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Author Topic: cosmetic change to units by increasing there size  (Read 1586 times)

dontanion

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cosmetic change to units by increasing there size
« on: December 08, 2011, 03:25:49 am »

hey everyone so iv been playing dwarf fortress for a few months id say and i noticed certain creatures that are described to be these large horrifying monsters are displayed the same size as a dwarf or goblen ect. when i believe they should be visually displayed as a unit that would be a 1x2 tile or 4x4 for example unit. Now i do understand that the game uses single symbols to display everything and that 4 d's (just throwing out a random letter) in a square might not seem like much of a difference to most to give u a better idea of this creatures size but i use a skin pack and from what iv read it seems alot of others do to and a 4x4 dragon image would give u an awesome view of what your dwarfs are truly up against. Now what iv toyed around with coding for a different 2d game engine that revolved around units being a single square but the way around it was to make 1 square function as the true unit while the other squares were binded to it and stuck to it strictly for cosmetic purposes. i also understand this could make these larger units not fit well thru smaller spaces that there smaller counterparts could before so heres my solution to that as well

xx
xx   say these x's represent a 2x2 unit make the top row have a density of 0 so it passes over any walls or other units so theyd simply be standing behind it, because while a giant or ogre might be 10 feet tall hes probly not 10 feet wide (theres probly exceptions to this rule) and the bottom right or bottom left or both could be the actual unit that would control movement and participate in combat or make it so all segments are units hence you would have to defeat the left arm right arm legs and head seperatly or make them all share a single hp amount but could be attacked from all angles for particularly powerful creatures. so yeah thats my idea lemme know what you think and if it can be done i dont know anything about how the game engine works personaly so dont bash me if its not possible. thanks and keep up the great work.  p.s. i searched forums to see if someone else mentioned this and didnt see any so dont yell at me if there are i tried.
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612DwarfAvenue

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Re: cosmetic change to units by increasing there size
« Reply #1 on: December 08, 2011, 05:36:05 am »

Multi-tile creatures have been mentioned before, and are already planned :P.

Also, please clean up your spelling and grammar.
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Footkerchief

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Re: cosmetic change to units by increasing there size
« Reply #2 on: December 08, 2011, 10:23:16 am »

« Last Edit: December 08, 2011, 10:25:18 am by Footkerchief »
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dontanion

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Re: cosmetic change to units by increasing there size
« Reply #3 on: December 08, 2011, 12:18:24 pm »

yeah sorry for postin than but its awesome to know that there planned
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yamgrenade

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Re: cosmetic change to units by increasing there size
« Reply #4 on: December 08, 2011, 07:30:21 pm »

I like dots. I like them so much that I put them after each sentence I use. I have no earthly idea why, (Oh look, a comma!) but it doesn't seem to hurt.
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Draco18s

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Re: cosmetic change to units by increasing there size
« Reply #5 on: December 12, 2011, 11:26:24 am »

cosmetic change to units by increasing there size

Their.
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Footkerchief

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Re: cosmetic change to units by increasing there size
« Reply #6 on: December 12, 2011, 11:39:10 am »

I'm sure I can find some vintage 2006 typos if you'd like to bump-correct those too.
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Draco18s

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Re: cosmetic change to units by increasing there size
« Reply #7 on: December 12, 2011, 10:42:56 pm »

I'm sure I can find some vintage 2006 typos if you'd like to bump-correct those too.

Uh.  This thread is like 4 days old...New enough to still be on the first page.

Quote
Posted by: dontanion
« on: December 08, 2011, 03:25:49 am »
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Capntastic

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Re: cosmetic change to units by increasing there size
« Reply #8 on: December 13, 2011, 06:23:18 am »

The joke he made is that there's no need to bump a thread just to correct a typo.
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Aspgren

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Re: cosmetic change to units by increasing there size
« Reply #9 on: December 16, 2011, 05:52:27 am »

Bumping this thread ~ironically~
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612DwarfAvenue

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Re: cosmetic change to units by increasing there size
« Reply #10 on: December 16, 2011, 06:29:18 am »

Bumping this thread ~sarcastically~
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.