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Author Topic: Burialarmor, a clay tower of epic proportions [need players!]  (Read 2098 times)

FearfulJesuit

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Burialarmor, a clay tower of epic proportions [need players!]
« on: December 12, 2011, 02:26:55 pm »

Are you ready to build a tower of epic proportions?

Are you tired of managing miners?

Well, kids, have I ever got the fortress for you.

I generated a world with 100 Z-levels above the sky, to year 56.

The catch?

We're not digging below ground. We're not building with stone- only clay. We can craft with stone, but for construction we can only use clay, and we’re building a tower to the heavens. You want gems? Import 'em. You want iron? Import it. You want mechanisms, rock pots, anything of the sort? Import the stone.

Actually, there is one legitimate reason for digging- a magma pump stack to bring magma up to any forges you might have, or for defense. But the stone generated in the process must be utterly destroyed, and once the magma pump stack is set up you may not set foot below the earth again, ever.

Of course, we have to embark with a bit of a different skill set and supplies. Two woodcutters/carpenters will be supplying our beds and barrels. An herbalist/brewer/grower and a butcher/tanner/cook keep us supplied with booze and meals.
Spoiler (click to show/hide)

That's where we're embarking. Flat, access to all four races, has a river, has clay.

Here's the people we embarked with:

Äs and Dumed, both competent in woodcutting and carpentry;
Thîkut, a competent stonecrafter;
Solon, skilled in herbalism, and competent in brewing and growing;
Cerol, a competent butcher/tanner and skilled cook;
and a couple of ne'er-do-wells named Tobul and Mörul, who'll do whatever grunt work needs doing. Mörul is a combined broker, bookkeeper and manager; and Tobul is a competent diagnostician.

We embarked, in addition, with:
-two copper battle axes;
-70 booze;
-15 plump helmets;
-5 bags;
-3 ropes;
-45 meat of other sorts;
-two breeding pairs (actually a male and two females) of dogs, cats, sheep and turkeys;
-no anvil; we won't be doing any forging our first year. We'll probably get one from the dwarven caravan...

The name of our encampment? "Burialarmor." Doesn't bode well...

The Diary of Mörul Cryptbalanced, Expedition Leader

1st Granite
I really, really wish I hadn't had that extra glass of sewer brew. I wish I hadn't proceeded to become drunk enough to insult the Mountainhomes' Secretary of Outpost Relations, Bomrek Weaselfriendly. And I really, really wish I hadn't told him that I was in an intense 3-week summer program at the University of Koganusân which trained ambitious but chronically underemployed dwarves (such as myself) out of the introductory classes in a major in Fortress Management Studies. I was hoping to land myself a cushy desk job on a remote tropical island fortress, where I could work short hours, pour myself long drafts of ale with umbrellas floating in them, and raise a family of dwarflings with my unrequited crush Doren Paddleabbeys. But...it is not to be, for as soon as I revealed that I was in the program...
"Oh, are you?" he said, with an evil glint in his eye.
"THAT'S RIGHT, BITCH."
Two weeks after the completion of the program, I received a note signed, not by the queen, but by the Secretary of Outpost Relations, informing me that I was, immediately, to report to his office, where the son-of-a-bitch told me that an opportunity lay ahead for me!

"Mr. Weaselfriendly, I presume."

"Hey there, buddy, come on in. You struck me as an ambitious young lad when we talked in the Gear and Windmill a few weeks ago," he said, revealing a toothy and malicious grin. "It's a good thing you got to know me, buddy."

Buddy. What was this idiot up to?

"Have I ever got the post for you, guy. You're going to be the expedition leader at a new fortress that's departing in a week. It's going to be called Burialarmor..."

Burialarmor. Doesn't sound promising. I hope to Armok this son-of-a-bitch doesn't put me out in a wilderness with skeletal polar bears.
"...and believe me, fella, a lotta dwarves would pay to have this job. It's in a calm forest, not too hot, never freezing. You run a tight ship for a few years, you come home, you'll have experience, you'll have credentials, you can go land yourself a job as a bookkeeper wherever you like. But, y'know, they don't give those jobs to newbies. So I thought to myself, "Man, this kid's gotta lot of potential, I tell ya." So I petitioned with the queen and jump-started your field experience. You can come back here after a few years, you can marry the girl of your dreams and you can live out the rest of your little dwarf life in a cushy island fortress in the tropics. Whaddya say, buddy?"

"Gosh...you really shouldn't, Mr. Weaselfriendly," I said. And I wasn't lying; he shouldn't have been doing this to me.

"Ah, think nothing of it, dear boy, anything to help out a promising young man. You accept, then?"

"Well... of course, Mr. Weaselfriendly," I said, putting on my most sycophantic voice.

"Oh, call me Bomrek, fella. There's just one catch, though."

"Oh, I'm sure I can handle it...Bomrek."

"I'm sure you can, Mörul. See, it was commissioned by the potters' guild...so the rule is that you can't dig. You're overseeing the construction of a tower built entirely out of clay."

WHAT?!
I mean, don't get me wrong, I've never touched a pick in my life, except that one time when the Miner's Guild held "Take your kid to work day" and my childless uncle Zas took me out to dig some malachite. I dug out one plot of malachite, and they didn't get any useable ore out of that, so I decided that mining was not for me, a position I've stuck to since. But we're dwarves, dammit, not pansy elves! We live in vast, expansive, amazingly big holes in the ground because we like to. A fortress that isn't dug isn't a fortress at all. Sure, a tower-fortress of pure clay is cool. But I wouldn't want to live there.

"Well...I'm sure I can handle it, Bomrek."

"Excellent, excellent. Meet the rest of the pack at the wood stockpile at 9 on Monday morning with your stuff ready to go."

"Can't I take anyone with me?" I said, thinking of my dear Doren.

"'Fraid not, kid, we've hand-selected the right dwarves for the job."

"And Doren Paddleabbeys isn't one of them?"

"She's a wonderful girl, Mörul, but we only have space for seven and I'm afraid gem cutting isn't important enough in this case to warrant bringing her along."
Shit.

"Thanks, Bomrek."

"Hey, kid, you take care, you hear me? And good luck."

Shit, shit, shit.


Well, nothing to it but to attach a sketch of the surroundings.
Spoiler (click to show/hide)

It's not that terrible, actually. He wasn't lying- we've got clay and a river, and the weather's pretty nice, as opposed to back home where you're still wearing ≡Polar Bear Fur Parkas≡ at this time of year.

Anyway, nothing to do but build a kiln and have the others start collecting clay. I'll design the kiln- I've always wanted to learn a little architecture on the side, so why not now? They seem to be a pretty decent bunch, actually- skilled and talented dwarves who got on the wrong side of somebody in authority. Actually, I'll make seven kilns, so there can be seven clay-collecting jobs available.

10th Granite
We just started work on the tower. Actually, we just started work on the main staircase, which is different. It isn't that interesting- just a 3 by 3 column of stairs which can be extended indefinitely.

I'm really glad we packed some cinnabar. It's not going to be impossible for Thîkut to make rock pots to keep our booze in storage, at least. We're not allowed to build with it, though (though I cheated and used it to build the kilns).

30th Granite
End of the first month. It hasn't actually been horrible: nice weather, good food and booze and I've made a few friends.

The first four levels above the ground are reserved for the clandestine purposes of future overseers- I for one don't plan to be running this place for over a year- but on the fifth level, I'm placing the food stockpile. It's got both food and food-related workshops on it...when it's finished I'll draw a sketch of it.

24th Slate
Spoiler (click to show/hide)

That's the food stockpile as it stands now. It isn't even done yet, and I'm almost a sixth of the way done with my term as overseer. I'll try and get it done by the end of the year, definitely. However, I've designated it as a food stockpile anyways, so the lads are already bringing delicious booze up.

4th Felsite
Progress on the stockpile has slowed a little bit, but that's not at all surprising- I had Äs build a carpenter's workshop. I don't want to sleep in the rain again if I can help it. And Solon will get some farming started soon...

1st Hematite
Work continues apace.

Spoiler (click to show/hide)

All will become obvious to the others in due course.

It'll be nice when we get some migrants...Mr. Weaselfriendly promised me that at least two groups of "helpers" would arrive, and more if we were successful.

1st Malachite
Spoiler (click to show/hide)

Praise Armok!

We got Ingish Cloudyattics, who's a fish dissector by nature but also a better appraiser than I am, so he may take over my broker job. Not that we'll have anything to trade; I plan to deconstruct the trade depot on the caravan. A nasty trick, but a necessary one. Kadôl Tuskbasement is a fantastic grower who can also do a bit of metalsmithing. Zon Lashscales is a bone carver with a spot of brewing; Stâkud Dyefair is a spinner; Mosus Tickgolds is a leatherworker; and Lokum Hushwound can do beekeeping and also makes potash and cheese. Useless idiot. They're all assigned to masonry. Kumil Abbeyflash, on the other hand, is a gemsetter who can do brewing. But if they had to send a female jeweler...why not Doren? That brings the population up to 14. Solon Hallidol is off masonry duty; he has farming and plant gathering to do to feed them all. I built more kilns so we can gather more clay. That Zon idiot was taken off masonry duty, too, for a bit to make some stone pots- our other stonecrafter was busy.

I hope to get the food stockpile done by the end of summer. Then we can get to work on defenses.

23rd Galena
It's been busy but uneventful, and today we got the food stockpile finished, just ahead of schedule.

Spoiler (click to show/hide)

The design is pretty simple- workshops go inside, not outside, the food stockpile. It's a fairly simple design to expand.

It's really bizarre, I realized. Most projects are made of stone, and so their problem is a shortage of labor. We have that too, but that translates not only into a shortage of construction labor, but also of raw materials. It irks me, actually.

Now, I could build the tower up more. But...I don't actually have any plans to. I mean, yes, obviously future overseers will do so, but I want to get the skeleton of our defenses out. A fortress without a pretty, carved-out space for clothier's workshops is one thing, but a fortress without defenses is another thing.

1st Limestone
Ah, autumn!

But no gazing at pretty trees today. We have defenses to construct:
Spoiler (click to show/hide)

(They're starting the labyrinth around the fortress.)

I'm also building a 5 by 5 square of floor to put a trade depot on on the third floor, which right now is just a staircase. I'm sure future overseers will destroy it to put their own projects there, and I'm fine with that, but right now I just want a place to put a trade depot...

27th Limestone
Our defenses are up-and-coming. Because of the limited amount of space, I'm going to make any would-be invaders...or caravans...come around the settlement, then climb some stairs into a maze on the next Z-level. That'll work...

20th Sandstone
Some migrants have arrived!
Kûbuk Woodeninked is a proficient weaponsmith, Rakust Entrancepapers is an adequate animal trainer, and Mosus Archtemples is an adequate plant gatherer. That's it. In other news, I'm trying to figure out how to make space for a drowning chamber on the second level...I wish I'd signed up for that elective in high school with Mr. Alewhispers about fluid mechanics, dammit! Instead I joined my friend Zuntîr and took Introduction to Fish Cleaning at the community college. It was so boring I don't remember anything from it. I think my brain's destroyed all those memories...Oh, right, I flunked out of it.

15th Timber
Spoiler (click to show/hide)

Poor bastards. We're going to steal all their stuff! Ah well, at least we need it, and over the long time I'm sure we'll be profitable. And about time too...we're running low on food. I'll get in capacities to make more soon...


11th Moonstone
Sorry, guys. I didn't mean to deconstruct the depot on you- well, I did- but it had to be done. I'm horribly sorry, and I'm glad we could make a trade agreement anyways. AND you were kind enough to take a letter to Doren.

I asked for some stone, of all sorts- not for construction, mind you, just for crafting and mechanisms- as well as some jewels, some extra booze, metal bars and a bit of wood (can't ever have enough). Also asked for some extra animals and plump helmets.

And work on the second level of defense continues as planned:

Spoiler (click to show/hide)

13th Opal
I thought this was a warm climate...
Spoiler (click to show/hide)

...oh well, it's probably just a cold snap. Should let up in a few days.

I'm already starting to make adjustments to relenquish control of the fortress. Yes, I'll still be expedition leader, but someone else can do the defenses...I'll probably give up power when spring rolls around.

18th Opal
Yep. Called it. The cold snap let up today and everything thawed. I wonder if that happens every winter here...?

21st Obsidian
Winter really has been uneventful.
Here's the labyrinth on the second floor as it stands now:
Spoiler (click to show/hide)

That big block of floor that isn't connected to anything will be a drowning chamber; it will be a good idea to fill it up and drain it using pumps from the river one level above. You'll notice there's an unexplained hole in the wall-that's simply for ease of access so we don't have to take the long way around like the goblins will. I'm sure my successor will patch it up.

I didn't get as much done as I would like. We're still without any real pasture space, and above the food stockpile there isn't anything...I wanted to put a butcher/tanner/refuse floor right above that and we didn't have time. And we don't have any real industries set up. Probably we'll have to export prepared meals for a while...

28th Obsidian
And, I'm spent. I had myself renamed so that my successors would know of my deeds. I hope history casts me in a favorable light...


You wanted a successful fortress, Mr. Weaselfriendly? You damn well gonna get it.
1st Granite

Armokspeed.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #1 on: December 12, 2011, 02:27:48 pm »

One problem I've always had with succession games is that I'm bad with deadlines and, when starting them, tend to piss people off by not finishing the first year on time. This time, I've avoided that by playing first and then starting the topic.

Burialarmor is, as I've said, a tower fortress made entirely out of clay. Except for a magma pumpstack, digging or even going underground (save for fixing the pumpstack) is verboten.

Also, all constructions- that means all workshops, all walls, all floors, everything- must be made out of the silty clay that's just lying around.

I've played the first year, and here is the save. So. Come one! Come all! To Burialarmor!

« Last Edit: December 12, 2011, 02:37:59 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FearfulJesuit

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #2 on: December 12, 2011, 02:28:18 pm »

Player List
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1. dhokarena56
2. JoshBrickstien
3. GreatWyrmGold
4. Stoutpants
« Last Edit: December 13, 2011, 08:35:01 am by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

RabidAnubis

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #3 on: December 12, 2011, 04:40:01 pm »

If too busy, but could I be dwarfed?
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JoshBrickstien

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #4 on: December 12, 2011, 05:37:29 pm »

I'll have a go. Here's hoping we don't all get murdered by goblins.

Can't do it, sorry. Have to withdraw
« Last Edit: December 12, 2011, 06:26:12 pm by JoshBrickstien »
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

GreatWyrmGold

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #5 on: December 12, 2011, 07:05:28 pm »

I'm game for a turn.

EDIT: You're done with the first turn? Neat, I'll download the save.
« Last Edit: December 12, 2011, 07:12:20 pm by GreatWyrmGold »
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Stoutpants

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #6 on: December 12, 2011, 07:48:30 pm »

I'd like a turn also. My current fort is an above ground fort so I have some experience with this sort of thing.
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GreatWyrmGold

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #7 on: December 14, 2011, 10:18:39 pm »

I got partway through autumn. One death, one mangling. Protip: Don't drop dwarves six z-levels just to free them from behind some walls.

So far, there's a dining room, safety walls, a cult devoted to a black monolith, about a fourth of a clay monolith, a bunch of baby animals, elves, NO migrants, and a bunch of other stuff.
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Stoutpants

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #8 on: December 15, 2011, 04:42:48 am »

Above ground forts have a real hard time getting enough initial wealth to attract many, if any, migrants the second year.
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thegoatgod_pan

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #9 on: December 15, 2011, 05:18:23 am »

I'd like to join up.  My favorite fort of all time was above ground and all fire clay.  Granted, it was more a sprawling shanty city with tame ogre slaves rather than a tower, but I think I will manage.
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FearfulJesuit

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #10 on: December 15, 2011, 08:00:03 am »

I got partway through autumn. One death, one mangling. Protip: Don't drop dwarves six z-levels just to free them from behind some walls.

So far, there's a dining room, safety walls, a cult devoted to a black monolith, about a fourth of a clay monolith, a bunch of baby animals, elves, NO migrants, and a bunch of other stuff.

Dude. Screenies and a story.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

GreatWyrmGold

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #11 on: December 15, 2011, 07:44:56 pm »

Both on my flash drive, that wasn't my update, sorry I pretty much forgot screenshots, the save got corrupted so I had to start back in summer, and I'll get an actual update up as soon as I get some screenshots of the fortress as it is.
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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #12 on: December 15, 2011, 08:34:23 pm »

From the journal of “Great Wyrm Cave Dragon,” nerd and planter.
Granite 1, 58
It's not every day you get to be an overseer, is it? I swiftly begin work on our humble (yeah, right) abode.
We might live above ground, but for Armok's sake, we aren't elves! Reminds me...Idea I had for an adventure. Elves living in a tower built by dwarves...maybe it'll help me get pre-feedback on some plans I have. Like cutting down all the trees. We aren't elves, for Armok's sake!
I order a couple of surplus livestock culled, and find pastures for the rest. The yaks are outside the tower, but the rest is inside.
I reset the trade depot so that we can steal from the elves.
Looking at the food area...um. Have you never heard of DSHA? Hel-lo? Falling means that you go at least 20 feet, maybe 30 or more, and splat! No more you, if you're lucky. Thankfully, we're surefooted from walking around up there, but between migrants and the possibility of a goblin attack firing arrows at us, we need walls at some point.
The bedrooms we have are all just beds, right next to each other. Yippee. Let's get some REAL bedrooms, neh? And while we're at it, let's start designing some kind of neato drowning trap! Hm, we need a mechanic...Hell, I'll mechanise our fort!

Better get started.


Oh, look, a dog gave birth.

Granite 9, 58
A calf grew up.

Granite 15, 58
A bull was slaughtered.

Granite 16, 58
A badger gets angry at the very existance of a woodcutter.

Granite 18, 58
Another dog gave birth. Sure are fecund...

Slate 4, 58
An ewe gave birth to a lamb.

Slate 9, 58
A mule was slaughtered. Good, it was starving. And a kitten, too, who was not. Ah, the second butcher's shop was finally built.

Slate 10, 58
A dog was slaughtered, and a water buffalo, too. The butchers are really working hard!

Slate 14, 58
A yak calf grew up.

Slate 15, 58
A cat gave birth to a kitten.

Slate 17, 58
Another ewe gave birth.

Slate 19, 58
A cat gave birth.

Slate 27, 58
We didn't attract any migrants. Odd.
[First time that this has ever happened to me. Why aren't migrants coming? I bet fortress wealth has something to do with it...

Felsite 6, 58
A kitten grew up.

Felsite 16, 58
The elves have arrived. They brought wood armor and weapons, a turkey, berries and seeds, a yak bull, a donkey, a cougar, and of course a bunch of random clothes and wood crafts. Well, we'll try trading...

-----

From the journal of Thaci Raptorsung

Maple 16, 58
We've arrived at a dwarven fortress called Buriedarms or something. Sounds good--they probably mean they've rejected the means of violence and stuff. They are unlikely to kill us! Of course, there's a chance that they have a drowning thing set up or something, but Queen Imaza is requesting some fine dwarvish stonecraft, and High Druid Cacame is interested in buying any weapons they want to get rid of.

Maple 18, 58
We found our way to the depot.
This place is...odd. It doesn't use much wood, but it somehow seems to violate elvish sensitivities just by being so...big...and square. Well, there's some dwarvish crafts here, so it can't be that bad.
It seems that the tower is being remade. Big chunks are being removed and added, and people are talking about “That crazy nerd's drowning trap.” I don't think it should worry us; the depot isn't very near the renovated area--in fact, the depot doesn't seem to have walls at all. Nor do many other places.

Maple 20, 58
The overseer greeted me and my cousin Iwethi Lovewasps, and invited us to play a game he calls “Caverns and Cynarrds.” Sounds like fun!

-----

Felsite 20, 58
I changed my mind about trading. I lured the elves away with a game of Caverns and Cynarrds. I wonder what they'll think about it...I hope the others can dissasemble the depot quietly.
[Incidentally, cynarrds are mythical creatures to people who live in a world of elves, werewolves, and dragons. I didn't think of what they look like when I made up the name, but...I guess they're something like a cross between a frost worm and a nightmare, but with fur and a bunch of little arms.]
A yak gave birth.

-----

Maple 21, 58
I made a half-crundle (other half dwarven, it's implied) dendromancer, while Iwethi played a kobold thief (which I said was redundant), joined by a dwarven priest, a human dark oromancer, and a gnoll berzerker played by a few dwarves. The leader, a...quirky (for a dwarf) academic type who gets distracted every few minutes, scratching at some map or note-pile or another, and a couple times even ran off, yelling about axle leakage or something. It sounded...important, I guess.
When we broke for a quick break, I discovered that the depot was gone...the dwarves just looked around, whistling. I decide not to tell anyone...I don't want to tell Imaza that these dwarves would lose such a big, important building. Cacame would see through any lie we told...
Well, I just got Kkurest to third level, I might as well try and see if we can defeat the dark vivimancer. After he raised that treant...ugh, I can't stand the thought of him!

-----

Felsite 25, 58
The elves are quite good at C&C. I never thought any dendromancer could kill a cave dragon, wyrmling or not, with a simple Animate Wood before 12th level! And who could have expected a kobold to be the best diplomat in the party? Roleplaying is everything. I get the elves to let us keep everything they had if we “find the trade depot” in exchange for five copies of the C&C CRb.

Hematite 1, 58
It's summer!

-----

Not much happened in spring. I've mostly been building a bunch of stuff. I continued to build the pathway, started a dining room and dormitory, and (as you may have guessed) a drowning trap. It will involve several pumps, some levers, and a bridge to empty the 2nd level of the tower after enemies get that far. Oh, and a floodgate to keep the water from flooding the lower level...maybe that won't be needed, actually...REDESIGNING AGAIN! Well done, guys.

-----

Hematite 9, 58
A yak gave birth.

-----

Juniper 14, 58
We need to leave soon.

Juniper 18, 58
We bid our dwarven companions adieu and leave.

-----

Hematite 24, 58
No migrants again. What happened here?
Damnations, we've got a major labor crisis here!

Hematite 25, 58
I have the depot rebuilt.

Galena 10, 58
Wow. It's been a couple of busty months. Geez, I'm getting tired.
Progress is being made on the drawn droni watery trap, but slow progress. The pumps are done, the drainage is done, and the trigger is done, but we still need to get power hooked up. This'll take a while; the wind is too weak here, so we need to get snaking chains of gears and logs to reach the river and a few waterwheels. The central entrance path is taking a dife different, shotershortes path to the centr hell with spelling. It's being rushed a bit. A road-tpye structure is being built to allow continuedd clay collection; grass keeps growing in the clay areas. A large olatform is being built with a well to give us emergency drinking stuff. A sid tower is being built, hopefully with self-sufficient capabilities. Finally, in response to a supposed sighting of a large black rectangle thing, some peopke are starting to build a similar monolith out of clay. I've heard a couple say something about how it's going to eventually be 120 feet tall; its base is about 13x53 feet. Something about squares of primes. Seems stupid to me, but others probably disageree. I can't stop it, and won't order it destroyed. I've never been very religious, but...this thing just freaked me out. More immediate is dealing with the labor crisis and stuff, and maybe a cult I've heard rumors of.

Limestone 1, 58
Autumn. I think we can trade with them using all the stuff we stole from the elves and first caravan. If not, there's always the ol' “running depot” trick.
We've got a weapon trap in the entrance, and I decide to order a couple cage traps.
A puppy grew up.

-----

Nothing much happened in summer. Okay, a monolith megaproject. Okay, maybe a sixth of a monolith. The well is half-built, a neato aboveground farm is being watered. Not much progress.

-----

Limestone 4, 58
Soon, the twisty entrance corridor will be complete!

Limestone 12, 58
I set up a meeting hall around our well.

Limestone 20, 58
A dog gave birth.
While I'm here...The monolith that that cult is having built has reached almost 30 feet.

Limestone 21, 58
Another dog gave birth. Wow, coordinated...
We now have more than twice as many animals as dwarves. I hope we get migrants soon.

Limestone 24, 58
The watering thing is finished. A couple farms are being set up.

Sandstone 4, 58
Another season, another lack of migrants.
[WHAT! THE! HELL! IS! GOING! ON!]

Sandstone 22, 58
A jewler walled himself onto part of the wall. Oops. An emergency bridge is being built to retrieve her before she starves...she's sleeping? Oookay.
Aaand now the cook did the same thing. I'm having him take down the wall, to be rebuilt later...okay, maybe I'll...do the same thing I did for the jewler. Hope it's fast, he's getting hungry...

Sandstone 23, 58
I just had a great idea for freeing those two! They'll be speedily freed! It's just like my first C&C character did! Okay, he used loamancy, but still, the similarities are eerie...
...Maybe I shouldn't use any plan that required a mid-level priest and a hit point total in the triple digits to survive.

Both arms, one leg, a nose, and his shoulder are broken; his liver, guts, and torso are bruised. This evidently hurts. Can you say, “At least he didn't starve?”
How about “I'm glad you set up that makeshift hospital in the dorm?”
...How about “He shouldn't have walled himself in to begin with?”
...Aw, shit.

Oh, dear! His spine and leg were broken! She'll be paralyzed for life! All two seconds before her head was caved in. Such a shame.
Okay, dropping dwarves from 40 feet is a BAD idea. Making a coffin.
And to make things worse, it started to rain.

On a happier note, two ewes gave birth.

Sandstone 27, 58
Aww, two new kittens!

Sandstone 26, 58
Aww, two new kittens!

Timber 3, 58
I FINALLY finished something!
(Woulda put a screenshot here, but decided it mattered absolutely zip. Just a line of walls around the top of the food stockpile.)
I promised I would...And I did!

Timber 4, 58
A casket was built for the jewler.
The cultists are finishing another layer of the monolith. Hell, I guess that religion is good...if this is religion. And we don't have any temples, so a simple monolith isn't too much to ask for. Right? And it's not like it's taking much away from the workforce.

December 15, 2011
One of the compressed files has errors on it? Shit. At least I saved a compressed save saved from the end of spring. I'm going to be shifting stuff around, for instance moving the monolith sighting up a month or two and not making the path as long. Also, I'm moving the local monolith.
What all happened? The monolith climbed higher, the drowning trap neared completion...etc. Nothing much was lost, except time and death.

Well, I got about a week into Hematite, but I have some results to show.







Happy?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #13 on: December 21, 2011, 09:04:57 pm »

Sorry, guys, school stuff got in the way of DF, so I haven't made much progress recently.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

thegoatgod_pan

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Re: Burialarmor, a clay tower of epic proportions [need players!]
« Reply #14 on: December 24, 2011, 04:14:47 pm »

Any progress?
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?
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