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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 60984 times)

Sheb

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #915 on: October 09, 2012, 01:29:51 pm »

((Great. Even with no weapons, we can just lob warhead over the size. And they do not know about the lack of weapons. And this ship is full of high-tech soldiers. :) ))
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Ghazkull

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #916 on: October 09, 2012, 02:02:49 pm »

Battle of the First Landing

Your men rush immediately behind the up to now knee-deep trench and use the thrown up Dirt as cover. The Sol's Sons having stood guard form the first Battle-Line to repel the Xenos till your men have formed up.

Sol's Sons and Bloodbrothers
3 Regiments Bloodbrothers (Bloodied, Ordinary, Muskets, Leather Armour,Mercs) +1 Strength, -4 Morale, +1 Tactics, -1HP   +1HP slight Defense Bonus, +2 Sol's Sons Morale Bonus
1 Legendary Regiments Sol's Sons (Legendary,Solborn, Gauss Weapons, Solian Guard Armour, Mercs, Survivors, Last Sons, Disciplined) , +7 Strength, +8 Morale, +4 Tactics, +7 HP Ignore Armour
+1 Hp Slight Defense Bonus

Total: +4 Strength, +3 Morale, +3 Tactics

Xeno Raiders
5 Regiments Xenos Babarians (Bloodied, Xenos, Spears and Bows, Leather Armour)  0 Strength, -1 Morale, -1 Tactics +1 HP

Total: 0 Strength, -1 Morale, - 1 Tactics

Round 1
Delvos: Form Defensive Line (Stops the Ambush)
Xenos: Ambush! (Causes Morale Shock, Destroyed Units survive with 1HP on +4)

[6+3=9] vs. [2-1=1] = Ambush Fails!

Delvos Men manage to grab their weapons and get behind the hip-high dirt walls. The Sol's Sons form alongside them. As their massive hulks and gleaming armours can be seen by the Xenos the Charge staggers. As teh First shots are fired by the Gauss Weapons the Xenos freeze in Terror.

Morale Test Raiders: [6-1=5],[1-1=0],[4-1=3],[3-1=2],[1-1=0] 4 Xeno regiments Rout!

The firghtening Enemy soldiers cause the Xenos to run en masse, the few remaining find themselves standing alone.

Morale Test Raiders: [1-1=0] and they too, decide to run...


From their Positions your men open fire on the last fleeing Regiment

Free Fire!: [5+1=6] vs. [4], [6+1=7] Autosuceed, [6+1= 7] Autosuceed = 3 Hits! Xeno Regiment Annihilated.

The Remaining 4 Xenos Regiments run for the woods...

Victory for Delvos

3 Regiments Bloodbrothers gain 1 exp!

3 Regiments Bloodbrothers (Bloodied(1b), Ordinary, Muskets, Leather Armour,Mercs)






« Last Edit: October 09, 2012, 02:05:24 pm by Ghazkull »
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Dragor23

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #917 on: October 09, 2012, 02:06:29 pm »

"Heh. Thanks for the help. Now let's kill the rest and then we're done with them."
That was all Delvos said to the Sol's Sons, because now he wants to pursue the raiders to clear the perimeter for the rest of the crusade.
"Goldmouth, if I have the honour..."

Clear perimeter of every xenos with the help of the Sol Sons! If they give up, take prisoners.
« Last Edit: October 09, 2012, 02:19:46 pm by Dragor23 »
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adwarf

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #918 on: October 09, 2012, 02:33:58 pm »

Do not resist, being alive and hurt is better then being dead.

((Out I go Weeeeeeeeeee :D))
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Ghazkull

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #919 on: October 09, 2012, 02:57:21 pm »

"Damnable fool that's what they want you to..."
and off are the Bloodbrothers...

[1]Your men charge into the forest only to run into an pretty obvious trap. [6] more Xenos regiments await you inside. The Sol'S Sons will propably come to help you but only in [3] 2 Rounds.

Bloodbrothers
3 Regiments Bloodbrothers (Bloodied(1b), Ordinary, Muskets, Leather Armour,Mercs) +1 Strength, -4 Morale, +1 Tactics, -1HP

Total: +1 Strength, -4 Morale, +1 Tactics, 1HP

Xenos
10 Regiments Xenos Babarians (Bloodied, Xenos, Spears and Bows, Leather Armour)  0 Strength, -1 Morale, -1 Tactics, +1 HP large Numeric Advantage +3 Morale

Total: 0 Strength, +2 Morale, -1 Tactics, 3HP

Round 1
Delvos: Form Defensive Circle! (Stops the Ambush, forces Enemy to attack Unit on Unit)
Xenos: Ambush! (Causes Morale Shock, Destroyed Units survive with 1HP on +4)

[2+1] vs. [2-1] = Ambush Fails!

Your Men Quickly Form a Defensive Circle against the Xenos, as they come Charging at your Men.

[3+1],[6+1],[3+1] vs. [4],[1],[5]  = Xenos -1HP, Bloodbrothers -1HP, 1 Bloodbrother Regiment destroyed

The Battle is fierce and although your men manage to hold the enemy at bay you lose a good bunch of your troops, to the babarian beasts.

Delvos: Break Away (Reinforcements arrive Immediately)
Xenos: Surround and Destroy! ((causes Morale Shock,Strength Bonus equal to Numeric Advantage)

[5+1] vs. [3-1] Break Away suceeds!

Reinforcements arrive:
1 Legendary Regiments Sol's Sons (Legendary,Solborn, Gauss Weapons, Solian Guard Armour, Mercs, Survivors, Last Sons, Disciplined)


Your men manage to get out of the woods and rejoin with the Sol's Sons who then take Point and shield your soldiers against the oncoming Horde.
The Horde of Xenos charge at your men and the moment the first shots are fired the Xenos show the same behaviour as before.
Morale Shock: 5 Regiments rout

half the Xenos run for their lives the other Half charges unabated.

Round 2

Delvos: Hold the Line! (Free Fire Round)
Xenos: Surround and Destroy! (causes Morale Shock,Strength Bonus equal to Numeric Advantage)

[1+3] vs. [1-1] Surround and Destroy fails!

Free Fire Round!: [3+1],[5+1],[2+7] vs. [4],[5],[6] = Xenos -2HP, 2 Xenos Regiments Destroyed

Your men calmly form up next to the Sol's Sons and as one you open fire upon the Xenos, ripping apart the first lines. But still they come on charging and soon they reach your lines.

[3+1],[5+1],[4+7] vs. [4],[2],[6] = Xenos -2HP, 1 Xenos Regiment Destroyed

Your men keep calm, reassured by the Sons, they force back teh Xenos Regiments bit by bit.

Delvos: Take Prisoners! (Remaining Enemies are taken Prisoner)
Xenos:  Break Away (Xenos escape)

[1+3],[3+3] vs. [5-1],[4-1] 1 Xenos Regiment captured

Finally a though a few Xenos escape you Capture the rest.

Delvos: Victory!
1 Regiment Bloodbrothers lost
1 Xeno Babarian Regiment captured
3 Xenos Regiments destroyed
2 Regiments Bloodbrothers(Bloodied(2b), Ordinary, Muskets, Leather Armour,Mercs) got 1exp!




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Dragor23

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #920 on: October 09, 2012, 03:44:48 pm »

After the battle

Delvos stabs his épée trough the throat of a dying xenos to ease his pain and deliver him a swift death.

" I thought you would follow me, Goldmouth. I knew they would ambush us. But I relied on your weapons and blinking armor... Seems to frighten them. But it seems you're also slower with them." He lost good men, just because they're thinking slow. But, oh well, they knew that they can die and he can always hire more, even better when the Archon pays him. "Gather the prisoners, I want to talk with them." says the captain to one of his men. He salutes and follows his orders.

Attempt to recruit the xenos as auxiliaries. If they don't accept, fine.
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Taricus

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #921 on: October 09, 2012, 04:02:03 pm »

Tavius admired the ship during the slow trip in FTL, astounded by the fact that despite all the damage it's subsystems and hull had taken the ship was still travel-worthy.

Now, back at the system he had called home for a more than a few years, Tavius had a few things to do... "So, Averys. Think we ought to tell Roim your home yet, or did you want to give him a surprise by showing back up in person?"
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Ghazkull

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #922 on: October 10, 2012, 04:35:51 pm »

Trent

The angry mob starts beating you up [1] far more than what actually was good. They broke both your legs before flinging you out. Uncaring if you survive or not.

[1] Your fall is not better you plunge head forward into the water and hit a cliff, going unconscious.

[?] Silently you drift in the darkness. Cool, fresh and...grainy. When you come around again you notice that you somehow survived. The sea has spit you out. As you try to move you flinch in pain. [3] some of your ribs, your jaw and some teeth are broken. Otherwise you have survived, although you propably have a concussion. You try to get up but as soon as you lift your head a bit you get dizzy and fade out again. Next when you wake up you find yourself surrounded by green reptilian feet...crap.

_______________________________
Robert

You look at the Name of the Ship, but the script is completely unkown to you.[1] Although you have learned a lot of different languages and scripts in your time you can decipher anything.

The silence on the radio continues for a while. Suddenly you strange guttural sounds. Almost squawking. You don't understand a single word...

_______________________

Delvos

[Autofail]You start talking to the Xenos but soon it turns out none of them speaks your language. Goldmouth seems amused. "You know we are not paid for making friends sweetie?"

_______________________

Sheb,Azthor

[?]as the days and weeks settle in, the Camp getting established and the Siege Lines eyeing each other with less and less interest and more and more will to already shed blood your quartermasters come to you with bad news. THe extra Supplies bought by Azthor have vanished. But more strangely they haven't gone missing completely. Your soldiers aren't lacking food, somebody just stole them out of the Supply Train....weird.

_________________________

Ardas

Over the course of the following weeks, the frigates transport the remaining Regiments to the New Continent. On a less suprising note, Trent is still missing...

« Last Edit: October 10, 2012, 04:53:27 pm by Ghazkull »
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Dragor23

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #923 on: October 10, 2012, 04:45:22 pm »

"Yes, I know. But I can't help and notice that an entire regiment died and I kinda want some soldiers back? Also they would know the terrain... DAMN!"
He slaps a Xenos with a swift backhand across his face.
"That's for not speaking my language, you stupid git."
He turns back to Goldmouth and asks with laid-back voice
"Do you think there are any more xenos lurking around here? Some still managed to run away... Anyway, gotta back making a bridgehead for the crusade. Would appreciate it when you guard us lowborns while we're doing the job."

Expand camp, do some secure stores and latrines.
..And a pen for the new xenos slaves.
« Last Edit: October 10, 2012, 04:57:23 pm by Dragor23 »
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Azthor

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #924 on: October 10, 2012, 04:58:32 pm »

Investigate the food's disappearance.
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Ghazkull

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #925 on: October 10, 2012, 05:05:33 pm »

Azthor

of course you have already brought spies all into the army to counter enemy spies and as such you get a +1 bonus on investigations.

[1+1] but even with these you dont turn up much. It appears not only food vanished but also weaponry and armour from your men. But while the Food reappears you soon find a whole regiment of Regulars lacking their Imperial Weaponry.

Delvos

Next to the Quick-Concrete Main building (which in the meantime was expanded with electricity and flushing toilets as well as showers) your man ad their own latrines. Nothing mroe than a hole in the ground in which to...you know the deal. And erect a "pen" for the Xeno Prisoners.

This gains you no bonuses but the other Regiments are largerly grateful for your hard work. With exemption to the Sol's Sons who have taken residence in their own formidable barracks.
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adwarf

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #926 on: October 10, 2012, 05:07:14 pm »

Trent quickly went wide-eyed as he saw the feet, without much though he began talking, hopefully one of them would understand him,

"Peace, peace I mean no harm to you and your kind!"

When he finished he repeated it again in what he'd learn of the Xeno language near Novan Land, hadn't been much as he'd avoided them when he could, but he had learned enough to trade with those who wouldn't try to kill him on sight.
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Dragor23

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #927 on: October 10, 2012, 05:08:39 pm »

Send scouts in the woods if any xenos are still nearby. Or even a camp! Just a few persons, the best at stealth, with no heavy gear.
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Azthor

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #928 on: October 10, 2012, 05:27:44 pm »

Investigate the weaponry's disappearance and have spies placed near the armories and warehouses.
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Ghazkull

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Re: HOTRS II: A Shade of Things to come 103 AE (In need of Nobles)
« Reply #929 on: October 10, 2012, 05:39:50 pm »

Trent

[6]The Xenos look at you for a moment. Then a strange sound erupts from them. After a moment you recognize it as laughter.

"Smoothskin crazy!"

_____________________

Azthor

[3+1] After a while it turns out the Regulars have given away their weapons...for food.

_____________________

Delvos

[5,Autofail]You send scouts into the forest but your men return empty-handed. The Xenos are just too damn good at hiding in the woods.
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