems odd about the interactions, all of my arena tests have done as they should (turns you into a yellow eye terror or a zess respectively). I could add in the zess as a secret, however they won't get towers due to not being able to lead the undead.
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The Vilous Mod - Jingle berries!

DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #215 on: March 21, 2012, 10:22:45 am »

I probably did something wrong when I was porting this stuff into my own rather heavily modded game, d'oh well.
As long as it's working for anyone else who uses it, s'all good.
Also, water vine flour, keep?
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #216 on: March 21, 2012, 10:40:16 am »

sure, the vines can be grounded into powder. I'm trying to get help expanding rain back to a night creature converter, i managed to make her convert............ but it crashes in world gen.
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The Vilous Mod - Jingle berries!

darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #217 on: March 22, 2012, 09:39:49 am »

after some more tests i found the night creature part would NOT work at all. i was having a very high chance of her history logs crashing, her worldgen crashing, and finally starting adventure mode crashes. I've removed her converted spouse, at least now she activly infects people with her blood like werewolfs.... except perminately.
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The Vilous Mod - Jingle berries!

DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #218 on: March 22, 2012, 01:37:45 pm »

Like a werewolf, so, she bites the victim and injects her blood into it?
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #219 on: March 22, 2012, 03:01:03 pm »

reverse vampire? XD
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DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #220 on: March 22, 2012, 06:44:24 pm »

She probably could do it, having full control of her body down to the cellular level and all. :B
Would that make her able to spread her filthy little self around like a bad case of the plaque? A syndrome in her blood 'venom' injected through a bite?
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #221 on: March 22, 2012, 07:18:54 pm »

I'm seeing if i can copy vampire blood and make her syndrome in her blood as well. Now i wish i could make her turn into a evil mass of flesh and blood when she dies, eventually reforming into herself if it isn't killed :P


edit: it seems someone did a headcrab zombie like this. making her "remains" a creature.
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The Vilous Mod - Jingle berries!

DarthBoogalo

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #222 on: March 22, 2012, 09:49:40 pm »

Evil mass of flesh and blood, this should totally be an ingredient in an immortality potion, or some other high-tier thing. o:
If you can pound it into a mashed sergaltatoes before it reforms, at least.
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darklord92

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Re: The Vilous Mod V1.9 agunder grafics,among other things
« Reply #223 on: March 22, 2012, 09:53:55 pm »

i can imagine her as like the divider from dead space *grins*   still would be work to implement, maybe after potions.
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The Vilous Mod - Jingle berries!

darklord92

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Re: The Vilous Mod V2.0 No more feeling nakid! 34.06 ready!
« Reply #224 on: March 23, 2012, 11:23:01 pm »

bump for 2.0  stopped the clothing based fortress deaths by giving supplement cloths. more in the main post. version 34.06 ready
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