((Hope you don't mind if i made 3 out of your 5 Divisions. It was easier manageable that way))
Battle in the Tunnels and the Center
[5] Your Man Manages to reach the Tunnel in time before the Irregulars start a larger assault. Already 5 Regiments have crowded into the Tunnel, most of them armed with flamethrowers...[5] HE somehow manages to calm Pick down, who numbly leaves the tunnel with his men, mumbling about damn Mercs. [4] He then manages to establish contact with Juras Regiments.
[?] The whole commotion seems to go by unnoticed by the Defenders. Getting your Power-Armored Regiments ready you and Azthor head into the Tunnels waiting for the sign of Juras.
Noble Coalition Army20 Regiments Militia (Militia,Ordinary,Muskets,Outdated Armour) -1 Strength, -3 Morale, -1 Tactics [1/1HP]
3 Regiments Coalition Infantry (Regular,Ordinary, Imperial Weaponry,Flak Armour) +3 Strength
On Walls, Strength vs. Tactics, can not be attackedTrench-System: Must be taken in Hand-to-Hand Combat
Centre Point: +3 MoraleTotal: -1 Strength, 0 Morale, -1 TacticsRoim,Azthor and Jura's 3 Regiments Mercenary Line Infantry (Bloodied, Ordinary, Muskets,Outdated Armor,Merc) +1 Strength, -4 Morale, +1 Tactics, [1/1HP]
1 Regiment Mercenary Artillery (Bloodied, Ordinary,Artillery,Outdated Armor,Merc) +1 Strength, -4 Morale, +1 Tactics, -1HP [1/1HP] Morale Shock!
1 Regiment House Guard(Veteran,Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +11 Morale, +5 Tactics +6 HP [8/8HP]
1 Regiment Biker House Guard (Regular,Nobleborn,Muskets,Flak Armour,Loyal,Babarian) +3 Strength, +4 Morale, -1 Tactics [2/2HP]
2 Regiments Power-Armoured Regulars (Regular,Fortressborn,Imperial Weaponry,Power-Armoured) +4 Strength, +2 Tactics, +3 Morale +3 HP [4/4HP]
Tunnels: Morale Shock
Total: Morale Shock, +2 Strength, 0 Morale, +2 TacticsNovan Army20 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
5 Regiments Serfs(Militia,Ordinary,Muskets,Leather-Armour,Peasants) -1 Strength, -5 Morale, -3 Tactics [1/1HP]
1 Regiments "Luks Unlucky Bunch" (Regular,Frontiermen,Arquebuses,Flak-Armour,Babarians) +1 Strength, -3 Tactics [3/3 HP]
103 Regiments Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
Total: -1 Strength, -3 Tactics, -4 MoraleWith a sign from Juras, you and your men spill from the Tunnels and set upon the Enemy Centre.
Round 1Roim: Ambush! (Morale Shock, Destroyed Units Retreat into the Tunnel on a +4 instead)
Coalition Army: DEFEND! (Stops Ambush, Roim and Juras forced back into Tunnel)
Novan Army: CHARGE! [4-3!] = 3 Round till reaching Enemy Line
[1+2] vs. [3-1] = Ambush Success! The Tunnel Attack is a full Success your men surprise the Centre of the Enemy Army. Screaming they set upon the terrorized Enemies.
Morale Shock! Coalition: 15 Units Retreat!Screaming in Terror the Militia largerly makes for the gates.
The Rest engages into Hand to Hand Combat, while a deadly Laser Barrage rains from the walls
Coalition Infantry: Laser Barrage! [5+3 vs. 1+2],[6+3 vs. 6+2],[1+3 vs. 1+2] 3 Hits!: 3 Regiment Mercenary Line Infantry annihilated
Coalition Militia vs. Roims troops: Melee! [1-1 vs. 1+1],[1-1 vs. 1+8],[6-1 vs. 5+3],[2-1 vs. 5+4],[2-1 vs. 5+4] 5 Hits!: 5 Coalition Militia annihilated!Victory for Roim,Azthor and Juras!
3 Regiments Mercenary Line Infantry annihilated
5 Regiments Coalition Militia annihilated
1 Regiment Mercenary Artillery (Bloodied(1b), Ordinary,Artillery,Outdated Armor,Merc)
1 Regiment House Guard(Veteran(1b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered)
1 Regiment Biker House Guard (Regular(1b),Nobleborn,Muskets,Flak Armour,Loyal,Babarian)
2 Regiments Power-Armoured Regulars (Regular(1b),Fortressborn,Imperial Weaponry,Power-Armoured)
Your Regiments will reach the left Flank on Round 2
Battle at the Left Flank
Noble Coalition Army20 Regiments Militia (Militia,Ordinary,Muskets,Outdated Armour) -1 Strength, -3 Morale, -1 Tactics [1/1HP]
1 Regiment Coalition Infantry (Regular,Imperial Weaponry,Flak Armour) +3 Strength
On Walls, Strength vs. Tactics, can not be attackedTrench-System: Must be taken in Hand-to-Hand CombatTotal: -1 Strength,-1 Tactics, -3 MoraleNovan Army105 Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
20 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
Total: -1 Strength, -3 tactics, -4 MoraleRound 1Azthor and Roims Elite: Reinforce! (wait a round)
Coalition: Meet the Charge!
Novan Army:
Human Tide! [3-3]= 3 Rounds till reaching the Enemy Lines!
Coalition Fire:[21 Rolls] 10 Hits! 10 Conscript Regiments Annihilated!That very Moment, when the Ambushers are finished in the Center, Over 500 Regiments charge as one. A gigantic Human Tide rolls upon the Defending Regiments, but they hold fast, even though half a million souls join in a otherworldly HURRRAA as they charge upon the Coalition. Immediately Muskets and Laser guns fire upon the Wall of Men, and hit. The losses are terrible, even with the first salvo 10 Regiments fall but the Novan Army charges unfazed trampling the hapless wounded and dead under them.
Round 2Coalition Fire:[21 Rolls] 9 Hits! 9 Conscript Regiments Annihilated!Roims and Azthors Elites reinforce!Azthor: Ambush! (Morale Shock, Destroyed Units Retreat into the Tunnel on a +4 instead)
Coalition Army: DEFEND! (Stops Ambush, Roim and Juras forced back into Tunnel)
[1+2 vs. 2-1] = Ambush Sucess!Morale Shock! Coalition: 19 Units Retreat but are encircled! 19 Units Coalition Militia annihilated[3+1 vs. 3-1] Coalition militia AnnihilatedCoalition Infantry: Laser Barrage! [6+3 vs. 1+1]The Moment the Second Salvo has been fired The Power Armoured troops ambush the Coalition troopers who flee in panic, only to meet their doom in the form of the Center Bulk of Roims army who has taken control of the Central Trenches and keeps the gates under control. But even as your men cut down the Last Defendind Militia Regiment, the last of the Mercenaries are killed by Laser barrage from the walls.
Victory for Roim,Azthor and Juras!
19 Regiments Conscripts Lost!
1 Regiment Mercenary Artillery lost!
20 Regiments Militia Annihilated
1 Regiment House Guard(Veteran(2b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered)
1 Regiment Biker House Guard (Bloodied,Nobleborn,Muskets,Flak Armour,Loyal,Babarian)
2 Regiments Power-Armoured Regulars (Bloodied,Fortressborn,Imperial Weaponry,Power-Armoured)
Battle at the Right Flank
Noble Coalition Army20 Regiments Militia (Militia,Ordinary,Muskets,Outdated Armour) -1 Strength, -3 Morale, -1 Tactics [1/1HP]
1 Regiment Coalition Infantry (Regular,Imperial Weaponry,Flak Armour) +3 Strength
On Walls, Strength vs. Tactics, can not be attackedTrench-System: Must be taken in Hand-to-Hand CombatTotal: -1 Strength,-1 Tactics, -3 MoraleNovan Army65 Regiments Reachwood Irregulars (Green, Frontiermen,Arquebuses,Leather Armour) -2 Strength, -4 Morale, -3 Tactics [2/2Hp]
15 Regiments Hivescum (Militia,Hiveborn,Arquebuses,Leather Armour,Peasant) -2 Strength, -7 Morale,-2 Tactics [2/2Hp]
10 Regiments Reachwood Irregulars (Green, Frontiermen,Flamethrowers,Heavy Armour) +2 Strength, -2 Morale, -4 Tactics [5/5Hp] Morale Shock!
5 Regiments Reachwood Irregulars (Green, Frontiermen,Half-Automatic Rifles,Leather Armour) 0 Strength, -4 Morale, -3 Tactics [2/2Hp]
5 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
5 Regiments Regulars(Regular(1B),Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
10 Regiments Regulars (Regular,Hiveborn,Muskets,Leather Armour, Babarian) +4 Strength, -1 Tactics, -2 Morale [3/3 HP]
1 Regiment Motorized Regulars (Regular, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) +4 Strengthl, +4 Tactics, +2 Morale, [2/2HP]
Total: 0 Strength, -3 Tactics, -4 Morale
Round 1:Azthor and Roims Elite: Reinforce! (wait 4 rounds)
Coalition: Meet the Charge!
Novan Army: Human Tide! [2-3]= 3 Rounds till reaching the Enemy Lines!
Coalition Fire! [21 Rolls] 6 Hits!: 3 Regiments Hivescum annihilated!Even as the Left Flank shudders under the Mighty Salvos of the Defenders, the Right Flank is hit by the same. The Front Rows, entirely composed of the worst Hivescum one could imagine, is torn apart by Muskets and the occasional Laser.
Round 2Coalition Fire! [21 Rolls] 12 Hits!: 6 Regiments Hivescum annihilated!Even though the barriage is terrible the Army seems to be holding up much better than the left flank.
Round 3Coalition Fire! [21 Rolls] 9 Hits!: 6 Regiments Hivescum annihilated! 3 Regiments Reachwood Irregulars [1/2HP]even as the Last Salvo eradicates the last remnants of the Hivescum, the Irregulars vault into the Trenches and viscious combat erupts. The Flamethrowers prove terrible weapons in such close quarters.
Morale Shock! Coalition: [20 Rolls] 13 Regiments rout but are encircled and annihilated!The initial fire burst lit more than three quarters of the Enemy on fire. the remains are more than frightened but determined to fight on!
Coalition Militia vs. Irregulars: Melee! [2-1 vs. 1+2],[6-1 vs. 2+2],[6-1 vs. 6+2],[3-1 vs. 4+2],[3-1 vs. 1+2],[2-1 vs. 6+2],[3-1 vs. 6+2] 6 Hits!: 6 Coalition Militia annihilated! 1 Regiment Reachwood Flamethrowers [4/5HP]Explosion?: 6Coalition Infantry: Laser Barrage! [1+3 vs. 4+2]Coalition Militia vs. Irregulars: Melee! [2-1 vs. 5+2] Coalition Militia annihilated!Irregulars Victory!
1 Regiment Reachwood Flamethrowers [4/5HP]
3 Regiments Reachwood Irregulars [1/2HP]
15 Regiments Hivescum lost
20 Regiments Coalition Militia annihilated
62 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Arquebuses,Leather Armour)[2/2Hp]
3 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Arquebuses,Leather Armour) [1/2Hp]
9 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour)[5/5Hp]
1 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour)[4/5Hp]
5 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Half-Automatic Rifles,Leather Armour) [2/2Hp]
5 Regiments Regulars(Regular(1b),Frontiermen,Imperial Weaponry,Flak-Armour,Babarians)[3/3 HP]
5 Regiments Regulars(Bloodied,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) [3/3 HP]
10 Regiments Regulars (Regular(1b),Hiveborn,Muskets,Leather Armour, Babarian) [3/3 HP]
1 Regiment Motorized Regulars (Regular(1b)r, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) [2/2HP]
The Remaining Regulars on the walls retreat inside the city, preparing the next line of Defense, and with that, the Battle for the Walls is done.