Yeah. That's just the thing I wanted to avoid. I don't want to kill everything in a corridor, effortlessly. I enjoy calling out, 'Fire!', with the settings being found exclusively in the siege weapon, with the exception of making it autofiring(no dwarf needed), I would prefer to avoid triggers. Autofiring is different than triggering tho, in that it was simply autoloading and unmanned/undwarfed.
I would feel overpowered if it power of that magnitude was triggered. I'm not sure how you wouldn't feel the same way. All the change would do, would create the desire in Toady, down the road, to add more trap-bypassing critters into the mix, to keep the game FUN. There are plenty enough trap-bypassing critters as things stand currently, from what I can see.
Yes, the scale would have to change on the weapon trap, but I cannot see any reason whatsoever, to not be permitted use siege ammo in them. Its not like there isn't already worse big eyed bugs in the game. Catapult ammo, rocks, are already in weapon traps. They are stone fall traps. Its just the heavy bolts we are talking about. Why do you think they couldn't be put in there?
Seems safe to me. The heavy bolts hog up space in stockpiles, it would be nice to have a use for the extras. Woah this is off topic, and I have no idea how I got here, but I am really sorry. I'll shutup now.
Sincerely,
Knutor