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Author Topic: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 6/6  (Read 3635 times)

monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #15 on: December 07, 2011, 01:06:32 pm »

Monks get 12 GP and 5 SP.
Would you mind putting markers of what the bonuses are next to the +1s and +2s and such in AC and skills etc.? I use them for battle description.

Also wolfchild, I highly doubt a Lvl 1. character could afford full plate seeing as how it is multiple thousand gp.

Sorry, should have mentioned, you can see what the bonuses are by hovering over the value. It was easier to make hover-text than line up a chart :P

Anywho, I'll be adding my meager equipment selection shortly.

EDIT: Equipment is up! I assumed I didn't start with anything gratis, so if we get a free backpack or something lemme know. I also assumed from the format that food wouldn't be an issue- if it is, let me know and I'll trade some stuff for trail rations.
« Last Edit: December 07, 2011, 01:21:24 pm by monk12 »
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Dwarmin

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #16 on: December 07, 2011, 01:24:26 pm »

Since this is an Arena based D&D game I'm not sure we need things like grappling hooks and food and whatnot. :P
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monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #17 on: December 07, 2011, 01:47:05 pm »

Since this is an Arena based D&D game I'm not sure we need things like grappling hooks and food and whatnot. :P

Hey, you never know when a grappling hook will come in handy! I'd have included one if I had the cash for it, but I suppose I'm a Monk- I can make a go at 10' Pole-vaulting wherever I need to go.

That said, I will note that only 1/4 of the Challenges are Monster related- I was considering splashing a level of Rogue before my less-than-excellent rolls gave me a 9 INT. Ah well, guess I'll have to rely on me Reflex Save a lot.

Dwarmin

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #18 on: December 07, 2011, 02:37:52 pm »

My strength was good, but everything else was average to low.

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SeriousConcentrate

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #19 on: December 07, 2011, 06:27:59 pm »

I... think this is good? For reference I used the roll 4d6 six times, drop the lowest dice on each roll, and assign scores method the D&D club in high school used.

http://www.myth-weavers.com/sheetview.php?sheetid=351410
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adwarf

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #20 on: December 07, 2011, 06:35:57 pm »

Spoiler (click to show/hide)


That Work ?
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #21 on: December 07, 2011, 07:08:46 pm »

That should work, Adwarf, but you guys don't really need torches or ropes. I mean there could possibly be a room challenge or puzzle sometime that's in the dark, but it wouldn't be common.

And you certainly do not need food.
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Powder Miner

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #22 on: December 07, 2011, 07:10:26 pm »

Wolfchild, your gp limit is 125, the average cleric gp limit.
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wolfchild

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #23 on: December 07, 2011, 07:29:27 pm »

I woke up after that last post powder

Fixed
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #24 on: December 07, 2011, 07:34:18 pm »

Wolfchild, yours is good, checking over dwarmin's- Metallic isn't an armor type, it's referring to light/medium/heavy, and I can easily get around it, but is otherwise good, and Serious, yours links to a blank sheet.
« Last Edit: December 07, 2011, 07:36:03 pm by Powder Miner »
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SeriousConcentrate

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #25 on: December 07, 2011, 08:06:05 pm »

Wut. Ah, shit. Don't tell me I forgot to save it or something... Let me check...

EDIT

FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

...Well, right now I'm playing Gears 3 with my brother, when I get done with that I'll just make a new character... damn it...
« Last Edit: December 07, 2011, 08:08:20 pm by SeriousConcentrate »
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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #26 on: December 07, 2011, 08:07:53 pm »

Ouch, sorry about that Serious.
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SeriousConcentrate

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 0/8
« Reply #27 on: December 07, 2011, 09:58:52 pm »

OK, evidently I don't get this Myth-Weavers thing. Dwarmin, wolfchild, you guys got character sheets to actually work... Can you help me out?

EDIT: Never mind, turns out I didn't scroll all the way down and see the big ol' SAVE CHANGES button. You may now hand me my dunce hat while I work on this...

FINAL EDIT: Decided to go for a bard instead. Here we are:

http://www.myth-weavers.com/sheetview.php?sheetid=351475
« Last Edit: December 07, 2011, 10:55:46 pm by SeriousConcentrate »
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monk12

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 4/8
« Reply #28 on: December 07, 2011, 11:06:14 pm »

Alrighty, flipped around a couple SP worth of equipment- specifically, lost the torches and a sunrod, got more oil flasks, empty flasks, and a couple clay mugs. You can never have too much storage, says I.

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Re: Dungeon Arena (DnD 3.5 turn-based DnD) Wave 1 4/8
« Reply #29 on: December 07, 2011, 11:11:01 pm »

I've decided to cut wave size to 6, and I'll make an evil character so there can be at least one duel...
Starting tomorrow/Friday.
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