Sorry, I'm not avoiding it--I forgot about it.
What I get out of it is that Webadict, being the GM, will need to die in some sort of unusual way. We are trying to kill Webadict. There is some sort of fair puzzle to kill Webadict (as seen in pretty much all of Web's bastard mods). And I, not being Webadict-the-GM, have an interest in killing Webadict-the-GM, at the same time as I have an interest in not dying, because I am simultaneously Webadict. I also have limited powers appropriate to my dual existence. There's a small intersection between knowledges, abilities, and goals that comes from partially sharing the same name.
I have a double-identity, which means that I can play for either side. I've chosen the side of the players mostly because of how KWN:DE went (I'm a craptacular solo agent), which makes me think that I'm going to have to die to win, but that everyone's going to have something of an easier time as long as no one tries to throw a spanner in the works.
Vector: I notice you didn't tell us any of your abilities.
I have some bullets. For now, I'll just tell you that I have more than you do, and I can use them to kill people. I have a turret, which functions as everyone else has suggested. I intend to use the bullets solely for my self-defense.
I have a condition that someone must die each day or I will die at the beginning of the next day, which is why I'm quite insistent that we figure out the plan today, in order to find out who has to die so that everyone else can cleanly win.
That's pretty much it. I'm not giving out any more details, because
a. They actually aren't all that interesting, but
b. For reasons of self-preservation, I'm not going to give you specific numbers and mechanics that might permit the working of a plan to kill me prematurely. If we're doing this together, then we're doing it together.